17.12.2016, 20:29
So I have been scripting Minigames Server lately and it's going well so far.
Today I wanna ask y'all how would you implement your own minigames server, Like how is it going to work?
I have seen two Mini-Games/Mini-Missions server and so far they are owned by one team, I used to play there (they are my inspiration, really, no competition bruh)
* This is the way how I scripted my own minigames server ;
All of the scripts are linked to each other (with an additional custom include+)
So what do you think?
Note; My method uses the RCON command changemode
Today I wanna ask y'all how would you implement your own minigames server, Like how is it going to work?
I have seen two Mini-Games/Mini-Missions server and so far they are owned by one team, I used to play there (they are my inspiration, really, no competition bruh)
* This is the way how I scripted my own minigames server ;
Code:
- Create a minigames gamemode, the file name is their assigned gameID (for instance, SFTDM is 1.pwn) - Run a timer which checks if the round has ended - If the round has ended, CallRemoteFunction EndGame will be called (the parameter is the current gameid). - EndGame from Filterscript with the gameid parameter (for instance SFTDM is finished, Parkour = 2.pwn is next) - A filterscript which manages the admin/vip commands, User Account System+ and Game Change phase
So what do you think?
Note; My method uses the RCON command changemode