Dynamic CPs problem
#1

I found a system that can create a CP in an entry, exit and robbery point of a store. But since I'm having problems with the robbery point, I decided to delete it. Anyways, the CPs works good, but they don't actually teleport you to any position. Here are some things that I have for the system:
Код:
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
	new tickCountResult = GetTickCount(), reducedValue;
	if(!IsPlayerInAnyVehicle(playerid))
	{
		for(new i; i < MAX_CHECKPOINT; i++)
		{
			if(checkpointid == CPIndex[i][0])
			{
                reducedValue = tickCountResult - pInfo[playerid][CPTime];
                if (reducedValue > 10000)
                {
                    pInfo[playerid][CPTime] = GetTickCount();

					SetPlayerPos(playerid, CPData[i][ExitLoc][0], CPData[i][ExitLoc][1], CPData[i][ExitLoc][2]);
					SetPlayerInterior(playerid, CPData[i][Interior]);
					SetPlayerVirtualWorld(playerid, CPData[i][World]);

					Loading(playerid);
					pInfo[playerid][LastEntered] = i;
				}
			}
			if(checkpointid == CPIndex[i][1])
			{
                reducedValue = tickCountResult - pInfo[playerid][CPTime];
                if (reducedValue > 10000)
                {
                    new sID = pInfo[playerid][LastEntered];
                    pInfo[playerid][CPTime] = GetTickCount();

					SetPlayerPos(playerid, CPData[sID][EnterLoc][0], CPData[sID][EnterLoc][1], CPData[sID][EnterLoc][2]);
					SetPlayerInterior(playerid, 0);
					SetPlayerVirtualWorld(playerid, 0);

					Loading(playerid);
				}
			}
		}
	}
	return 1;
}
This is the OnPlayerEnterDynamicCP public.
I don't know if the problem is here. If not I'll post anything else.

Any help would be appreciated. Thanks in advance
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