[FilterScript] Fusez's Map Editor (Version 2)
#21

I got this problem

mapedit/variables/materialsizes.pwn(15) : error 037: invalid string (possibly non-terminated string)
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.
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#22

Actors are not rotating, why not?
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#23

It's Really Perfect +Rep
Try To Fix Some Bugs And Add Things And Edit Things In Version 3 Please
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#24

please help me instal this script
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#25

I'm definitely trying it.
Awesome to see that it's updated with more objects!

EDIT:
After downloading everything, trying to compile it..
Quote:

mapedit/variables/actor.pwn(13) : error 017: undefined symbol "MAX_ACTORS"
mapedit/hooks/object.pwn(2 : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/vehicle.pwn(2) : warning 202: number of arguments does not match definition
mapedit/hooks/vehicle.pwn(1) : warning 203: symbol is never used: "addsiren"
mapedit/hooks/vehicle.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(2) : error 017: undefined symbol "CreateActor"
mapedit/hooks/actor.pwn(3) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Rotation"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Z"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Y"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "X"
mapedit/hooks/actor.pwn(23) : error 017: undefined symbol "DestroyActor"
mapedit/hooks/actor.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(31) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(36) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/pickup.pwn(26) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/functions/float.pwn(36) : error 017: undefined symbol "GetActorPos"
mapedit/functions/textures.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(31) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(55) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/fonts.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objmodels.pwn(29) : error 017: undefined symbol "db_get_field_float"
mapedit/functions/objmodels.pwn(51) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/skins.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehmodels.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/actor.pwn(13) : error 017: undefined symbol "GetActorPos"
mapedit/functions/actor.pwn(14) : error 017: undefined symbol "GetActorFacingAngle"
mapedit/functions/actor.pwn(17) : error 017: undefined symbol "INVALID_ACTOR_ID"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


26 Errors.

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#26

Update your includes.
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#27

Quote:
Originally Posted by Dayrion
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Update your includes.
I did. But it still doesn't work for me.
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#28

I want to save my map maded in your map editor, but the saved map file size is == 0 bytes!
Can you fix it?
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#29

So this one can also be used for retexturing?
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#30

Great in-game editor.
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#31

Well, this doesn't work. Installed it correctly and no textdraws appear, even when I reload the fs.
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#32

Quote:

mapedit/variables/actor.pwn(13) : error 017: undefined symbol "MAX_ACTORS"
mapedit/hooks/object.pwn(2 : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/vehicle.pwn(2) : warning 202: number of arguments does not match definition
mapedit/hooks/vehicle.pwn(1) : warning 203: symbol is never used: "addsiren"
mapedit/hooks/vehicle.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(3) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(31) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(36) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/pickup.pwn(26) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/functions/textures.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(31) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(55) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/fonts.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objmodels.pwn(29) : error 017: undefined symbol "db_get_field_float"
mapedit/functions/objmodels.pwn(51) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/skins.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehmodels.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/actor.pwn(17) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/functions/actor.pwn(1 : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/functions/actor.pwn(79) : error 017: undefined symbol "GetActorPoolSize"
mapedit/functions/browser.pwn(353) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/functions/browser.pwn(471) : error 017: undefined symbol "GetObjectModel"
mapedit/functions/browser.pwn(570) : error 017: undefined symbol "INVALID_ACTOR_ID"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


26 Errors.

Cant compile it.

-------------------------------------------------------------------------------------------------------

Looks awesome, cant use it. Can anyone upload the whole FOLDER which has everything in it including samp-server.exe so I can just run the server without doing anything. I am asking for already compiled version of Map editor v2.

Texture studio is better in this case I must say, its very easy to compile and load.
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#33

Sorry for bumping the thread i really need help,
Each time i try saving the map it says "This map could not be saved."
The map i made is just objects attached to player, How to save it? any solution? :c
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#34

Quote:
Originally Posted by DeathReaper
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Cant compile it.

-------------------------------------------------------------------------------------------------------

Looks awesome, cant use it. Can anyone upload the whole FOLDER which has everything in it including samp-server.exe so I can just run the server without doing anything. I am asking for already compiled version of Map editor v2.

Texture studio is better in this case I must say, its very easy to compile and load.
I Have the exact same problem, I have my .inc files up to date, but pawno will show a bunch of errors wehn compiling. Pls help.
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#35

Quote:
Originally Posted by DeathReaper
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Cant compile it.
Because you need the latest includes...

Quote:
Originally Posted by DeathReaper
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Texture studio is better in this case I must say, its very easy to compile and load.
Seriously... you're gonna compare which map editor is better because of how easy it is to compile? Hmm.

Best map editor:
pawn Код:
#include a_samp

public OnGameModeInit() {
    CreateObject(0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
    return 1;
}
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#36

Quote:
Originally Posted by Crayder
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pawn Код:
#include a_samp

public OnGameModeInit() {
    CreateObject(0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
    return 1;
}
Good map editor, tested it, here is my review:

+ Best compile time! Compiles faster than any other commercially available map editor
+ Efficient code - doesn't use too much resources on your server
+ No bugs

- No features

Three positive points greatly outweight the single negative one, so I can rate this map editor 9 out of 11.

9/11
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#37

Quote:
Originally Posted by insus100
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I Have the exact same problem, I have my .inc files up to date, but pawno will show a bunch of errors wehn compiling. Pls help.
https://github.com/maddinat0r/sscanf....8.2-win32.zip

Download that version of sscanf and it helps.
And strlib of spice from the given link in main description of thread.
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#38

Can you export CreateDynamicObject with this?
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#39

It's not working for me.
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#40

How can I add more object IDs because some I can't find?
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