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13.01.2018, 06:14
(
Последний раз редактировалось Dayrion; 13.01.2018 в 07:43.
)
Why did I get those false informations? Because of what? I mean, the beginning is exactly the same for you and me.
By the way, thanks for updating your wiki ;P
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Yes, I know it is possible without the plugin, I have but the players cheat, killing very slowly, so I came to see if I would have the plugin, something more effective, use of Nex-AC but are mocking, thank you Jelly23 for the answer
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Quote:
Originally Posted by Infra
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Wait what, what if the player dies from falling?
Posts: 3,004
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Oh my bad, I misunderstood your code.
Posts: 3,004
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Quote:
Originally Posted by B4dSh33p
I can not understand show me an example of the function please.
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Код:
new isdisabled=0;
cmd:disablefist() {
disabled=1;
SetPlayerDisableKeysSync(playerid, KEY_FIRE);
return 1;
}
IPacket:PLAYER_SYNC(playerid, BitStream:bs)
{
new onFootData[PR_OnFootSync];
BS_IgnoreBits(bs, 8);
BS_ReadOnFootSync(bs, onFootData);
if(isdisabled&&GetPlayerWeapon(playerid)==0) {
ProcessDisabledKeys(playerid, onFootData[PR_lrKey], onFootData[PR_udKey], onFootData[PR_keys]);
}
BS_SetWriteOffset(bs, 8);
BS_WriteOnFootSync(bs, onFootData);
return 1;
}
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is it possible to send PASSENGER_SYNC updates to the same player even if it is paused?