05.12.2017, 20:59
SA-MP 0.3.8 RC (cancelled -> 0.3.DL)
05.12.2017, 21:13
06.12.2017, 12:38
how to use custom models on linux server?
06.12.2017, 12:48
06.12.2017, 13:13
06.12.2017, 13:17
06.12.2017, 13:18
06.12.2017, 13:19
Works on linux server for me, you must be doing something wrong.
You might have wrong permissions on the models directory, you should paste the output of the 'ls -l' command executed in your servers directory if you want to get more help with this.
You might have wrong permissions on the models directory, you should paste the output of the 'ls -l' command executed in your servers directory if you want to get more help with this.
06.12.2017, 13:34
Make sure you have activated artwork on your server.cfg
also check like dugi said.
See if you have set up artconfig.txt and the files correctly.
also check like dugi said.
See if you have set up artconfig.txt and the files correctly.
06.12.2017, 13:41
look at the image sir.
06.12.2017, 13:46
It seems fine, what is the exact problem you're having with it?
Can you provide more info? "it doesn't work" is not helpful.
Can you provide more info? "it doesn't work" is not helpful.
06.12.2017, 13:50
06.12.2017, 13:52
Quote:
The problem is that you are so used to seeing the game wrong that you cannot get accustomed to how it should properly look.
Frankly, I am disgusted by all these screenshots where characters have circular heads and everything is strechted. I would rather see the game how it is supposed to be seen than how I am used to it, if it is incorrect. SA-MP should auto-detect widescreen and turn it on by default. Good that 0.3.8 forces you to it by some means. |
And I've seen the type of screenshots you described, it's not how the game looks on my resolution, the heads are displayed proportionally, (still "wrong" for others, I suppose, but not like those you mentioned, haha).
Edit: And this 'fix', shouldn't it only apply to your game if you have the widescreen option enabled, rather than if the actual resolution is wide?
06.12.2017, 13:57
06.12.2017, 14:08
06.12.2017, 14:53
(
Последний раз редактировалось Jaxson; 06.12.2017 в 17:55.
)
I've also noticed that the script behaves differently on Windows and Linux servers. In my script, on a Linux server, SpawnPlayer function doesn't call OnPlayerSpawn, while on a Windows server SpawnPlayer works as intended and calls OnPlayerSpawn.
Another thing that doesn't work on any of OS I tried is SetPlayerObjectMaterial when trying to set a material of a custom object.
This works (the statue get's a layer of a different color):
While this doesn't:
Another thing that doesn't work on any of OS I tried is SetPlayerObjectMaterial when trying to set a material of a custom object.
This works (the statue get's a layer of a different color):
pawn Код:
SetObjectMaterial(CreateObject( -1041, 1290.77868, 754.34844, 11.02, 0.00000, 0.00000, 90.00000), 0, -1041, "statuejackal", "statuejackal", 0xFF81A0A0);
pawn Код:
SetPlayerObjectMaterial(playerid, CreatePlayerObject(playerid, -1041, 1290.77868, 754.34844, 11.02, 0.00000, 0.00000, 90.00000), 0, -1041, "statuejackal", "statuejackal", 0xFF81A0A0);
06.12.2017, 15:34
There's a bug with resolution. In resolution 1920x1080 everything is fine, but with 1440x900 or 1400x1050 it's totally fuc*** up. The look of the radar is again like in the 0.3.7 version and textdraws is dispersed, which did not occur in version 0.3.7
06.12.2017, 19:21
Quote:
You actually have to define the custom models in artconfig.txt or use pawn functions, just adding the files to \models directory is not enough.
|
https://sampwiki.blast.hk/wiki/Server.cfg
06.12.2017, 21:46
Well, nicely done Kye! I'm waiting for more!
07.12.2017, 03:30
Quote:
I think you have not set the artwork configuration in server.cfg
https://sampwiki.blast.hk/wiki/Server.cfg |
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