08.02.2017, 08:19
Hi, I have recently come by a problem. I was creating a job for my RPG gamemode, and I have to use checkpoints.
What happens:
I create at first a checkpoint with size 3.5, and in OnPlayerEnterCheckpoint, I create one with size 1.0. The second checkpoint always keeps the size of the first (ONLY THE CILINDER, ONPLAYERENTERCHECKPOINT IS CALLED FOR THE CORRECT SIZE).
Some code:
What happens:
I create at first a checkpoint with size 3.5, and in OnPlayerEnterCheckpoint, I create one with size 1.0. The second checkpoint always keeps the size of the first (ONLY THE CILINDER, ONPLAYERENTERCHECKPOINT IS CALLED FOR THE CORRECT SIZE).
Some code:
Код:
SetPlayerCheckpointEx(playerid, dumpsterInfo[JobObject[playerid]][dumpster_X2], dumpsterInfo[JobObject[playerid]][dumpster_Y2], dumpsterInfo[JobObject[playerid]][dumpster_Z2], 1.0);
Код:
public SetPlayerCheckpointEx(playerid, Float: cpx, Float: cpy, Float: cpz, Float: range) { DisablePlayerCheckpoint(playerid); CPX[playerid] = cpx; CPY[playerid] = cpy; CPZ[playerid] = cpz; SetPlayerCheckpoint(playerid, cpx, cpy, cpz, range); CPH[playerid] = 1; return 1; }