PHP код:
//Player Textdraws:
new PlayerText:Textdraw0[MAX_PLAYERS];
new PlayerText:Textdraw1[MAX_PLAYERS];
new PlayerText:Textdraw2[MAX_PLAYERS];
new PlayerText:Textdraw3[MAX_PLAYERS];
new PlayerText:Textdraw4[MAX_PLAYERS];
new PlayerText:Textdraw5[MAX_PLAYERS];
new PlayerText:Textdraw6[MAX_PLAYERS];
new PlayerText:Textdraw7[MAX_PLAYERS];
new PlayerText:Textdraw8[MAX_PLAYERS];
new PlayerText:Textdraw9[MAX_PLAYERS];
new PlayerText:Textdraw10[MAX_PLAYERS];
new PlayerText:Textdraw11[MAX_PLAYERS];
Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 371.000000, 5.000030, "usebox");
PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 7.525925);
PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 261.500000, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw0[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 102);
PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw0[playerid], 0);
Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 371.500000, 80.249893, "usebox");
PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 7.525925);
PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 261.500000, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw1[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw1[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw1[playerid], 102);
PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw1[playerid], 0);
Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 371.000000, 154.916748, "usebox");
PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.000000, 7.461111);
PlayerTextDrawTextSize(playerid, Textdraw2[playerid], 262.000000, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw2[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw2[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw2[playerid], 102);
PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw2[playerid], 0);
Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 371.500000, 229.583297, "usebox");
PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.000000, 7.461111);
PlayerTextDrawTextSize(playerid, Textdraw3[playerid], 262.500000, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw3[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw3[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw3[playerid], 102);
PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw3[playerid], 1);
Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 372.500000, 303.083374, "usebox");
PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.000000, 7.461111);
PlayerTextDrawTextSize(playerid, Textdraw4[playerid], 263.000000, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw4[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw4[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw4[playerid], 102);
PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw4[playerid], 0);
Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 298.000000, 27.999988, "Cops");
PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw5[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw5[playerid], 3);
PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1);
PlayerTextDrawSetSelectable(playerid, Textdraw5[playerid], true);
Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 284.000000, 105.583320, "Robbers");
PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw6[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw6[playerid], 3);
PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1);
PlayerTextDrawSetSelectable(playerid, Textdraw6[playerid], true);
Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 276.500000, 181.416641, "Terrorist");
PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw7[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw7[playerid], 3);
PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1);
PlayerTextDrawSetSelectable(playerid, Textdraw7[playerid], true);
Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 296.000000, 250.833358, "Swat");
PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw8[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw8[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw8[playerid], 3);
PlayerTextDrawSetProportional(playerid, Textdraw8[playerid], 1);
PlayerTextDrawSetSelectable(playerid, Textdraw8[playerid], true);
Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 296.000000, 327.833221, "Army");
PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw9[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw9[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw9[playerid], 3);
PlayerTextDrawSetProportional(playerid, Textdraw9[playerid], 1);
PlayerTextDrawSetSelectable(playerid, Textdraw9[playerid], true);
Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 372.500000, 376.583282, "usebox");
PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.000000, 7.331479);
PlayerTextDrawTextSize(playerid, Textdraw10[playerid], 264.500000, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw10[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw10[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw10[playerid], 102);
PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw10[playerid], 0);
Textdraw11[playerid] = CreatePlayerTextDraw(playerid, 308.500000, 401.333343, "FBI");
PlayerTextDrawLetterSize(playerid, Textdraw11[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Textdraw11[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw11[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw11[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw11[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw11[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw11[playerid], 3);
PlayerTextDrawSetProportional(playerid, Textdraw11[playerid], 1);
PlayerTextDrawSetSelectable(playerid, Textdraw11[playerid], true);