[Plugin] YSF - kurta999's version

Remove readonly flag from "version" rule and then you should be able to change it.
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can you show me how to do it? I clearly have no idea,sorry.
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Код:
SetServerRuleFlags("version", CON_VARFLAG_RULE);
SetServerRule("version", "0.4");
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Hello, everyone

I have the problem. When I add YSF to my plugins, launch the server and join it, my skin become ID 48, not CJ as default after spawning.
Gamemode has nothing except a_samp.inc including.
YSF configs are default, didn't change them.

Is it a bug or the mechanic as it should work?

UPD: The problem was hidden deeper: https://sampforum.blast.hk/showthread.php?tid=653984
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Всем привет, такая проблема:
При подключении плагина YSF.so весь текст, который отправляется через функции print/printf попадает в игровой чат, как исправить?
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anybody has 0.3.8 version of this plugin?
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Quote:
Originally Posted by CodeStyle175
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anybody has 0.3.8 version of this plugin?
http://forum.sa-mp.com/showpost.php?...postcount=1749
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Can somebody compile the 0.3dl version for windows?
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seriously? no one's going to upload the compiled 0.3dl version of this plugin?
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R20-RC3 released!
  • GetPlayerBuildingsRemoved returns the count of removed buildings.
  • New sync functions (can be only used in OnPlayerUpdate): SetPlayerSyncKeys, SetPlayerSyncCameraFrontVector, SetPlayerSyncCameraPos, SetPlayerSyncCameraMode, SetPlayerSyncWeapon, SetPlayerSyncWeaponState.
Example for the new functions:
pawn Код:
public OnPlayerUpdate(playerid)
{
    SetPlayerSyncWeapon(playerid, 32);
    SetPlayerSyncKeys(playerid, 128 | 4, 0, 0);
    SetPlayerSyncCameraMode(playerid, 53);
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);
    SetPlayerSyncCameraPos(playerid, x, y, z);
    new Float:a;
    GetPlayerFacingAngle(playerid, a);
    SetPlayerSyncCameraFrontVector(playerid, -floatsin(a, degrees), floatcos(a, degrees), 0.0);
    return true;
}
This makes all players constantly shoot forward.
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Need to say Kalkor about camera collision bug of attached objects to other objects. Im making ship system and my ships consist of attached objects, but unfortunately not camera collision
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Create YSF_Lite to streamer functions
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Quote:

Failed (plugins/YSF.so: undefined symbol: _ZNKSt8__detail20_Prime_rehash_policy11_M_next_bkt Ej)

Does anyone know how to fix it?
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Quote:
Originally Posted by m1n1vv
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Create YSF_Lite to streamer functions
The goal is to have an all-inclusive plugin with minimal impact on the server, not lots of different mutually-incompatible forks and versions.

Quote:
Originally Posted by Koplan
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Does anyone know how to fix it?
Compile the code yourself or download a static build.
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Quote:
Originally Posted by IllidanS4
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The goal is to have an all-inclusive plugin with minimal impact on the server, not lots of different mutually-incompatible forks and versions..
Can all much easier? Most often, the plugin is installed because of the functions for the streamer. YSF heavily load CPU.
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Quote:
Originally Posted by m1n1vv
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Can all much easier? Most often, the plugin is installed because of the functions for the streamer. YSF heavily load CPU.
Reducing the load on the server is also intended, but it may not come in R20.
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R20-RC4 released!

Version for 0.3.DL included.
  • More sync functions for players and vehicles (see the include).
  • SendPlayerDeath for setting the player as dead for other players.
  • UpdatePlayerSyncData to send the sync data of a player to other players even if it hasn't been updated.
  • ShowPlayerForPlayer has an optional parameter to sync the skin.
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Код:
IsBuildingRemovedForPlayer(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius)
Does this work if the player has disconnected (relogged) ?
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Quote:
Originally Posted by Fungi
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Код:
IsBuildingRemovedForPlayer(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius)
Does this work if the player has disconnected (relogged) ?
No, that cannot be detected.
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HOLY SHIT, REALLY BEST!
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