23.08.2009, 17:11
Ok, I Just Got This Game Mode Script From My Friend And I Need Some Help,
I Want To Add Like 3 More People (Skins) To Each Class, Can Someone Please Make Me
The New Code? Or Explain How I Would Do That? I Would Be Very Thankful!!
I Want To Add Like 3 More People (Skins) To Each Class, Can Someone Please Make Me
The New Code? Or Explain How I Would Do That? I Would Be Very Thankful!!
Код:
#include <a_samp>
#pragma tabsize 0
#define WHITE_COLOR 0xFFFFFFAA // white
#define BLUE_COLOR 0x0000BBAA // blue
#define COLOR_RED 0xAA3333AA //red
forward GameModeExitFunc();
forward Restart();
forward OVER();
#define TEAM_1 0
#define TEAM_2 1
#define TEAM_3 2
new Team[MAX_PLAYERS];
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Protect The President By Dustin");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Protect The President By Dustin");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Play Classes And Vehicles Below:
SetGameModeText("Protect The President v1.0");
//-------5 minutes-----------
SetTimer("ROUND OVER!", 300000, 0);
AddPlayerClass(122,-2168.0637,288.5149,35.3203,66.4466,31,500,27,500,0,0); // Terorist
AddPlayerClass(164,-2429.3110,323.7393,35.1719,296.9317,31,500,27,500,0,0); // Bodyguard
AddPlayerClass(165,-2429.3110,323.7393,35.1719,296.9317,31,500,27,500,0,0); // President
// Below Are Terorit's Spawn Location Vehicles
AddStaticVehicle(474,-2170.9539,293.5864,34.8803,0.2331,26,89); // T CAR
AddStaticVehicle(474,-2176.2070,293.0461,34.8814,0.8276,45,102); // T CAR
AddStaticVehicle(474,-2180.5542,293.2364,34.8794,3.0973,35,35); // T CAR
AddStaticVehicle(474,-2184.1550,293.4302,34.8800,359.9232,65,1); // T CAR
AddStaticVehicle(474,-2188.5264,293.9099,34.8799,359.9416,65,1); // T CAR
AddStaticVehicle(474,-2192.9963,293.6054,34.8800,359.7897,65,1); // T CAR
// Below Are Prez And Police Spawn Location Vehicles
AddStaticVehicle(597,-2401.7358,346.1073,34.7363,226.6862,0,1); // SFPD CAR
AddStaticVehicle(597,-2388.4863,349.0449,34.7523,335.1724,0,1); // SFPD CAR
Textdraw0 = TextDrawCreate(248.000000,431.000000,"PTP v1.0 By Dustin");
TextDrawAlignment(Textdraw0,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawFont(Textdraw0,0);
TextDrawLetterSize(Textdraw0,1.000000,1.500000);
TextDrawColor(Textdraw0,0xffffffff);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetShadow(Textdraw0,2);
Textdraw2 = TextDrawCreate(1.000000,1.000000,"..");
TextDrawUseBox(Textdraw2,1);
TextDrawBoxColor(Textdraw2,0x000000ff);
TextDrawTextSize(Textdraw2,690.000000,435.000000);
TextDrawAlignment(Textdraw2,0);
TextDrawBackgroundColor(Textdraw2,0x000000ff);
TextDrawFont(Textdraw2,3);
TextDrawLetterSize(Textdraw2,1.000000,12.600009);
TextDrawColor(Textdraw2,0x000000ff);
TextDrawSetOutline(Textdraw2,1);
TextDrawSetProportional(Textdraw2,1);
TextDrawSetShadow(Textdraw2,1);
Textdraw1 = TextDrawCreate(1.000000,426.000000,"..");
TextDrawUseBox(Textdraw1,1);
TextDrawBoxColor(Textdraw1,0x000000ff);
TextDrawTextSize(Textdraw1,674.000000,0.000000);
TextDrawAlignment(Textdraw1,0);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawFont(Textdraw1,3);
TextDrawLetterSize(Textdraw1,1.000000,2.200000);
TextDrawColor(Textdraw1,0x000000ff);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetShadow(Textdraw1,1);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1644.4078,-1133.8214,58.2172);
SetPlayerCameraPos(playerid, 1647.6301,-1134.5725,58.2489);
SetPlayerCameraLookAt(playerid, 1644.4078,-1133.8214,58.2172);
SetPlayerFacingAngle(playerid,258.5584);
if(classid == 0)
{
GameTextForPlayer(playerid, "~r~ Terrorist", 9000, 3);
Team[playerid] = TEAM_1;
}
else if(classid == 1)
{
GameTextForPlayer(playerid, "~b~ Bodyguard", 9000, 3);
Team[playerid] = TEAM_2;
}
else if(classid == 2)
{
GameTextForPlayer(playerid, "~b~ President", 9000, 3);
Team{playerid} = TEAM_3;
}
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
//---------------------WELCOME MESSAGE-----------------------------
SendClientMessage(playerid,BLUE_COLOR, "____________________ WELCOME TO PROTECT THE PRESIDENT V1.0 BY DUSTIN! ____________________");
SendClientMessage(playerid,WHITE_COLOR, "|Duty: President = Stay Alive Untill Round Ends | Terorist: Kill The President | Bodyguard: Protect The President|");
SendClientMessage(playerid,WHITE_COLOR, "Team Killing And Spawn Killing Is NOT Allowed! Hacking And Cheating Is Also Not Allowed! ");
SendClientMessage(playerid,WHITE_COLOR, "Doing So Will Result In Being Kicked From The Server Or If Done Muliple Times, You Will Be Banned!");
GameTextForPlayer(playerid, " ~r~ Welcome To Protect The President v1.0", 2500 , 0);
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(Team[playerid] == TEAM_1)
{
SetPlayerColor(playerid, WHITE_COLOR);
}
else if(Team[playerid] == TEAM_2)
{
SetPlayerColor(playerid, BLUE_COLOR);
}
SendClientMessage(playerid,BLUE_COLOR," The President Has Spawned! 5 Minutes Left Before The Round Is Over!");
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
SetPlayerScore(killerid,(GetPlayerScore(killerid))+1);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OVER()
{
GameTextForAll("~r~ Round Over! ~b~ The President Was Killed By The Terorists!", 2500 , 0);
SetTimer("Restart", 10000 , 0);
}
public GameModeExitFunc()
{
GameModeExit();
}
public Restart()
{
GameTextForAll("~g~ The President Is ~b~ Safe!", 2500, 0);
SendRconCommand("gmx");
}

