Posts: 893
Threads: 132
Joined: May 2012
Reputation:
0
I did that too and still.
Posts: 882
Threads: 34
Joined: Oct 2008
Reputation:
0
Can you show me the debug messages?
Posts: 8
Threads: 1
Joined: Apr 2018
Reputation:
0
I switched to this system and it's much better than the standard sync, however I have a problem with vehicle friendly fire, players from same teams can damage each others vehicles, how can this be fixed?
Posts: 43
Threads: 18
Joined: Jun 2014
Reputation:
0
I can't sync the RPG damage, how can I do this? If a player shoots another player with rpg, he doesn't get damaged
Posts: 3,324
Threads: 96
Joined: Sep 2013
A year ago?
https://github.com/oscar-broman/samp...005fbde1a1de35
That was March 7th, 2018. So not a year, not half a year, not even a quarter of a year, but merely a sixth of a year.
Even so, why did you remove your fork? You had fixes that EVERYONE could've used and most definitely would've appreciated. You could've continued updating the repo with fixes and sending pull requests to the main repo for everyone to use.
Also consider this PR
https://github.com/oscar-broman/samp...config/pull/81
Posts: 2,938
Threads: 162
Joined: May 2010
Quote:
Originally Posted by f0Re3t
okay, maybe I'll think about getting fork and the fixs back.
about this PR - I fixed this crash in my version
regarding the commit - it is accepted from PR, but not a personal update of the system by the author
|
Can you bring back your fork? I'd like to see your enhancements. I don't personally use weapon-config but it will help others in developoing their own custom damage system.
Posts: 882
Threads: 34
Joined: Oct 2008
Reputation:
0
#bringbackyourforkiwantedyoutonotproclaimyourselfa samaintainerbutidontwantyoutoremoveyourforkbecause thatforkisyourownshitandyouarentitledtoitlikeiment itledtomyownfork
Posts: 2,938
Threads: 162
Joined: May 2010
Quote:
Originally Posted by Kaperstone
Why did you switch on the conditionals to floatcmp?
Ain't it does the same and actually faster without it?
|
O_O
Cause of pawn's weird tag system!