03.11.2016, 17:14
Hello guys
i got one issue when i apply animation on my keys, just like this
This stuff doesn't clear it after i put on me heal system. Its luck like this
P.S this stock
So when i put ClearAnimations(playerid); on stock cure its still don't disable me animation. Have any ideas?
i got one issue when i apply animation on my keys, just like this
Код:
if(HOLDING( KEY_SPRINT)) { if(PRESSED( KEY_JUMP )) { ApplyAnimation(playerid, "GYMNASIUM", "gym_jog_falloff",4.1,0,1,1,0,0); } } if(newkeys & KEY_JUMP && !(oldkeys & KEY_JUMP)) { if(GetPVarInt(playerid, "InfectPlayerBreak") == 1) { ApplyAnimation(playerid, "GYMNASIUM", "gym_jog_falloff", 4.1, 0, 1, 1, 0, 0); } } if(HOLDING(KEY_WALK) || HOLDING(KEY_SPRINT)) { if(GetPVarInt(playerid, "InfectPlayerBreak") == 1 || IsPlayerRunning(playerid)) { ApplyAnimation(playerid, "PED", "WALK_old", 4.1, 1, 1, 1, 0, 0); } } else if(RELEASED(KEY_WALK) || RELEASED(KEY_SPRINT)) { if(GetPVarInt(playerid, "InfectPlayerBreak") == 1) { ClearAnimations(playerid); } } return true; }
Код:
stock CurePlayer(playerid) { if(pInfo[playerid][IsPlayerInfected] == 1) { KillTimer(pInfo[playerid][IsPlayerInfectedTimer]); KillTimer(pInfo[playerid][IsPlayerBlindTimer]); KillTimer(pInfo[playerid][IsPlayerBreakTimer]); pInfo[playerid][IsPlayerInfected] = 0; pInfo[playerid][IsPlayerBlind] = 0; pInfo[playerid][IsPlayerBreak] = 0; SetPlayerColor(playerid,COLOR_HUMAN); ApplyAnimation(playerid,"MEDIC","CPR",4.1,0,1,1,1,1); SetPlayerDrunkLevel(playerid,0); TextDrawHideForPlayer(playerid,Infected[playerid]); TextDrawHideForPlayer(playerid,Break[playerid]); TextDrawHideForPlayer(playerid,Blind[playerid]); } return 1; }
Код:
stock InfectPlayerBreak(playerid) { if(team[playerid] == TEAM_HUMAN) { if(pInfo[playerid][IsPlayerBreak] == 0) { pInfo[playerid][IsPlayerBreakTimer] = SetTimerEx("StandardBreak",1500,1,"i",playerid); SetPlayerColor(playerid,COLOR_PINK); TextDrawShowForPlayer(playerid,Break[playerid]); SetPVarInt(playerid, "InfectPlayerBreak", 1); pInfo[playerid][IsPlayerInfected] = 1; } } return 1; }