25.08.2017, 17:54
Virtual world doesn't do anything with this case... Based on my test, i think the game loads the shelves as soon the interior of 24/7 loads... But you can glitch it, when you are on a 1st store, do not let it touch the door enter/exit point (tip: use this https://sampwiki.blast.hk/wiki/DisableInteriorEnterExits), and then teleport to the 2nd store, the game will think you are still at 1st store and it will generate shelves at 1st interior (making it a double stack). You'll find there will be no shelves in 2nd interior), the next time you enter/exit 2nd store, it will not generate shelves anymore since it was already in 1st store.
So... my conclusion is, you can't get all of the 6 store interiors with empty shelf, but you can have one store with many shelves glitched to let the other 5 store interiors empty. Simply put the player first on any 24/7 store interior you don't need, then teleport the player to other 5 interiors with a notes: make sure the player don't get into the door, make sure the player has never visited the 5 store after the game starts.
I don't guarantee this will always work, atleast that's what i got.
Or you could use RemoveBuildingForPlayer, or even creating new object of 24/7 interior rooms.
So... my conclusion is, you can't get all of the 6 store interiors with empty shelf, but you can have one store with many shelves glitched to let the other 5 store interiors empty. Simply put the player first on any 24/7 store interior you don't need, then teleport the player to other 5 interiors with a notes: make sure the player don't get into the door, make sure the player has never visited the 5 store after the game starts.
I don't guarantee this will always work, atleast that's what i got.
Or you could use RemoveBuildingForPlayer, or even creating new object of 24/7 interior rooms.