22.04.2017, 11:16
(
Последний раз редактировалось Sc0pion; 17.08.2017 в 11:40.
)
Fixed!
LoadCommands()
{
new ct = 0; // how many commands are found
CreateAdminLevelGroups();
Iter_Init(CommandsLevel);
foreach(new i : Command())
{
ct ++; // increase count
switch (YHash(Command_GetName(i), false))
{
/*
Example:
I'm releasing a new version with a new command '/crashplayer' and I want it to be for only level 4 admins
So I do this
case _I<crashplayer>:
{
CreateCommandConfig("crashplayer", 4); // Level param is not ignored here (unless the command is already in the database with a level)
}
*/
default:
{
CreateCommandConfig(Command_GetName(i), 0);
// Level param could be ignored unless you you make a NEW ADMIN command in future versions (see example above)
}
}
}
printf("Commands Loaded: %d", ct);
return 1;
}
This is done by a friend