SA-MP 0.3.8 RC (cancelled -> 0.3.DL)

Quote:
Originally Posted by Vad97
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Kalcor add rotation for sprites
it would be cool
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Quote:
Originally Posted by Vad97
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Kalcor add rotation for sprites
good idea
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229 000 views, niiiice
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Are there any fun servers outside there using custom models? PM me, don't post here (as it isn't allowed)
Don't post RP though.

Btw, it would be nice to have a server discussion section: Where you can discuss servers and also post IP's.
Sorry if this is a little bit of topic, but still not too of topic.
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I would like to see the CEF Framework in SA-MP.
It's possible to do so much nice UI Features with that!

Your GUI stuff is not bad.... But we are in 2017.
Can we please get CEF (Chromium embedded framework) support?

Kind regards
Sphinxila
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Omg Awsome Kalcor i was waiting for this Gr8 Update.
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Quote:
Originally Posted by TheRealSphinx
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I would like to see the CEF Framework in SA-MP.
It's possible to do so much nice UI Features with that!

Your GUI stuff is not bad.... But we are in 2017.
Can we please get CEF (Chromium embedded framework) support?

Kind regards
Sphinxila
No thank you.
Please don't add CEF.

We really don't need it, all the games/mods that have it are sluggish and really annoying. SA-MP with custom models is truly enough and more than we need. It should be click and play (with the exception of downloading models once), it should be simple to join, fun to play.
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OMG. 0.3.8 at last.
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Download in the background, would be great. It is possible to add 10000 skins and 30000 objects, if with some skins and objects can take a few minutes, if close to this limit would be hours.

Although it is difficult to reach this limit, I believe that many people will try to fill the server with skins and objects.

Hiding parts of the player's hud would also be interesting. It's sad because a lot of the suggestions are good but you do not pay attention to them.
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Quote:
Originally Posted by Locky_
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Download in the background, would be great. It is possible to add 10000 skins and 30000 objects, if with some skins and objects can take a few minutes, if close to this limit would be hours.

Although it is difficult to reach this limit, I believe that many people will try to fill the server with skins and objects.

Hiding parts of the player's hud would also be interesting. It's sad because a lot of the suggestions are good but you do not pay attention to them.
Yea i support this idea! While downloading the models in background, we can show tutorials or just let the players being busy in other stuff.
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Is it not allowed to use a real credit card in my inventory system? Mastercard, Visa?
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Why created actors don't appear in the interior? It's bug?
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Quote:
Originally Posted by DleyDeR
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Why created actors don't appear in the interior? It's bug?
I have no problems with creating actors indoors. Check your system.
https://imgur.com/a/GlwRs
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UI framework is in need .. maybe there will have an interface for us?
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Quote:
Originally Posted by Calgon
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No thank you.
Please don't add CEF.

We really don't need it, all the games/mods that have it are sluggish and really annoying. SA-MP with custom models is truly enough and more than we need. It should be click and play (with the exception of downloading models once), it should be simple to join, fun to play.
Hi,

the CEF Framework is running stable in MTA and many other games!
Spotify, Discord(electron) etc. are also based on CEF.
Riot Games (League of Legends) rebuild their client to run on CEF!

Tell me why SA-MP should not get that possibility.
If we would get the CEF Framework we would get a new posibility to implement
new stuff according to GTA V. Imagine a bank system with a history of payments
shown over the CEF Framework.

I do not understand why we should miss that chance to get that!

Kind regards
Sphinx
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I found a bug regarding the customization of skins in actors. When you approach with such a car, they perform an animation by jumping on the ground. I'll make a brief video showing this.
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Quote:
Originally Posted by DleyDeR
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Why created actors don't appear in the interior? It's bug?
Check your actor virtual world/interior
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Quote:
Originally Posted by ATomas
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Код:
    	new Text:txtSprite1;
    	txtSprite1 = TextDrawCreate(200.0, 220.0, "mdl-2010:yellowcabchev_256");//yellowcabchev_256 is in freightcrane1.txd
    	TextDrawFont(txtSprite1, 4); // Font ID 4 is the sprite draw font
    	TextDrawColor(txtSprite1,0xFFFFFFFF);
    	TextDrawTextSize(txtSprite1,200.0,200.0); // Text size is the Width:Height
    	TextDrawSetSelectable(txtSprite1, 1);
    	TextDrawShowForPlayer(playerid,txtSprite1);
Have done as you have.But I have some reason not displayed, although I have only replaced on your txd, dff.
Took the file from the RC version wallzzz.txd, wallzzz.dff. The model was successfully loaded when the server starts What is my reason?
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Quote:
Originally Posted by Rektumiliam
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Why can't actors do the "hands up" animation when aimed at them?
Because your set in script this, manually. Use GetPlayerTargetActor and apply hands up animation.
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Kalcor, please remove default game checkpoints and mapicons from stadiums.
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