a job/filterscript like this?
#1

https://www.youtube.com/watch?v=FQkAc1fGugU
Reply
#2

made this.
i hope this would help you.

PHP Code:
//Forklift job
#include a_samp
#include streamer
#define FORKLIFT     530
#define LIGHTBLUE     0x33CCFF00
#define GREY        0xAFAFAF00
#define MAX_BOXES   9 // 9 boxes spawned at one time - ~9 people max doing job simultaneously
#define BOX_OBJECT    1558
#define g_fForkliftSpace[%1] g_aForkliftSpawn[%1][0], g_aForkliftSpawn[%1][1], g_aForkliftSpawn[%1][2]
//Information for Lawless script
//g_fMaterialsMultiplier[playerid] is to be put into the materials factory pickup function. Add to their materials using += (250*g_fMaterialsMultiplier[playerid]); It defaults at 1.0 @ OnPlayerConnect
//Objects by Tony, uses Incognito's 0.3x streamer.
//Forklift Operator (name can be changed) needs adding to /join and /findjob. Coordinates are (2424.3030, -2098.8564, 13.7151)
new
    
Float:g_fBoxPos[MAX_BOXES][3],
    
bool:g_bIsPlayerForklifting[MAX_PLAYERS],
    
bool:g_bIsBoxTaken[MAX_BOXES],
    
g_iPlayerBoxID[MAX_PLAYERS],
    
g_iBoxObjID[MAX_BOXES],
    
g_iForkliftID[MAX_BOXES],
    
g_iForkliftTruckNumber[MAX_VEHICLES],
    
Float:g_aBoxSpaces[MAX_BOXES][3] = { // More boxes? Add more box spawn coordinates.
        
{2645.1135,-2136.2703,13.1146},
        {
2645.2485,-2138.3137,13.1146},
        {
2644.7598,-2140.3379,13.1146},
        {
2637.2166,-2104.0190,13.1146},
        {
2637.2166,-2102.0635,13.1146},
        {
2637.2166,-2099.9968,13.1146},
        {
2637.2166,-2097.8271,13.1146},
        {
2637.2166,-2096.2373,13.1146},
        {
2637.2166,-2094.3455,13.1146}
    },
    
Float:g_aForkliftSpawn[MAX_BOXES][3] = { //More boxes? Add more forklift spawn coordinates.
        
{2458.0894,-2118.7822,13.3103},
        {
2460.5295,-2118.7822,13.3103},
        {
2463.1433,-2118.7822,13.3104},
        {
2481.8218,-2118.7822,13.3107},
        {
2484.5767,-2118.7822,13.3108},
        {
2487.6199,-2118.7822,13.3108},
        {
2505.8230,-2118.7822,13.3111},
        {
2508.8750,-2118.7822,13.3713},
        {
2511.5403,-2118.7822,13.3731}
    },
    
bool:g_bCollectingBox[MAX_PLAYERS],
    
g_iPlayerForkliftSkill[MAX_PLAYERS],
    
g_iPlayerForkliftLevel[MAX_PLAYERS],
    
Float:g_fMaterialsMultiplier[MAX_PLAYERS]; // Put this in the Lawless script @ materials factory pickup checkpoint
    
public OnPlayerConnect(playerid) {
    
g_bIsPlayerForklifting[playerid] = false;
    
g_iPlayerBoxID[playerid] = -1;
    
g_bCollectingBox[playerid] = false;
    
g_fMaterialsMultiplier[playerid] = 1.0// This needs to be saved & loaded to a player's SQL row. I added this rather than based on level to open up possibilities for it in the future. Eg 2x materials for a day as an event prize?
    
return 1;
}
public 
OnFilterScriptInit() {
    
printf("Box filterscript loaded, MAX_BOXES = %d"MAX_BOXES);
    for(new 
iBoxIDiBoxID MAX_BOXESiBoxID++) {
        
g_bIsBoxTaken[iBoxID] = false;
        for(new 
iCoordIDiCoordID 3iCoordID++) {
            
g_fBoxPos[iBoxID][iCoordID] = 0.0;
        }
    }
    for(new 
iForkliftIDiForkliftID MAX_BOXESiForkliftID++) {
        
g_iForkliftID[iForkliftID] = CreateVehicle(FORKLIFTg_fForkliftSpace[iForkliftID], 0.060300000);
        
g_iForkliftTruckNumber[g_iForkliftID[iForkliftID]] = iForkliftID// Used for setting checkpoint to load the box unique to each forklift.
    
}
    
CreateDynamicPickup(123912424.3030,-2098.8564,13.7151, -1, -1, -1100.0); //
    
CreateDynamicObject(3258,2429.9360400,-2122.1701700,12.1875000,356.8584000,0.0000000,3.1415900); //
    
CreateDynamicObject(3865,2427.3557100,-2106.0253900,14.2786200,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(10984,2448.2036100,-2106.1379400,11.7208000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(1684,2495.9892600,-2123.6064500,14.0713000,0.0000000,0.0000000,180.0000000); //
    
CreateDynamicObject(1685,2470.7548800,-2101.2290000,13.3406000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(1685,2468.8732900,-2101.2290000,13.3406000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(1685,2469.8132300,-2101.2290000,14.8440000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3578,2477.8532700,-2101.0210000,13.2863700,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(1233,2418.9492200,-2100.5349100,14.0580000,0.0000000,0.0000000,-90.0000000); //
    
CreateDynamicObject(2567,2449.4216300,-2120.1225600,14.4419000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3566,2538.6970200,-2100.2736800,14.9572000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3565,2426.2705100,-2117.1279300,13.8634000,0.0000000,0.0000000,90.0000000); //
    
CreateDynamicObject(16601,2538.5161100,-2077.9587400,12.2405900,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(16601,2538.4733900,-2081.9619100,17.2497400,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(5299,2566.5705600,-2106.6789600,12.0546900,356.8584000,0.0000000,3.1415900); //
    
CreateDynamicObject(3571,2438.3352100,-2079.0781300,15.4831000,0.0000000,0.0000000,90.0000000); //
    
CreateDynamicObject(3631,2468.9982900,-2067.4580100,13.1172000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3631,2468.9982900,-2067.4580100,14.2772500,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3631,2461.3352100,-2067.4580100,13.1172000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3577,2538.9470200,-2123.6452600,13.2976000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3577,2562.7585400,-2113.1511200,13.2976000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3631,2581.3850100,-2120.5793500,13.1176000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3633,2471.8447300,-2067.3586400,15.3261000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3569,2457.2002000,-2075.8623000,14.9572000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(10984,2522.5261200,-2106.8012700,12.1799900,0.0000000,0.0000000,-109.4999900); //
    
CreateDynamicObject(10984,2655.7480500,-2130.6298800,11.7477500,0.0000000,0.0000000,-203.4599200); //
    
CreateDynamicObject(3577,2521.1186500,-2137.8874500,13.2976000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3577,2444.8557100,-2137.9980500,13.2976000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3577,2444.9880400,-2119.9575200,13.2976000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3504,2425.4577600,-2077.8669400,13.8862000,0.0000000,0.0000000,-90.0000000); //
    
CreateDynamicObject(3504,2425.4577600,-2075.9970700,13.8862000,0.0000000,0.0000000,-90.0000000); //
    
CreateDynamicObject(1278,2425.4064900,-2067.2209500,26.3777500,0.0000000,0.0000000,-324.4799800); //
    
CreateDynamicObject(1278,2539.8151900,-2138.5329600,26.3777500,0.0000000,0.0000000,-225.8398600); //
    
CreateDynamicObject(3630,2701.3483900,-2126.0759300,14.0074000,0.0000000,0.0000000,90.0000000); //
    
CreateDynamicObject(3630,2701.3483900,-2115.5466300,14.0074000,0.0000000,0.0000000,90.0000000); //
    
CreateDynamicObject(3631,2688.3501000,-2067.7011700,13.1176000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(1278,2701.7512200,-2067.1796900,26.3777500,0.0000000,0.0000000,-45.0597300); //
    
CreateDynamicObject(1278,2625.0920400,-2143.3127400,26.3777500,0.0000000,0.0000000,-214.7397300); //
    
CreateDynamicObject(2567,2449.4216300,1.0000000,14.4419000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(2567,2473.0539600,-2120.1225600,14.4419000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(1685,2518.4147900,-2101.1367200,13.3406000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3578,2510.1650400,-2082.2375500,13.2863700,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(1685,2637.1062000,-2143.0512700,13.2814800,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3631,2631.9716800,-2143.1474600,13.1176000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3578,2613.4350600,-2113.3159200,13.2863700,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3578,2654.6782200,-2100.0920400,13.2863700,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3578,2682.6772500,-2132.2448700,13.2863700,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3577,2626.1613800,-2068.2146000,13.2976000,0.0000000,0.0000000,0.0000000); //
    
CreateDynamicObject(3865,2701.2326700,-2073.5979000,14.4365000,0.0000000,0.0000000,0.0000000); //
    
return 1;
}
public 
OnFilterScriptExit() {
    for(new 
iPlayeriPlayer MAX_PLAYERSiPlayer++) {
        
g_bIsPlayerForklifting[iPlayer] = false;
        
g_iPlayerBoxID[iPlayer] = -1;
        
g_bCollectingBox[iPlayer] = false;
    }
    for(new 
iBoxIDiBoxID MAX_BOXESiBoxID++) {
        
g_bIsBoxTaken[iBoxID] = false;
        
g_fBoxPos[iBoxID][0] = 0.0;
        
g_fBoxPos[iBoxID][1] = 0.0;
        
g_fBoxPos[iBoxID][2] = 0.0;
        
DestroyVehicle(g_iForkliftID[iBoxID]);
          
DestroyDynamicObject(g_iBoxObjID[iBoxID]);
    }
    return 
1;
}
public 
OnPlayerUpdate(playerid) {
    new 
Float:fXFloat:fYFloat:fZ;
    
GetPlayerPos(playeridfXfYfZ);
    if(
g_bIsPlayerForklifting[playerid] == true) {
        if(
fX 2423.9375) {
            
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
              
DestroyDynamicObject(g_iBoxObjID[g_iPlayerBoxID[playerid]]);
              
DisablePlayerCheckpoint(playerid);
              
g_bCollectingBox[playerid] = false;
              
g_iPlayerBoxID[playerid] = -1;
              
g_bIsPlayerForklifting[playerid] = false;
              
SendClientMessage(playeridGREY"* You are not allowed outside the Fossil Fuel Company grounds! Your forklift was returned.");
        }
    }
    return 
1;
}
public 
OnPlayerEnterVehicle(playeridvehicleidispassenger) {
    if(
IsAForklifter(vehicleid)) {
        if(
GetPVarInt(playerid"pJob") == 25) { //Change this an unused job ID in the Lawless script
            
new iBoxID;
            if(
NextAvailableBox(iBoxID) == 0) {
                return 
SendClientMessage(playeridGREY"* Welcome to your forklift! We are sorry, but there are no available boxes!");
            }
            
SendClientMessage(playeridLIGHTBLUE"* Welcome to your forklift! The box that needs moving has been highlighted on your GPS.");
            
SetPlayerCheckpoint(playeridg_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2], 5.0);
            
g_iPlayerBoxID[playerid] = iBoxID;
            
g_bIsPlayerForklifting[playerid] = true;
            
g_bCollectingBox[playerid] = true;
        }
        else {
            
SendClientMessage(playerid,GREY,"* You're not a forklifter!");
            
RemovePlayerFromVehicle(playerid);
            new 
Float:f_evXFloat:f_evYFloat:f_evZ;
            
GetPlayerPos(playeridf_evXf_evYf_evZ);
            
SetPlayerPos(playeridf_evXf_evYf_evZ);
            
//NOPCheck(playerid);
            
g_bIsPlayerForklifting[playerid] = false;
            
g_bCollectingBox[playerid] = false;
        }
    }
    return 
1;
}
public 
OnPlayerExitVehicle(playeridvehicleid) {
    if(
g_bIsPlayerForklifting[playerid] == true) {
        if(
IsAForklifter(vehicleid)) {
              
SetVehicleToRespawn(vehicleid);
              
DestroyDynamicObject(g_iBoxObjID[g_iPlayerBoxID[playerid]]);
              
DisablePlayerCheckpoint(playerid);
              
g_bCollectingBox[playerid] = false;
              
g_iPlayerBoxID[playerid] = -1;
              
g_bIsPlayerForklifting[playerid] = false;
        }
    }
    return 
1;
}
public 
OnPlayerEnterCheckpoint(playerid) {
    if(
g_bIsPlayerForklifting[playerid] == true) {
        if(
IsAForklifter(GetPlayerVehicleID(playerid))) {
              new 
iBoxID g_iPlayerBoxID[playerid];
            if(
g_bCollectingBox[playerid] == true) {
                
GetObjectPos(g_iBoxObjID[iBoxID], g_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2]);
                if(
IsPlayerInRangeOfPoint(playerid10.0g_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2])) {
                    
AttachObjectToVehicle(g_iBoxObjID[iBoxID], GetPlayerVehicleID(playerid), 0.000000,0.599999,0.449999,0.000000,0.000000,0.000000);
                    
SendClientMessage(playeridLIGHTBLUE"* Lift up your box using your truck's forks! Use {00AA00}NumPad8{33CCFF} and {FFAA00}NumPad2{33CCFF} (default) to operate the forks.");
                    
SendClientMessage(playeridLIGHTBLUE"* When you've done that, go drop off your box for some great American dollar!");
                    
DisablePlayerCheckpoint(playerid);
                    
g_bCollectingBox[playerid] = false;
                    
SetPlayerCheckpoint(playeridg_fForkliftSpace[g_iForkliftTruckNumber[GetPlayerVehicleID(playerid)]], 5.0);
                }
                else
                    return 
SendClientMessage(playeridGREY"* Something went wrong. Post a bug report or try again! {00AA00}(Bug report info: Collecting)");
            }
            else {
                if(
IsPlayerInRangeOfPoint(playerid7.0g_fForkliftSpace[g_iForkliftTruckNumber[GetPlayerVehicleID(playerid)]]) == 0) {
                    return 
SendClientMessage(playeridGREY"* Something went wrong. Post a bug report or try again! {00AA00}(Bug report info: Dropping off)");
                }
                if(
IsValidObject(g_iBoxObjID[iBoxID])) {
                    new
                        
iRandCash = ((1000 random(1000))*(g_iPlayerForkliftLevel[playerid]/5)), // min $200 max $400 for level 1, min $400 max $800 for level 2, et cetera
                        
szString[64];
                    
format(szStringsizeof(szString), "~g~+$%d"iRandCash);
                    
GameTextForPlayer(playeridszString50001);
                    
format(szStringsizeof(szString), "* Well done, you earned {00AA00}$%d{33CCFF} for your delivery!"iRandCash);
                    
PlayerPlaySound(playerid10520.00.00.0);
                    
SendClientMessage(playeridLIGHTBLUEszString);
                    
GivePlayerMoney(playeridiRandCash);
                    
DestroyDynamicObject(g_iBoxObjID[iBoxID]);
                    
g_bIsBoxTaken[iBoxID] = false;
                    
g_fBoxPos[iBoxID][0] = 0.0;
                    
g_fBoxPos[iBoxID][1] = 0.0;
                    
g_fBoxPos[iBoxID][2] = 0.0;
                    
g_iPlayerBoxID[playerid] = -1;
                    for(new 
iPlayeriPlayer MAX_PLAYERSiPlayer++) {
                        if(
iPlayer != playerid)
                        {
                            if(!
IsPlayerConnected(iPlayer))
                                break;
                            if(
g_iPlayerBoxID[iPlayer] == iBoxID) {
                                
SendClientMessage(iPlayerGREY"* Your box was already dropped off - post a bug report!");
                                
DisablePlayerCheckpoint(iPlayer);
                                if(
NextAvailableBox(iBoxID) == 0) {
                                    
SetVehicleToRespawn(GetPlayerVehicleID(iPlayer));
                                      
DestroyDynamicObject(g_iBoxObjID[g_iPlayerBoxID[iPlayer]]);
                                      
DisablePlayerCheckpoint(iPlayer);
                                      
g_bCollectingBox[iPlayer] = false;
                                      
g_iPlayerBoxID[iPlayer] = -1;
                                      
g_bIsPlayerForklifting[iPlayer] = false;
                                    return 
SendClientMessage(iPlayerGREY"* There are no available boxes!");
                                }
                                
SendClientMessage(iPlayerLIGHTBLUE"* The next box that needs moving has been highlighted on your GPS.");
                                
SetPlayerCheckpoint(iPlayerg_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2], 5.0);
                                
g_iPlayerBoxID[iPlayer] = iBoxID;
                            }
                        }
                    }
                    
DisablePlayerCheckpoint(playerid);
                    if(
NextAvailableBox(iBoxID) == 0) {
                        
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
                          
DestroyDynamicObject(g_iBoxObjID[g_iPlayerBoxID[playerid]]);
                          
DisablePlayerCheckpoint(playerid);
                          
g_bCollectingBox[playerid] = false;
                          
g_iPlayerBoxID[playerid] = -1;
                          
g_bIsPlayerForklifting[playerid] = false;
                          return 
SendClientMessage(playeridGREY"* There are no available boxes! (20/20 used)");
                    }
                    
SendClientMessage(playeridLIGHTBLUE"* The next box that needs moving has been highlighted on your GPS.");
                    
SetPlayerCheckpoint(playeridg_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2], 5.0);
                    
g_iPlayerBoxID[playerid] = iBoxID;
                    
g_bCollectingBox[playerid] = true;
                    
g_iPlayerForkliftSkill[playerid] ++;
                    if(
g_iPlayerForkliftSkill[playerid] == 50) { // 50 points
                        
g_iPlayerForkliftLevel[playerid] = 2;
                        
SendClientMessage(playerid0xFFFF00AA"* Your forklifting skill is now level 2. Your maximum pay went up from $400 to $800!");
                        
SendClientMessage(playerid0xFFFF00AA"* You also now get 10%% extra materials from your packages! (275 per package)");
                        
g_fMaterialsMultiplier[playerid] = 1.1;
                    }
                    else if(
g_iPlayerForkliftSkill[playerid] == 125) { // 75 points
                        
g_iPlayerForkliftLevel[playerid] = 3;
                        
SendClientMessage(playerid0xFFFF00AA"* Your forklifting skill is now level 3. Your maximum pay went up from $800 to $1200!");
                        
SendClientMessage(playerid0xFFFF00AA"* You also now get 20%% extra materials from your packages! (300 per package)");
                        
g_fMaterialsMultiplier[playerid] = 1.2;
                    }
                    else if(
g_iPlayerForkliftSkill[playerid] == 225) { // 100 points
                        
g_iPlayerForkliftLevel[playerid] = 4;
                        
SendClientMessage(playerid0xFFFF00AA"* Your forklifting skill is now level 4. Your maximum pay went up from $1200 to $1600!");
                        
SendClientMessage(playerid0xFFFF00AA"* You also now get 30%% extra materials from your packages! (325 per package)");
                        
g_fMaterialsMultiplier[playerid] = 1.3;
                    }
                    else if(
g_iPlayerForkliftSkill[playerid] == 350) { // 125 points
                        
g_iPlayerForkliftLevel[playerid] = 5;
                        
SendClientMessage(playerid0xFFFF00AA"* Your forklifting skill is now level 5. Your maximum pay went up from $1600 to $2000!");
                        
SendClientMessage(playerid0xFFFF00AA"* You also now get 50%% extra materials from your packages! (375 per package)");
                        
g_fMaterialsMultiplier[playerid] = 1.5;
                    }
                }
                else
                    
SendClientMessage(playeridGREY"* Your box is not within 7 meters of your forklift!");
            }
        }
        else
            
SendClientMessage(playeridGREY"* This vehicle is not a forklift truck!");
    }
    else
        
SendClientMessage(playeridGREY"* You are not currently on a forklifting mission!");
    return 
1;
}
stock IsAForklifter(iVehicleID) {
    for(new 
iForkliftIDiForkliftID MAX_BOXESiForkliftID ++) {
        if(
g_iForkliftID[iForkliftID] == iVehicleID)
            return 
true;
        else
            continue;
    }
    return 
false;
}
public 
OnPlayerCommandText(playeridcmdtext[])
{
    
/*if(!strcmp(cmdtext, "/join", true)) {
        if(IsPlayerInRangeOfPoint(playerid, 5.0, 2424.3030,-2098.8564,13.7151)) {
            SendClientMessage(playerid, LIGHTBLUE, "* Congratulations on your new job as a Forklifter!");
            return SetPVarInt(playerid, "pJob", 25);
        }
        else
            return SendClientMessage(playerid, GREY, "* You are not close enough to a job join point!");
    }*/
    
return 0;
}
stock NextAvailableBox(&iBoxID) {
    new 
iBoxTakenCount;
    for(
iBoxID 0iBoxID MAX_BOXESiBoxID++) {
        if(
g_bIsBoxTaken[iBoxID] == false) {
            
g_bIsBoxTaken[iBoxID] = true;
            if(
IsValidObject(g_iBoxObjID[iBoxID]) == 0) {
                
g_iBoxObjID[iBoxID] = CreateDynamicObject(BOX_OBJECTg_aBoxSpaces[iBoxID][0], g_aBoxSpaces[iBoxID][1], g_aBoxSpaces[iBoxID][2], 0.00.00.0, -1, -1, -1100.0);
                
printf("Creating object %d for boxID %d"g_iBoxObjID[iBoxID], iBoxID);
                
GetObjectPos(g_iBoxObjID[iBoxID], g_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2]);
                return 
1;
            }
            else if(
g_fBoxPos[iBoxID][0] == 0.0 || g_fBoxPos[iBoxID][1] == 0.0 || g_fBoxPos[iBoxID][2] == 0.0)
                
GetObjectPos(g_iBoxObjID[iBoxID], g_fBoxPos[iBoxID][0], g_fBoxPos[iBoxID][1], g_fBoxPos[iBoxID][2]);
            return 
1;
        }
        else {
            
iBoxTakenCount++;
            if(
iBoxTakenCount == 20) {
                return 
0;
            }
            continue;
        }
    }
    return 
1;

It's well working and tested!
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#3

@titorayne

Boxes does spawn but checkpoints are showing on bluberyfarm, i tried fixing it but unsuccesful.
if anyone can take a look please.
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