20.12.2017, 23:01
SA-MP 0.3.8 RC (cancelled -> 0.3.DL)
20.12.2017, 23:20
21.12.2017, 14:18
If you make per player pickups and gang zones you'll make my Christmas dream come through.
22.12.2017, 11:14
Good news
22.12.2017, 15:32
Is it possible to have custom model works just like modloader?
For example,you can add cars or models by just creating folder like:
modloader/350z/gta3img/350z.dff
For example,you can add cars or models by just creating folder like:
modloader/350z/gta3img/350z.dff
22.12.2017, 15:34
You can create folders in "models" folder to organize your models. But, in cache folder of clients, all files stay in one folder.
22.12.2017, 15:44
24.12.2017, 02:58
Kalcor, release RC5 for christmas gift :P
24.12.2017, 08:58
25.12.2017, 20:38
So now we can use two style run
as i see EX: AddCharModel(0, rp style run AddCharModel(1
as i see EX: AddCharModel(0, rp style run AddCharModel(1
26.12.2017, 21:47
What does it mean "[error] Failed to load model ID: -2000" ?
26.12.2017, 21:56
it should be from -18000/-20000 or I don't know.
26.12.2017, 22:11
26.12.2017, 23:29
Quote:
Probably your custom model with id -2000 is not valid. Check if you add a correctly .dff and .txd in AddSimpleModel with -2000.
|
This is the addsimplemodel for Toujane which fails to load
AddSimpleModel(-1, 19808, -2000, "toujane_map1.dff", "toujane.txd");
and this is Carentan which loads
AddSimpleModel(-1, 19811, -2002, "carentan_map1.dff", "carentan.txd");
27.12.2017, 02:53
Quote:
I think it's object related but I don't know why some objects are good and some are bad.
This is the addsimplemodel for Toujane which fails to load AddSimpleModel(-1, 19808, -2000, "toujane_map1.dff", "toujane.txd"); and this is Carentan which loads AddSimpleModel(-1, 19811, -2002, "carentan_map1.dff", "carentan.txd"); |
27.12.2017, 11:50
Quote:
You can create folders in "models" folder to organize your models. But, in cache folder of clients, all files stay in one folder.
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1. When will 0.3.8 samp be released? Approximately..
2. Are we going to be able to modify our vehicles or skins to a whole new level, like modding Turismo to be a Ferrari, will others be able to see my mod then? How is that working, does it works only for textures or can each player mod their vehicle physically like dff, and yet have different looks for one specific car.
3. Are scripters going to be able to implement some parts of maps like CS:GO real map to SAMP 0.3.8, or some parts of GTA 5 map, or maps from some other game, are we going to have that?
Few scripters made this long time ago - https://sampforum.blast.hk/showthread.php?tid=451378
Are we going to have something like this?
27.12.2017, 12:05
1. A release date was not announced
2. Nope, but it seems to be planned for future releases
3. You could, but it's is not allowed to steal work from other games. This is also prohibited by the SA:MP server rules.
4. If the scripter of that mod made the dff/txd files available, then you could add it to your server
You could have solved your questions by just reading Kalcors posts.
2. Nope, but it seems to be planned for future releases
3. You could, but it's is not allowed to steal work from other games. This is also prohibited by the SA:MP server rules.
4. If the scripter of that mod made the dff/txd files available, then you could add it to your server
You could have solved your questions by just reading Kalcors posts.
27.12.2017, 14:00
Quote:
1. A release date was not announced
2. Nope, but it seems to be planned for future releases 3. You could, but it's is not allowed to steal work from other games. This is also prohibited by the SA:MP server rules. 4. If the scripter of that mod made the dff/txd files available, then you could add it to your server You could have solved your questions by just reading Kalcors posts. |
27.12.2017, 14:15
As long as it's your work, it's allowed.
27.12.2017, 15:17
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