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Quote:
Originally Posted by JustMe.77
Is there any solution for the OnPlayerDeath Bug? It's not working in my Filterscripts, even though I'm only using Weapon Config in my main gamemode.
I've found this solution (didn't try yet) but I really don't like using this methode..
http://forum.sa-mp.com/showpost.php?...&postcount=413
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@Slice: I suppose you could hook CallRemoteFunction. Add a check for "OnPlayerDeath", set a var, check for the var in wepcfg's OnPlayerDeath hook (IN THE INCLUDE). Then when CallRemoteFunction is used it will set the var and you will know whether or not to call OnPlayerDeath in other scripts.
EDIT: Just saying, I had a hard time putting this in words... xD... if it doesn't make sense just ask.
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Don't use SetPlayerHealth in OnPlayerDamage...
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Sorry to ask here..
Is there any linux version of SKY?
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Hello guys. On a farm and in some places players have low fps. Linux server. Help pls!
Can be because of include mapfix?
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Is it just me, or does the OnPlayerDamage callback report knife damage as 0.0% when knifing someone in then neck and killing them? If I'm not mistaken, OnPlayerGiveDamage reports a different and much higher value when knifing someone.
How do I hide damage textdraw?