17.11.2018, 05:09
Does someone can help me fix it?
When i start samp-server.exe always like this.
The gamemode will keep restarting and i can start my gamemode
Heres the code
And This...
When i start samp-server.exe always like this.
The gamemode will keep restarting and i can start my gamemode
Code:
Number of vehicle models: 28 Pickups Max = 100, Current Pickups = 78 [debug] Run time error 4: "Array index out of bounds" [debug] Attempted to read/write array element at index 1 in array of size 1 [debug] AMX backtrace: [debug] #0 00052ad0 in public AddCar (1) from one.amx [debug] #1 0003f384 in public OnGameModeInit () from one.amx Reading File: blank Reading File: properties/houses.txt Reading File: properties/businesses.txt Reading File: properties/banks.txt Reading File: properties/police.txt
Code:
forward AddCar(carcoords); public OnGameModeInit() { for(new i = 0; i < 165; i++) { AddCar(i); } CarInit(); return 1; } public AddCar(carcoords) { new randcol = random(126); new randcol2 = 1; if (rccounter == 14) { rccounter = 0; } AddStaticVehicleEx(carselect[rccounter], CarSpawns[carcoords][pos_x], CarSpawns[carcoords][pos_y], CarSpawns[carcoords][pos_z], CarSpawns[carcoords][z_angle], randcol, randcol2, 60000); rccounter++; return 1; }
Code:
public OnGameModeInit() { new string[MAX_PLAYER_NAME]; new string1[MAX_PLAYER_NAME]; for(new c=0;c<CAR_AMOUNT;c++) { Gas[c] = GasMax; } LoadProperty(); LoadBizz(); LoadSBizz(); LoadBoxer(); LoadStuff(); LoadIRC(); LoadFamilies(); LoadCK(); LoadTurfs(); LoadPapers(); IRCInfo[0][iPlayers] = 0; IRCInfo[1][iPlayers] = 0; IRCInfo[2][iPlayers] = 0; IRCInfo[3][iPlayers] = 0; IRCInfo[4][iPlayers] = 0; IRCInfo[5][iPlayers] = 0; IRCInfo[6][iPlayers] = 0; IRCInfo[7][iPlayers] = 0; IRCInfo[8][iPlayers] = 0; IRCInfo[9][iPlayers] = 0; News[hTaken1] = 0; News[hTaken2] = 0; News[hTaken3] = 0; News[hTaken4] = 0; News[hTaken5] = 0; format(string, sizeof(string), "Nothing"); strmid(News[hAdd1], string, 0, strlen(string), 255); strmid(News[hAdd2], string, 0, strlen(string), 255); strmid(News[hAdd3], string, 0, strlen(string), 255); strmid(News[hAdd4], string, 0, strlen(string), 255); strmid(News[hAdd5], string, 0, strlen(string), 255); format(string1, sizeof(string1), "No-one"); strmid(News[hContact1], string1, 0, strlen(string1), 255); strmid(News[hContact2], string1, 0, strlen(string1), 255); strmid(News[hContact3], string1, 0, strlen(string1), 255); strmid(News[hContact4], string1, 0, strlen(string1), 255); strmid(News[hContact5], string1, 0, strlen(string1), 255); PlayerHaul[78][pCapasity] = 100; PlayerHaul[79][pCapasity] = 100; PlayerHaul[80][pCapasity] = 50; PlayerHaul[81][pCapasity] = 50; SetGameModeText("Hillside Rp V0.5"); format(objstore, sizeof(objstore), "MOLE: I got nothing, check back with me later."); format(cbjstore, sizeof(cbjstore), "HQ: There is nothing in your Vicinity, Out."); format(motd, sizeof(motd), "Welcome to the Role Play - Life in 90's Server."); gettime(ghour, gminute, gsecond); FixHour(ghour); ghour = shifthour; if(!realtime) { SetWorldTime(wtime); } SetPDistance(10); AllowInteriorWeapons(1); UsePlayerPedAnims(); DisableInteriorEnterExits(); // CreatedCars check for(new i = 0; i < sizeof(CreatedCars); i++) { CreatedCars[i] = 0; } // Zones for(new i = 0; i < sizeof(TurfInfo); i++) { Turfs[i] = GangZoneCreate(TurfInfo[i][zMinX],TurfInfo[i][zMinY],TurfInfo[i][zMaxX],TurfInfo[i][zMaxY]); } // Player Class's for(new i = 0; i <= sizeof(Peds)-1; i++) { AddPlayerClass(Peds[i][0],1958.3783,1343.1572,1100.3746,269.1425,-1,-1,-1,-1,-1,-1); } // Car Spawns for(new h = 0; h < sizeof(HouseInfo); h++) { AddStaticVehicleEx(HouseInfo[h][hVec], HouseCarSpawns[h][0], HouseCarSpawns[h][1], HouseCarSpawns[h][2], HouseCarSpawns[h][3], HouseInfo[h][hVcol1], HouseInfo[h][hVcol2], 60000); gCarLock[h+1] = 1; }//34 ....... ....... Theres so much more