01.08.2017, 01:26
Introduction
Special weapons and tactics vs terrorists was one of the most popular servers within SA-MP two years ago. However, it suddenly closed as we had no time developing and updating it and we weren't paying our attention to the server, that's why we decided to close it. I decided to re-open it again and unfortunately the script is outdated as it was last updated two years ago and it uses Dini and uses old outdated functions so I decided to create another SvT gamemode using common 2017's functions and also using MYSQL so I decided to release this one as it's useless and I won't be supporting this gamemode anymore and I highly disrecommend using it unless you are planning to update it as it's outdated and buggy.
Features
• Registration system: It uses DINI and it doesn't work effectively, I highly recommend converting it to MYSQL if you are planning to use this script.
Factions System: It's not a dynamic factions system. There's in total three factions (Hitman, Alpha Squad and Airforces). Each faction has perks. Hitman gives headshots, same goes to Alpha Squad while Airforces got hydras and hunters that they can drive without any restrictions.
• Faction Ranks: Each faction has a rank system that can be set by the leader or the administrators, you can set the leader as an administrator with [/makeairforce, /makehitman or /makealpha].
• Keycode system: Keycode system gives you access to the area 51 without blasting the doors as it opens the other gate (Can be seen in the pictures) if you entered the keycode correctly. To get the keycode, you will need to hack the computers and you will need atleast 5000 score to do so.
• Class system: There's in total 9 classes excluding custom class. You can level up each class. To level up for example the assault class, you will need to be playing with the assault class and gain kills, each kill gives you 20 class xp depends on the class you had while killing the target. Perks can be unlocked when leveling up X class can be viewed with /classxprewards.
• Custom Class: You can create your custom class but you are required to be VIP.
• Sewers system: There's a sewers system at the Terrorists base where you can go under the ground using one of the holes (Will be seen in the pictures). Sewers contain the building of the Volatile Material, check below for more information.
• Volatile Material: The Volatile Material can be found in the sewers building as stated above. SWAT team is supposed to steal the Volatile Material and place it in the protector case at the area 51 (Can be seen in the pictures). However, they will need to blast the door of the Volatile's building in the sewers in-order to get in.
• Explosive Dune System: Terrorists have three Dunes at their base, the Dune can be used to explode the door at the Area 51 by simply placing it in front of the door and pressing space. It will automatically explode after 10 seconds after pressing space but SWAT can simply drive it away if they don't want their gates exploded.
• Area 51 explosition system: There's a reason for exploding the area 51's doors using the Dune or cracking the keycode and entering the area 51 with the correct keycode. Terrorists can explode the area 51 by planting C4 inside the area 51 and SWAT members are able to defuse it before it explodes, if it exploded, the area 51 is going to explode meaning anybody near the area 51 will die once then gates will be repaired again and you can do the same again.
• Duel System: You can duel somebody else at the Duel zone. (Can be seen in the pictures).
• Capturing Zone system: Just a basic capturing zone. If a team mate captured the zone with you, you will be able to capture it faster and all parties involved will gain rewards too.
• Dynamic House System: Just a simple dynamic house system, administrators can create houses in-game.
• Vehicle Dealership System: You can purchase vehicles at the Dealership and administrators can increase your vehicle slots.
There's a few more features and there's good bugs that you need to find yourself.
Images: http://imgur.com/a/KUrZpFactions System: It's not a dynamic factions system. There's in total three factions (Hitman, Alpha Squad and Airforces). Each faction has perks. Hitman gives headshots, same goes to Alpha Squad while Airforces got hydras and hunters that they can drive without any restrictions.
• Faction Ranks: Each faction has a rank system that can be set by the leader or the administrators, you can set the leader as an administrator with [/makeairforce, /makehitman or /makealpha].
• Keycode system: Keycode system gives you access to the area 51 without blasting the doors as it opens the other gate (Can be seen in the pictures) if you entered the keycode correctly. To get the keycode, you will need to hack the computers and you will need atleast 5000 score to do so.
• Class system: There's in total 9 classes excluding custom class. You can level up each class. To level up for example the assault class, you will need to be playing with the assault class and gain kills, each kill gives you 20 class xp depends on the class you had while killing the target. Perks can be unlocked when leveling up X class can be viewed with /classxprewards.
• Custom Class: You can create your custom class but you are required to be VIP.
• Sewers system: There's a sewers system at the Terrorists base where you can go under the ground using one of the holes (Will be seen in the pictures). Sewers contain the building of the Volatile Material, check below for more information.
• Volatile Material: The Volatile Material can be found in the sewers building as stated above. SWAT team is supposed to steal the Volatile Material and place it in the protector case at the area 51 (Can be seen in the pictures). However, they will need to blast the door of the Volatile's building in the sewers in-order to get in.
• Explosive Dune System: Terrorists have three Dunes at their base, the Dune can be used to explode the door at the Area 51 by simply placing it in front of the door and pressing space. It will automatically explode after 10 seconds after pressing space but SWAT can simply drive it away if they don't want their gates exploded.
• Area 51 explosition system: There's a reason for exploding the area 51's doors using the Dune or cracking the keycode and entering the area 51 with the correct keycode. Terrorists can explode the area 51 by planting C4 inside the area 51 and SWAT members are able to defuse it before it explodes, if it exploded, the area 51 is going to explode meaning anybody near the area 51 will die once then gates will be repaired again and you can do the same again.
• Duel System: You can duel somebody else at the Duel zone. (Can be seen in the pictures).
• Capturing Zone system: Just a basic capturing zone. If a team mate captured the zone with you, you will be able to capture it faster and all parties involved will gain rewards too.
• Dynamic House System: Just a simple dynamic house system, administrators can create houses in-game.
• Vehicle Dealership System: You can purchase vehicles at the Dealership and administrators can increase your vehicle slots.
There's a few more features and there's good bugs that you need to find yourself.
Credits
Topshooter, Leopard and Selvin - Scripting the gamemode.
Kar - Foreach
Zeex - ZCMD
Emmet_ - sscanf
And all the other respected owners of the includes I'm using in the script. Forgot their names, sorry.
Download links: https://www.mediafire.com/?yodf5gqwdyk86q0
Script is outdated, isn't optimized and laggy. I'm no longer supporting this gamemode and I highly disrecommend using it unless you are willing to update it and convert it to MYSQL. That's why I decided to release it, because I'm working on another SvT script using latest functions, optimized and use MYSQL, not Dini and shit.