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Thats the release i was waiting since i meet MTA San Andreas, a long time ago. THANK YOU GUUUUUUUUUUYS!
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It would be great when u would make possible to put GTA map that it's all covered by snow, and
that the snow drops down the map, hud (minimap (gps)) also u could make custom vehicle skins, and and thanks for this update, something for anticheat would be amazing feature.
Posts: 457
Threads: 7
Joined: Jul 2017
Quote:
Originally Posted by xWiz
WOHOOO!
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Good morning mate, this was released a month ago
Posts: 30
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Joined: Jul 2015
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Give the opportunity to add a car for another 5 years we do not need anything else xD
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Joined: May 2014
it would be good if we put gta lll maps/cars in SA-MP.
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It's not a bug. Use -1 for all Virtual Worlds.
Posts: 578
Threads: 40
Joined: Dec 2016
Also, make sure your script hasn't fucked up as I've noticed with lots of different filterscripts, they usually check for positive numbers over 0 and never handle negative numbers. Common human mistakes.
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An idea it would be unlimited objects limit..
Benefits: Reducing uses streamers and lag.
Sorry for my bad english.
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Gabita2000
perfomance problems on server and game
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Quote:
Originally Posted by Gabita2000
An idea it would be unlimited objects limit..
Benefits: Reducing uses streamers and lag.
Sorry for my bad english.
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This would CAUSE lag, and fuck up the usage of streamers. Streamers is not an issue, there's a reason there's limits pal.
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It would be really nice to be able to make the file-transfer dialog more customizeable.. maybe make a callback like OnPlayerDownloadStatusUpdate(type, id, progress[])
so that servers can have their own download-screen.. Maybe check if the callback returns 1; show the dialog, if returning 0; don't show. Idk something like that
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MAX_OBJECTS = 2000
max remove buildings also is 2000 ?
Posts: 1,042
Threads: 46
Joined: Jun 2013
Quote:
Originally Posted by AbyssMorgan
MAX_OBJECTS = 2000
max remove buildings also is 2000 ?
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I'm also interested in whether the limit on the removal of objects is increased?
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It wasn't mentioned, so obviously not.