30.12.2016, 19:43 
	
	
	
		Hello dear, i were testing a very simple VIP System and it goes compiled no Errors no mistakes nothing wrong all thing fine.
But when i go ingame to test it look what happened:

Here's code:
	
	
	
	
But when i go ingame to test it look what happened:

Here's code:
PHP код:
#define FILTERSCRIPT
//Credits to samp
#include <a_samp>
//Credits to Zeex for zcmd
#include <zcmd>
//Credits to ****** for foreach
#include <foreach>
//Credits to ****** for sscanf
#include <sscanf>
#include <dini>
//Credits to me folor colors
#define COLOR_RED 0xF00F00
#define COLOR_GREEN 0xFF000FFF
#define MAX_VIP 3
#define PlayerFile "Vip/%s.ini"
#pragma tabsize 0
enum dData
{
   Vip
}
new PlayerInfo[MAX_PLAYERS][dData];
public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print("Vip system loaded!");
    print("--------------------------------------\n");
    return 1;
}
public OnFilterScriptExit()
{
    return 1;
}
public OnPlayerConnect(playerid)
{
       new file[256], name[MAX_PLAYER_NAME];
       GetPlayerName(playerid,name,sizeof(name));
       format(file,sizeof(file),PlayerFile,name);
       if(!dini_Exists(file) )
       {
             dini_Create(file);
             dini_Set(file,"Name",name);
             dini_IntSet(file,"Vip",0);
             PlayerInfo[playerid][Vip] = 0;
             SendClientMessage(playerid,COLOR_RED,"Your vip level is 0; !");
       }
       else
       {
              PlayerInfo[playerid][Vip] = dini_Int(file,"Vip");
              new string[256];
              format(string,sizeof(string),"Your vip level is %d",PlayerInfo[playerid][Vip]);
              SendClientMessage(playerid,COLOR_GREEN,string);
       }
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
      new file[256], name[MAX_PLAYER_NAME];
       GetPlayerName(playerid,name,sizeof(name));
       format(file,sizeof(file),PlayerFile,name);
       if(dini_Exists(file) )
       {
            dini_IntSet(file,"Vip",PlayerInfo[playerid][Vip]);
       }
    return 1;
}
public OnPlayerSpawn(playerid)
{
    return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}
public OnPlayerText(playerid, text[])
{
     if(text[0] == '!' )
     {
           if(PlayerInfo[playerid][Vip] > 0)
           {
              new name[MAX_PLAYER_NAME];
              GetPlayerName(playerid,name,sizeof(name));
               new string[256];
               format(string,sizeof(string),"Vip -- %s ( rank: %d): %s",name,PlayerInfo[playerid][Vip],text[0]);
               MessageToVips(COLOR_GREEN,string);
               return 0;
           }
     }
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    return 0;
}
CMD:setvip(playerid,params[])
{
   new id, level;
   if(sscanf(params,"ud",id,level) ) return SendClientMessage(playerid,COLOR_RED,"USUAGE: /setvip [id][ level]");
    if(!IsPlayerAdmin(playerid) ) return SendClientMessage(playerid,COLOR_RED,"You are not an admin!");
    if(level > MAX_VIP) return SendClientMessage(playerid,COLOR_RED,"Invalid Level");
     if(!IsPlayerConnected(id) ) return SendClientMessage(playerid,COLOR_RED,"Player is not connected");
     else
     {
                 new name[MAX_PLAYER_NAME], playername[MAX_PLAYER_NAME];
                 GetPlayerName(playerid,name,sizeof(name));
                 GetPlayerName(id,playername,sizeof(playername));
                 new fstring[256], zstring[256];
                  format(fstring,sizeof(fstring),"Administrator %s maked you V.I.P level %d",name,level);
                  format(zstring,sizeof(zstring),"You maked %s level %d",playername,level);
                  SendClientMessage(playerid,COLOR_RED,zstring);
                  SendClientMessage(id,COLOR_RED,fstring);
                  PlayerInfo[id][Vip] = level;
     }
  return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
//mesage to vips
stock MessageToVips(color, const string[])
{
   foreach(Player,i)
   {
          if(IsPlayerConnected(i) == 1)
          if(PlayerInfo[i][Vip] >= 1)
          SendClientMessage(i,color,string);
   }
} 







