What is the wrong with this ?
#1

Remove -Fixed.
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#2

The image is broken.
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#3

Use tinypic
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#4



"SendClientMessageEx" is not a real samp function.
check your function for more details.
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#5

You've put the link in the img tags instead of the actual image url


SendClientMessageEx requires more parameters

EDIT: whoops 2 replies as I was doing this lol
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#6

Just use, SendClientMessage(); ?
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#7

try removing the RETURN before SendClientMessageEx , just to see if the crash continue to happen.
it also could be the SendClientMessageEx that cause the crash.
try with SendClientMessageFormatted();
it has the same parameters than SendClientMessageEx so just replace SendClientMessageEx with SendClientMessageFormatted , not the whole line.

Код:
stock SendClientMessageFormatted(playerid, color, fstring[], {Float, _}:...)
{
    static const STATIC_ARGS = 3;
    new n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
    if(n)
    {
        new message[344],arg_start,arg_end;
        #emit CONST.alt        fstring
        #emit LCTRL          5
        #emit ADD
        #emit STOR.S.pri        arg_start

        #emit LOAD.S.alt        n
        #emit ADD
        #emit STOR.S.pri        arg_end
        do
        {
            #emit LOAD.I
            #emit PUSH.pri
            arg_end -= BYTES_PER_CELL;
            #emit LOAD.S.pri      arg_end
        }
        while(arg_end > arg_start);

        #emit PUSH.S          fstring
        #emit PUSH.C          144
        #emit PUSH.ADR         message

        n += BYTES_PER_CELL * 3;
        #emit PUSH.S          n
        #emit SYSREQ.C         format

        n += BYTES_PER_CELL;
        #emit LCTRL          4
        #emit LOAD.S.alt        n
        #emit ADD
        #emit SCTRL          4

        if(playerid == INVALID_PLAYER_ID)
        {
            #pragma unused playerid
            return SendClientMessageToAll(color, message);
        } else {
            return SendClientMessage(playerid, color, message);
        }
    } else {
        if(playerid == INVALID_PLAYER_ID)
        {
            #pragma unused playerid
            return SendClientMessageToAll(color, fstring);
        } else {
            return SendClientMessage(playerid, color, fstring);
        }
    }
}
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#8

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#9

oh wait. actually , GetPlayerName store the value in a string. i dont think you can use it this way.
it is more like
Код:
new name[MAX_PLAYERS];
GetPlayerName(name, sizeof(name));
and then you use "name" in your message like this
Код:
SendClientMessage(playerid, -1, "%s", name);
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