Code:
new Name[5][MAX_PLAYER_NAME], string[5][64];
GetPlayerName(first, Name[0], MAX_PLAYER_NAME);
GetPlayerName(second, Name[1], MAX_PLAYER_NAME);
GetPlayerName(third, Name[2], MAX_PLAYER_NAME);
GetPlayerName(fourth, Name[3], MAX_PLAYER_NAME);
GetPlayerName(fifth, Name[4], MAX_PLAYER_NAME);
format(string[0], sizeof(string[0]), "~R~#1 - ~W~%s", Name[0],);
format(string[1], sizeof(string[1]), "~R~#2 - ~W~%s", Name[1],);
format(string[2], sizeof(string[2]), "~R~#3 - ~W~%s", Name[2],);
format(string[3], sizeof(string[3]), "~R~#4 - ~W~%s", Name[3],);
format(string[4], sizeof(string[4]), "~R~#5 - ~W~%s", Name[4],);
TextDrawSetString(Textdraw19, string[0]);
TextDrawSetString(Textdraw20, string[1]);
TextDrawSetString(Textdraw21, string[2]);
TextDrawSetString(Textdraw22, string[3]);
TextDrawSetString(Textdraw23, string[4]);
TextDrawShowForPlayer(playerid, Textdraw19);
TextDrawShowForPlayer(playerid, Textdraw20);
TextDrawShowForPlayer(playerid, Textdraw21);
TextDrawShowForPlayer(playerid, Textdraw22);
TextDrawShowForPlayer(playerid, Textdraw23);
SetTimerEx("TextdrawHide", 5000, false, "uiiiii", playerid, Textdraw19, Textdraw20, Textdraw21, Textdraw22, Textdraw23); //A timer which will hide the textdraw, it\'s set to 5 seconds and you can change that if you want to...
//Now put this under the new kills...
forward TextdrawHide(playerid, textdraw1, textdraw2, textdraw3, textdraw4, textdraw5);
//And put this down where other public functions are...
public TextdrawHide(playerid, textdraw1, textdraw2, textdraw3, textdraw4, textdraw5)
{
TextDrawHideForPlayer(playerid, textdraw1);
TextDrawHideForPlayer(playerid, textdraw2);
TextDrawHideForPlayer(playerid, textdraw3);
TextDrawHideForPlayer(playerid, textdraw4);
TextDrawHideForPlayer(playerid, textdraw5);
return 1;
}
Please, if you get any errors send them to me and I\'ll fix them...