Posts: 2,938
Threads: 162
Joined: May 2010
"The textdraw system is likely to be upgraded in future RCs, having features similar to MaterialText, so I'd recommend against using downloaded textures for text messages."
Hope you allow us to move textdraws without creating them. That's been a craving feature.
Posts: 1,042
Threads: 46
Joined: Jun 2013
Quote:
Originally Posted by SanelScripts
What slots do this mean is that now 2k slots
- Max client sprite slots increased from 100 to 200.
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Previously, you could only show 100 sprites at a time, and now 200.
Posts: 1,042
Threads: 46
Joined: Jun 2013
Quote:
Originally Posted by m1n1vv
Make the function to turn off the animation.
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it would be useful.
Posts: 15
Threads: 3
Joined: Dec 2017
when we want the vehicle mode we will come?
Posts: 1,506
Threads: 13
Joined: Jun 2015
Kalcor, this is RC4-3 is dope as fuck man.
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Joined: May 2016
Kalcor add rotation for sprites
Posts: 558
Threads: 112
Joined: May 2014
So this is the final version of RC4
Good job Kalcor
its time to release the offical version ?
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Joined: Nov 2017
Quote:
Originally Posted by Barnwell
So this is the final version of RC4
Good job Kalcor
its time to release the offical version ?
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Hell no. This is just start.
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0
@Barnwell
Calm down, it's a very great progress. So enjoy, test it and be happy to see these (and maybe other) new features in the future. These things takes time to develope. Wait for new ones instead of demanding the final version and then wanting to have new things later on
It would be great to have new functions with textdraws like rotating and other things. Maybe a mouse position and click detection as well as key detection to build custom GUIs. So we can create real colorpicker with just one simple textdraw if we have functions to draw a custom Textdraw instead of giving it just one color.
Vector-based shapes or other things could help to improve the performance. With this solution we won't need an increase of textdraw limits.