[Plugin] Pawn.CMD

PC_EmulateCommand(playerid, "/cmdtest");
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Unfortunately, this plugin is incompatible with JIT, as if you use this with JIT, the commands mess up
https://www.youtube.com/watch?v=IddjXcBm8j4


Will it be possible to make it compatible?
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Quote:
Originally Posted by Kaperstone
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Unfortunately, this plugin is incompatible with JIT, as if you use this with JIT, the commands mess up
https://www.youtube.com/watch?v=IddjXcBm8j4
Will it be possible to make it compatible?
I use JIT along with this plugin and no problems at all
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Quote:
Originally Posted by Uberanwar
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I use JIT along with this plugin and no problems at all
What version of JIT do you use.
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Quote:
Originally Posted by Kaperstone
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What version of JIT do you use.
The latest one, 2.2. Maybe try to change the plugin order? jit should be in the first line of plugins in server.cfg.
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How do you call a Pawn.CMD command from another command?

Found already
PHP код:
PC_EmulateCommand(playerid"/command"); 
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PHP код:
alias:createobject("cobj""cobject"); 
gives error

PHP код:
error 010invalid function or declaration 
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To call use callcmd:cmdname(playerid,params[])
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Quote:
Originally Posted by AndreiWow
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PHP код:
alias:createobject("cobj""cobject"); 
gives error

PHP код:
error 010invalid function or declaration 
I don't think it can be because of conflicting with CreateObject. Correct me if I'm wrong.
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Nice Bro
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when an update
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Is there are difference between return 1 and return 0 ?
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Quote:
Originally Posted by Mopok
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Is there are difference between return 1 and return 0 ?
return 0 will not perform the command and return 1 will. (1 - True | 0 - False)
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Updated to 3.2.0.
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Included in script, added in plugins row, but commands don't work, no errors, no server-log outputs, i enter command and nothing happening.
Any fix?
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Does Pawn.CMD support 0.3.DL?
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It does
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Quote:
Originally Posted by Danisoni
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Included in script, added in plugins row, but commands don't work, no errors, no server-log outputs, i enter command and nothing happening.
Any fix?
same problem. i using centos7, plugin 3.2.0
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Try 3.1.4.
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How could I put restrictions on commands, that is, in an event system, if I enter the event I can not use the command, I already have the variable bool. But if I use / salirevento I'll come out of it. I'm using Pawn.CMD and I really did not find help.

I tried to use this code in OnPlayerCommandReceive but not works, and in OnPlayerCommandText works but the excepcion not works with /salirevento.


Код:
public OnPlayerCommandReceived(playerid, cmd[], params[], flags)  //Not works 
{
    if(CmdBloq5[playerid] == 1)
    {
	    PlayerPlaySound(playerid,1140,0.0,0.0,0.0);
	    GameTextForPlayer(playerid,"~n~~p~Estas en un ~r~Evento ~n~~w~usa /Salirevento",3000,3);
	    return 1;
	}
}

public OnPlayerCommandText(playerid, cmdtext[])  //Not works
{
    if(CmdBloq5[playerid] == 1)
    {
	    PlayerPlaySound(playerid,1140,0.0,0.0,0.0);
	    GameTextForPlayer(playerid,"~n~~p~Estas en un ~r~Evento ~n~~w~usa /Salirevento",3000,3);
	    return 1;
    }
}
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