18.11.2018, 17:29
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Last edited by DartfoL; 19/11/2018 at 09:24 AM.
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Someone once told me, "You won't be able to write a gamemode in assembly, you ****ing loser."
I accepted this challenge.
Ladies and gentlemen, I proudly present to you the craziest and weirdest **** I've ever done in my life.
SGMA is the first SAMP gamemode written entirely in assembly programming language using fasm
Technical features:
GitHub page
Also please read the technical and development notes
I accepted this challenge.
Ladies and gentlemen, I proudly present to you the craziest and weirdest **** I've ever done in my life.
SAMP GameMode in Assembly (SGMA)
SGMA is the first SAMP gamemode written entirely in assembly programming language using fasm
Technical features:
- As fast as it gets: doesn't use an AMX machine, runs on native x86 code
- Cross-platform: in assembly, yeah!
- Simple Deathmatch
- SQLite-based account system
- Weapon store
GitHub page
Also please read the technical and development notes