[HLF]Southclaw
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Ah, I didn't know, fair enough. I see how a somewhat faster release cycle could mitigate the cheats to an extent.
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As far as I've tested the cheats, majority of them don't work in DL or 0.3.7 R2.
One solutions that servers can do is enforce the players to use 0.3.7 R2. and when I was running a server, majority of the cheaters did not have R2 build.
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The notorious ones have a DL branch, but none of them have bothered to actually compile it. So you have to compile it yourself if you want a DL version, which obviously, most script kiddies cannot do.
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Talking about updates, can we expect native C++ or C support for SA:MP functions? I know you stated once that the PAWN implementation provides enough functionalities to make gamemodes. I know many people who would like to make gamemodes or modules with other programming language outside AMX. IMO the current implementation lacks support for runtime memory allocation, no support for common data types and data containers, no support for module driven programming, leading to bad coding practices when switching from PAWN to other modern languages. I've seen many popular modes implementing a feature, that inflates the size of their mode dramatically. Eventually that feature gets dropped just because of that. I think this destroys valuable creativity. This is a common issue derived from the limitations of the language itself. Many server developers are thankful if they don't have to install another plugin to extend their feature set.
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Quote:
Originally Posted by TommyB
I don't think outright disabling mods is the way to go. SA-MP itself is a mod and its players like to apply different types of modifications to their games to spice up the experience. Not all CLEO/ASI mods are malicious. Just because some are doesn't mean fair players who use trustworthy mods should be punished.
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It depends of given use, for example I used airbreak from s_beit for good things.
It is not easy to define when a mod is malicious or not, that's why I think that should be decided by the server owner
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Hello dear Kalcor.
You may have heard about porting a client for Android. To achieve full compatibility with SA-MP, a lot of time and effort is needed. Development has been going on for about two years. Is it possible to get the source code. With or without your terms? What do you think about it? Can I contact you personally? If so, could you leave your contact information or write to me on the forum.
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Quote:
Originally Posted by OKStyle
And how to find out that the player has a cleo speedometer and not a desynchronizer or nops? Are you understand that no one will add a decompiler and parser cleo scripts to the server architecture?
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I could be wrong but years ago I remember having to use a CLEO mod just so I could play on a server because my game would crash otherwise (no other mods either mind you). There could still be people like that out there and banning modifications like that would just push them away.
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Quote:
Originally Posted by TommyB
I don't think outright disabling mods is the way to go.
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you're wrong
Cheats needs to be banned.
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Quote:
Originally Posted by Romz
you're wrong
Cheats needs to be banned.
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ok since you classified all mods as cheats I guess sa-mp is a cheat too. better ban sa-mp
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Great, this discussion has now turned into "anticheat ples"
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mods != cheats.
You can have some useful mods to use which are not breaking any rules, like some graphic related mods or like the one IllidanS4 mention, some mods that bring back SA features. on the other hand, cheats are some specific mods that are used for cheating, it literally has the meaning in its name, "CHEAT", gives you abilities you didn't have before, or shouldn't have it at all, like flying or whatever.
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Fighting cheats is more and more difficult nowadays. But I don't think banning CLEO mods would make the situation better, since it might not be that difficult for cheaters to find out how to use it anyways.
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Quote:
Originally Posted by TommyB
ok since you classified all mods as cheats I guess sa-mp is a cheat too. better ban sa-mp
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No, it has nothing to do with SA-MP. I propose to ban everything that can harm players in multiplayer mode. It is necessary to make the game look the same for all players, without any third-party modifications.
I have a lot of players on the server using AIM and WallHack, how can I get rid of these players?