01.12.2016, 19:40
I added #pragma tabsize 0 but still warning......
(6593) : warning 217: loose indentation (15637) : warning 217: loose indentation (15658) : warning 217: loose indentation (22010) : warning 217: loose indentation (25080) : warning 217: loose indentation (46801) : warning 217: loose indentation (46840) : warning 217: loose indentation (46854) : warning 217: loose indentation (46866) : warning 217: loose indentation (46878) : warning 217: loose indentation (46890) : warning 217: loose indentation (46917) : warning 217: loose indentation (46929) : warning 217: loose indentation (46941) : warning 217: loose indentation (46953) : warning 217: loose indentation (46980) : warning 217: loose indentation (46992) : warning 217: loose indentation (47004) : warning 217: loose indentation (47031) : warning 217: loose indentation (47043) : warning 217: loose indentation (47055) : warning 217: loose indentation (47082) : warning 217: loose indentation (47109) : warning 217: loose indentation (47121) : warning 217: loose indentation (47133) : warning 217: loose indentation (47145) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Warnings.
switch(dialogid) { case 509: { if(!response) { SendClientMessage(playerid, 0x42F3F198, "You canceled the dialog."); return 1; } switch(listitem) { case 0: { ShowPlayerDialog(playerid, 510, DIALOG_STYLE_LIST, "Furniture Chairs", "Chair1\nChair2\nChair3\nChair4", "Ok", "Cancel"); } case 1: { ShowPlayerDialog(playerid, 511, DIALOG_STYLE_LIST, "Furniture Beds", "Bed1\nBed2\nBed3\nBed4", "Ok", "Cancel"); } case 2: { ShowPlayerDialog(playerid, 512, DIALOG_STYLE_LIST, "Furniture Tables", "Table1\nTable2\nTable3", "Ok", "Cancel"); } case 3: { ShowPlayerDialog(playerid, 513, DIALOG_STYLE_LIST, "Furniture T.V", "TV1\n TV2\n TV3", "Ok", "Cancel"); } case 4: { ShowPlayerDialog(playerid, 514, DIALOG_STYLE_LIST, "Furniture Cabinet", "Cabinet 1", "Ok", "Cancel"); } case 5: { ShowPlayerDialog(playerid, 515, DIALOG_STYLE_LIST, "Furniture Misc", "Basket Ball net\nClothes\nEaster Egg", "Ok", "Cancel"); } //You can continue cases here but make sure you make a new line in the ShowPlayerDialog on /mp3 command \r\n4. 4th \r\n5. 5th channel etc.. } } } switch(dialogid) { case 510: { if(!response) { SendClientMessage(playerid, 0x42F3F198, "You canceled the dialog."); return 1; } switch(listitem) { case 0: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 1723; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(1723, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } case 1: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 1704; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(1704, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } case 2: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 11665; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(11665, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } case 3: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 1705; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(1705, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } //You can continue cases here but make sure you make a new line in the ShowPlayerDialog on /mp3 command \r\n4. 4th \r\n5. 5th channel etc.. } } } switch(dialogid) { case 511: { if(!response) { SendClientMessage(playerid, 0x42F3F198, "You canceled the dialog."); return 1; } switch(listitem) { case 0: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 1745; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(1745, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } case 1: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 1794; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(1794, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } case 2: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 1797; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(1797, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } case 3: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 2566; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(2566, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } //You can continue cases here but make sure you make a new line in the ShowPlayerDialog on /mp3 command \r\n4. 4th \r\n5. 5th channel etc.. } } } switch(dialogid) { case 512: { if(!response) { SendClientMessage(playerid, 0x42F3F198, "You canceled the dialog."); return 1; } switch(listitem) { case 0: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 1281; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(1281, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } case 1: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 2311; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(2311, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } case 2: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 1825; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(1825, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } //You can continue cases here but make sure you make a new line in the ShowPlayerDialog on /mp3 command \r\n4. 4th \r\n5. 5th channel etc.. } } } switch(dialogid) { case 513: { if(!response) { SendClientMessage(playerid, 0x42F3F198, "You canceled the dialog."); return 1; } switch(listitem) { case 0: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 2297; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(2297, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } case 1: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 2296; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(2296, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } case 2: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 2595; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(2595, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } //You can continue cases here but make sure you make a new line in the ShowPlayerDialog on /mp3 command \r\n4. 4th \r\n5. 5th channel etc.. } } } switch(dialogid) { case 514: { if(!response) { SendClientMessage(playerid, 0x42F3F198, "You canceled the dialog."); return 1; } switch(listitem) { case 0: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 2078; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(2078, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } //You can continue cases here but make sure you make a new line in the ShowPlayerDialog on /mp3 command \r\n4. 4th \r\n5. 5th channel etc.. } } } switch(dialogid) { case 515: { if(!response) { SendClientMessage(playerid, 0x42F3F198, "You canceled the dialog."); return 1; } switch(listitem) { case 0: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 3496; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(3496, OX+2, OY, OZ, ORX, ORY, ORZ); //Object will render at its default distance. SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } case 1: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 2844; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(2844, OX+2, OY, OZ, ORX, ORY, ORZ); SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } case 2: { new Float:OX, Float:OY, Float:OZ, Float:ORX, Float:ORY, Float:ORZ; GetPlayerPos(playerid, OX, OY, OZ); oModel = 19343; ORX = 0.0; ORY = 0.0; ORZ = 0.0; Object = CreateObject(19343, OX+2, OY, OZ, ORX, ORY, ORZ); SendClientMessage(playerid, 0xD8D8D8FF, "Object spawned now move it"); EditObject(playerid, Object); } } } }
CMD:healme(playerid,params[])
{
//Do something here
return 1;
}
(4) : warning 217: loose indentation |
CMD:healme(playerid,params[])
{
//Do Something here
return 1;
}
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase |