10.07.2018, 23:29 
	
	
	
		Hello I've some problem I've making a command for when someone be arrested he can use /bc but the problem is:
After someone by being arrested and using /bc They will tell him in the message Example: Rock(0) has been arrested by S.W.A.T Rock(0) They are choosing the same names in row! I don't know why BUT I need using a CIVILAN NAME and Police NAME name What's wrong? help me
	
	
	
	
After someone by being arrested and using /bc They will tell him in the message Example: Rock(0) has been arrested by S.W.A.T Rock(0) They are choosing the same names in row! I don't know why BUT I need using a CIVILAN NAME and Police NAME name What's wrong? help me
PHP код:
CMD:breakcuff(playerid, params[])
{
    if(PoliceTeam(GetPlayerSkin(playerid))) return SendClientMessage(playerid, -1, "{FF0000}[NayaBOT]: {FFFFFF}You cannot use this command.");
    {
        new pName[MAX_PLAYER_NAME],tName[MAX_PLAYER_NAME],targetid;
        new string[170], ArrestReward = random(15000) + 2500;
        if(TryingArrested[targetid] == 1 && Civilian(GetPlayerSkin(targetid)))
        {
            switch(random(100))
            {
                case 0..35:
                {
                    GetPlayerName(targetid, tName, sizeof(tName));
                    KillTimer(SecdonsToJail[targetid]);
                    TryingArrested[targetid] = 0;
                    SetPlayerWantedLevel(targetid, 3);
                    SetPlayerColor(targetid, COLOR_YELLOW);
                    format(string,sizeof(string), "{808000}%s(%d) {FFFFFF}has {808000}escaped {FFFFFF}from his HANDCUFFS!! {808000}(Being Arrested)", tName,targetid);
                    SendClientMessageToAll(-1, string);
                    GameTextForPlayer(targetid, "~g~ESCAPED ~W~FROM ~R~ARRESTED!!", 5000, 5);
                }
                case 36..100:
                {
                    if(ArrestReward > GetPlayerCash(playerid))
                    GetPlayerName(targetid, tName, sizeof(tName));
                    GetPlayerName(playerid, tName, sizeof(tName));
                    TryingArrested[targetid] = 0;
                    ResetPlayerWeapons(targetid);
                    
                    format(string, sizeof(string), "{808000}%s(%d) {ffffff}has been {808000}ARRESTED {ffffff}by {00FFFF}S.W.A.T %s(%d){ffffff}!! Wanted Level: {00FFFF}%d.", tName,targetid, pName,playerid,GetPlayerWantedLevel(targetid));
                      SendClientMessageToAll(yellow, string);
                      
                      format(string, sizeof(string), "~y~ARRESTED BY %s(%d)~n~~W~YOU LOST ~R~$%d", pName, playerid, -ArrestReward);
                    GameTextForPlayer(targetid, string, 4000, 5);
                    
                    format(string, sizeof(string), "~g~ARRESTED ~y~%s(%d)~n~~W~YOU GOT ~R~$%d", tName, targetid, ArrestReward);
                    GameTextForPlayer(playerid, string, 4000, 5);
                    
                    format(string, sizeof(string), "{808000}%s(%d) {ffffff}has {ff0000}failed {ffffff}to escaped from his Handcuffs!! {808000}(Being Arrested)", tName,targetid);
                    SendClientMessageToAll(yellow, string);
                    
                    GivePlayerMoney(targetid, -ArrestReward);
                    GivePlayerMoney(playerid, ArrestReward);
                }
            }
        }
        else SendClientMessage(playerid, -1, "{FF0000}Error: {FFFFFF}You can use this command only while being cuffed or arrested.");
    }
    return 1;
} 




