[Map] [MAP]Industrial area
#1

Hello everyone ^^
my 4th release is here :P :P

this time,industrial area,

pics:











pawno code:

Code:
CreateObject(16685, -1882.040771, 2139.066162, 1.824230, 0.0000, 0.0000, 33.7500);
CreateObject(16685, -1989.065552, 2066.920654, 1.824230, 0.0000, 0.0000, 33.7500);
CreateObject(16685, -1884.339844, 2119.122803, 1.824230, 0.0000, 0.0000, 33.7500);
CreateObject(16685, -1981.715698, 2053.791748, 1.824230, 0.0000, 0.0000, 33.7500);
CreateObject(1684, -1888.287231, 2159.422607, 3.390669, 0.0000, 0.0000, 33.7500);
CreateObject(1684, -1897.618408, 2150.973633, 3.390670, 0.0000, 0.0000, 78.7500);
CreateObject(1684, -1908.727661, 2145.126953, 3.398479, 0.0000, 0.0000, 157.5000);
CreateObject(1684, -1861.769165, 2115.061279, 3.390669, 0.0000, 0.0000, 270.0000);
CreateObject(1684, -1872.562134, 2108.433838, 3.390669, 0.0000, 0.0000, 202.5000);
CreateObject(1684, -1883.443115, 2102.391357, 3.398478, 0.0000, 0.0000, 247.5000);
CreateObject(3504, -1894.985596, 2094.471436, 3.150965, 0.0000, 0.0000, 33.7500);
CreateObject(3504, -1899.376099, 2091.945068, 3.150965, 0.0000, 0.0000, 45.0000);
CreateObject(3504, -1915.716187, 2138.413574, 3.143157, 0.0000, 0.0000, 33.7500);
CreateObject(3504, -1917.590210, 2137.754395, 3.143157, 0.0000, 0.0000, 33.7500);
CreateObject(3504, -1918.904175, 2135.067627, 3.143157, 0.0000, 0.0000, 33.7500);
CreateObject(3504, -1902.992432, 2092.914063, 3.150965, 0.0000, 0.0000, 0.0000);
CreateObject(3866, -1936.257446, 2114.360840, 9.639357, 0.0000, 0.0000, 22.5000);
CreateObject(3887, -1938.466187, 2072.140137, 9.760242, 0.0000, 0.0000, 123.7499);
CreateObject(11293, -1968.037598, 2093.461914, 7.633615, 0.0000, 0.0000, 303.7500);
CreateObject(11011, -2002.651611, 2078.120850, 6.434460, 0.0000, 0.0000, 123.7499);
CreateObject(972, -1983.472290, 2088.797607, 1.182832, 0.0000, 0.0000, 33.7500);
CreateObject(972, -1988.645996, 2077.069092, 1.182832, 0.0000, 0.0000, 303.7500);
CreateObject(972, -2009.120728, 2069.844971, 1.182832, 0.0000, 0.0000, 281.2500);
CreateObject(1228, -1860.510132, 2127.754395, 2.221921, 0.0000, 0.0000, 33.7500);
CreateObject(1228, -1862.036621, 2130.344238, 2.221921, 0.0000, 0.0000, 33.7500);
CreateObject(1228, -1863.938477, 2133.232910, 2.221921, 0.0000, 0.0000, 33.7500);
CreateObject(1228, -1866.139526, 2135.494141, 2.221921, 0.0000, 0.0000, 33.7500);
CreateObject(1228, -1868.160889, 2138.229736, 2.221921, 0.0000, 0.0000, 45.0000);
CreateObject(1228, -1870.771851, 2141.311768, 2.221921, 0.0000, 0.0000, 33.7500);
CreateObject(1228, -1872.856323, 2145.076416, 2.229729, 0.0000, 0.0000, 33.7500);
CreateObject(1228, -1875.692383, 2149.497559, 2.229728, 0.0000, 0.0000, 45.0000);
CreateObject(1383, -1969.986694, 2041.172607, 34.536064, 0.0000, 0.0000, 33.7500);
CreateObject(1384, -1970.208008, 2040.935913, 66.893845, 0.0000, 0.0000, 326.2500);
CreateObject(11400, -1942.526611, 2081.700195, 68.871185, 0.0000, 0.0000, 0.0000);
CreateObject(11401, -1943.384399, 2082.020752, 65.653847, 0.0000, 0.0000, 0.0000);
CreateObject(11406, -1943.500732, 2082.045898, 62.275917, 0.0000, 0.0000, 0.0000);
CreateObject(1685, -1943.659302, 2082.060547, 60.810738, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1945.185791, 2081.462891, 60.885742, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1942.358032, 2082.633301, 60.810738, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1944.635254, 2080.167969, 60.810738, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1943.308960, 2080.765625, 60.810738, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1941.732422, 2081.388184, 60.810738, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1945.636230, 2082.558594, 60.810738, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1944.309937, 2083.107422, 60.835739, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1942.758423, 2083.754883, 60.810738, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1945.636230, 2082.558594, 59.535660, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1945.185791, 2081.462891, 59.560661, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1944.635254, 2080.167969, 59.460655, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1944.309937, 2083.107422, 59.410652, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1942.758423, 2083.754883, 59.385651, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1943.659302, 2082.060547, 59.410652, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1943.308960, 2080.765625, 59.410652, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1941.732422, 2081.388184, 59.510658, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1942.358032, 2082.633301, 59.410652, 0.0000, 0.0000, 22.5000);
CreateObject(1685, -1975.117188, 2048.469727, 2.860310, 0.0000, 0.0000, 33.7500);
CreateObject(1685, -1971.640991, 2052.562500, 2.860310, 0.0000, 0.0000, 33.7500);
CreateObject(1685, -1970.466064, 2050.635254, 2.860310, 0.0000, 0.0000, 33.7500);
CreateObject(3570, -1963.826050, 2051.215332, 3.282176, 0.0000, 0.0000, 348.7500);
CreateObject(3574, -1992.192871, 2032.512817, 4.625768, 0.0000, 0.0000, 33.7500);
CreateObject(3566, -2004.205322, 2025.555176, 4.545820, 0.0000, 0.0000, 213.7500);
CreateObject(3566, -2007.358398, 2023.478149, 4.545820, 0.0000, 0.0000, 213.7500);
CreateObject(3577, -2029.058472, 2059.754395, 2.583300, 0.0000, 0.0000, 213.7500);
CreateObject(3630, -2010.083862, 2016.896362, 3.293415, 0.0000, 0.0000, 78.7500);
CreateObject(3722, -2047.737549, 2048.376221, 6.219076, 0.0000, 0.0000, 303.7500);
CreateObject(5260, -2063.560059, 2040.172119, 3.511308, 0.0000, 0.0000, 213.7500);
CreateObject(5260, -2063.560059, 2040.172119, 6.936312, 0.0000, 0.0000, 213.7500);
CreateObject(5260, -2063.560059, 2040.172119, 10.311314, 0.0000, 0.0000, 213.7500);
CreateObject(5262, -2073.012451, 2033.696533, 4.766262, 0.0000, 0.0000, 157.5000);
CreateObject(7040, -2021.877197, 2006.989746, 5.265715, 0.0000, 0.0000, 247.5000);
CreateObject(10814, -2088.725830, 2002.783203, 5.593254, 0.0000, 0.0000, 213.7500);
CreateObject(12913, -2038.789307, 1999.583862, 4.595087, 0.0000, 0.0000, 303.7500);
CreateObject(16446, -2046.576172, 1995.635498, 7.177140, 0.0000, 0.0000, 33.7500);
CreateObject(12912, -2039.216797, 1989.582520, 13.584925, 0.0000, 0.0000, 123.7499);
CreateObject(7291, -2057.028076, 1981.147949, 54.640633, 0.0000, 0.0000, 33.7500);
CreateObject(6933, -2066.659668, 1973.550537, 35.975700, 0.0000, 0.0000, 0.0000);
CreateObject(3865, -2076.325684, 1971.495850, 3.920330, 0.0000, 0.0000, 213.7500);
CreateObject(3865, -2079.466309, 1969.196289, 3.920330, 0.0000, 0.0000, 213.7500);
CreateObject(3865, -2077.847656, 1970.247314, 7.170332, 0.0000, 0.0000, 213.7500);
CreateObject(3287, -2055.427490, 1988.169067, 6.699225, 0.0000, 0.0000, 33.7500);
CreateObject(3258, -2086.263672, 1966.214478, 1.977697, 0.0000, 0.0000, 33.7500);
CreateObject(3257, -2094.512451, 1959.875122, 2.075253, 0.0000, 0.0000, 78.7500);
CreateObject(3620, -2088.606445, 2040.582886, 13.069173, 0.0000, 0.0000, 213.7500);
CreateObject(16599, -2120.690430, 2000.724487, 6.539726, 0.0000, 0.0000, 33.7500);
CreateObject(13025, -2117.421875, 1994.429077, 4.982779, 0.0000, 0.0000, 45.0000);
.Map file download:

http://www.4shared.com/file/12864080...rial_area.html

Teleporter:
Code:
	if (strcmp("/industrial", cmdtext, true, 10) == 0)
	{
 	SetPlayerPos(playerid,-1865.2123,2144.4314,2.8008);
	}
put the teleporter under FS,and type "/industrial" to go there

enjoy


Reply
#2

nice map! in the docs rates should be 8/10 cuz you can put more
Reply
#3

Quote:
Originally Posted by [AS
TheDoctor16 ]
nice map! in the docs rates should be 8/10 cuz you can put more
ok
Maybe i will make V.2 and i'll improve
Reply
#4

I don't like floating islands.*

4/10
Reply
#5

Quote:
Originally Posted by Heerlenking
I don't like floating islands.*

4/10
ok...
Reply
#6

nice
7/10
Reply
#7

Quote:
Originally Posted by ► James_Alex
nice
7/10
thanks but why everyone rating it xD
Reply
#8

to know how it is good
Reply
#9

Quote:
Originally Posted by ► James_Alex
to know how it is good
Just kidding
Reply
#10

nice work if u add some containers you can call it the map of "i robot" its a movie coz of in the movie there is a place like this with very much containers of robots so very nice
grt im2fast4u
Reply
#11

Quote:
Originally Posted by im2fast4u
nice work if u add some containers you can call it the map of "i robot" its a movie coz of in the movie there is a place like this with very much containers of robots so very nice
grt im2fast4u
lol xD thanks
Reply


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