02.09.2017, 10:52
Hi guys! So I have this piece of script here, what would start the engine if the right conditions are met. It does not tho however, and I can't find out why. Could you please take a look at it?
Thanks in advance!
Wolf
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { new string[256]; new sendername[MAX_PLAYER_NAME]; new pveh = GetVehicleModel(GetPlayerVehicleID(playerid)); new newcar = GetPlayerVehicleID(playerid); if(IsPlayerConnected(playerid)) { if(newkeys & 16 && IsPlayerInRangeOfPoint(playerid, 0.8, -252.7863,2599.9343,62.8582) || IsPlayerInRangeOfPoint(playerid, 0.8, -1455.0450,2592.4307,55.8359) || IsPlayerInRangeOfPoint(playerid, 0.8, -1455.1647,2592.4180,55.8359) || IsPlayerInRangeOfPoint(playerid, 0.8, -36.0677,-57.1322,1003.5469) || IsPlayerInRangeOfPoint(playerid, 0.8, -33.8136,-186.0253,1003.5469)) { PlayerInfo[playerid][eseg] += 30; } else if(newkeys & 16 && IsPlayerInRangeOfPoint(playerid, 0.8, -19.1941,-57.0468,1003.5469) || IsPlayerInRangeOfPoint(playerid, 0.8, -32.3282,-185.9035,1003.5469) || IsPlayerInRangeOfPoint(playerid, 0.8, -1477.0952,2613.0801,58.7813) || IsPlayerInRangeOfPoint(playerid, 0.8, -252.9242,2597.9163,62.8582)) { PlayerInfo[playerid][Szomjas] += 30; } } if( newkeys == KEY_SECONDARY_ATTACK && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { TogglePlayerControllable(playerid,1); RemovePlayerFromVehicle(playerid); } if(newkeys == KEY_JUMP) { if(IsPlayerInAnyVehicle(playerid)) { if(IsPlayerConnected(playerid)) { if(!engineOn[GetPlayerVehicleID(playerid)]) { if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { return 1; } if(IsAnOwnableCar(newcar)) { if(PlayerInfo[playerid][pPcarkey] == newcar) { } else if(PlayerInfo[playerid][pPcarkey2] == newcar) { } else if(PlayerInfo[playerid][pPcarkey3] == newcar) { } else { return 1; } } if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509) { return 1; } if(newcar == 59 || newcar == 60) { return 1; } if(kerekbilincs[GetPlayerVehicleID(playerid)] != 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "Kerйkbilincs van az autуn hogy akarod elvinni?"); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); return 1; } if(IsAHarvest(newcar)) { return 1; } if(Halaszhajo(newcar)) { return 1; } if(IsAPlane(newcar)) { return 1; } if(IsASweeper(newcar)) { return 1; } if(gEngine[playerid] == 1) { return 1; } PutPlayerInVehicle(playerid, newcar, 0); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s Beindнtja a jбrmű motorjбt.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerChatBubble(playerid, "Beindнtja a motort.", COLOR_PURPLE, 80.0, 10000); SetTimerEx("StartingTheVehicle",3500,0,"i",playerid); GameTextForPlayer(playerid, "~w~~n~~n~~n~~n~Beindul a jбrmű motorja...",3500,3); gEngine[playerid] = 1; return 1; } } } } else if(newkeys == KEY_SECONDARY_ATTACK) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(gEngine[playerid] == 0 && engineOn[newcar] == 0) { RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); return 1; } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; return 1; } } } else if ((newkeys & CCKey) && !(oldkeys & CCKey) && IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new vid = GetPlayerVehicleID(playerid); if (GetVehicleSpeed(vid) == 0) return false; new Float:x, Float:y, Float:z; GetVehicleVelocity(vid, x, y, z); GetVehicleZAngle(vid, PlayerHeadingAngle[playerid]); DistanceFlat(0, 0, x, y, PlayerCruiseSpeed[playerid]); SetTimerEx("CruiseControl", 500, false, "d", playerid); } else if (PlayerCruiseSpeed[playerid] != 0.00 && (newkeys & KEY_HANDBRAKE)) { PlayerCruiseSpeed[playerid] = 0.00; } return 1; } public StartingTheVehicle(playerid) { if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { new RandomStart; new string[256]; new sendername[MAX_PLAYER_NAME]; RandomStart = random(4); switch(RandomStart) { case 0,1,2,3: { engineOn[GetPlayerVehicleID(playerid)] = true; TogglePlayerControllable(playerid, true); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s beindнtotta a jбrmű motorjбt.",sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerChatBubble(playerid, "beindнtotta a jбrművet.", COLOR_PURPLE, 80.0, 10000); gEngine[playerid] = 0; } } } else { gEngine[playerid] = 0; } } return 1; }
Wolf