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Tommy Vercetti? Didn't think they'd ever let him out.
You'd have to point me to the skin so I can have a look at the file. It worked on RC2 because there were no security checks.
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SA-MP has its own dff/txd loader, which will validate files before passing them to the game. In this case it failed to load the file, so it deleted it. It doesn't mean there is anything wrong with the file, it'll take some time to tweak SA-MP's file loader to handle different models and textures.
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Quote:
Originally Posted by OKStyle
What about 1st layer? What does it mean?
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OSI 1st Layer / OSI model structure - that's my guess.
Posts: 70
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OMG. Finally Linux, Thanks Kalcor for this critical update.
EDIT: Why does it takes a bit to connect to the server?
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I'm glad to update but now 2018 let I want too add the car
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Nice work! Can we get some upgraded audio stream with volume, simultaneous playing etc. in the future?
Keep up the good work!
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Oh shit, RC3 already?
How stable is RC3 compared to RC2 & 1? And what kind of obstacles are still on this release roadmap?
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0.3.8 RC3-1
I've updated client and I have problem. I added custom object to skin ( Santa Claus hat )
I using attachments script from official SA-MP pack, so. When i trying to save custom object, then object automatically removed, and i get warning: Warning(opcode 0x107): Exception 0xC0000005 at 0x59F8B4
IN RC2 EVERYTHING WORKING. TEXTURE WAS CREATED 100% BY ME
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Is the latest RC supposed to support 2000 objects?, like even with MAX_OBJECTS defined as 1000 in a_samp.inc?
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Nice updates, i hope we will get client-sided anticheat..