SA-MP 0.3.8 RC (cancelled -> 0.3.DL)

NICEEE
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Can you add server-side custom textures (for textdraws) too, please?
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mashallah brother, can't wait to see what is made for this. Something that's been wanted by myself for years, glad it's finally here!
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Quote:
Originally Posted by Geebrox
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Can you add server-side custom textures (for textdraws) too, please?
You cannot add custom texdraws but there's a way to add your own image to an object by using TXDWORKSHOP.


Example(I've edited the model (wallzzz.txd) and replaced some textures with my photoshoped image.):

https://i.imgur.com/oBQGC0w.png (large pic)
https://i.imgur.com/ndCZ07U.jpg (large pic)
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good update
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So many ideas.





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Hello all

I am having some problems with this, when i use the .dff and the .txd the collision dont show up, like this.

Image:



i already use the .col on the .dff with Collision File, but it keeps the same thing.
Image:



Can anyone know how to fix it?

thanks all
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Niceeee, Now I understand why it has increased the value of hosted.
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Quote:
Originally Posted by Heiz
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Hello all

I am having some problems with this, when i use the .dff and the .txd the collision dont show up, like this.

Image:



i already use the .col on the .dff with Collision File, but it keeps the same thing.
Image:



Can anyone know how to fix it?

thanks all
Do this, and the collision will work properly.

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Quote:
Originally Posted by paulommu
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So many ideas.





LOL THATS DILMA ROUSSEFF HAHA xD
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its really cool wow new version came
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Hello,

I would suggest to use lz4 compression for the server <-> client transfer of the objects.

With cmake support:
https://github.com/Sphinxila/lz4

Also a FreeBSD support would be nice without enabling the stupid linux kernel stuff.
So I would appreciate a FreeBSD build.
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I don't believe what I'm seeing.
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Good Job Kalcor!
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Quote:
Originally Posted by Alex Magaсa
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You cannot add custom texdraws but there's a way to add your own image to an object by using TXDWORKSHOP.


Example(I've edited the model (wallzzz.txd) and replaced some textures with my photoshoped image.):

https://i.imgur.com/oBQGC0w.png (large pic)
https://i.imgur.com/ndCZ07U.jpg (large pic)
I know about this method, but you cannot use those objects as big as sprites (txd) while creating textdraws. That's why I response Kalcor to add custom TXD support for textdraws.
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If we are now able to create custom skins, does this also mean we are finally able to have skins without collisions? Wouldn‘t it be nice to have a function to take care of that?
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Any new mapping objects?
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Quote:
Originally Posted by mave_man
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So you could technically add Vice City to your map?
Yep. Currently working on that, only issue yet is that I have to attach all col files to each DFF which is taking quite long. Apart from that, LC and VC is already added
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I think it will be a great version.
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Awesome version but,

I am having a trouble with adding it to my game; it doesnt appear. No idea why

AddSimpleModel(-1,19379, -2001, "star_A8K.dff", "star_TXD1.txd");

in which format should I add this to my game? Because this object isnt from GTA SA and doesnt have object id.
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