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Thanks for the tips. I am already planning to switch to normal versioning, but this is still the "setting up" phase for the project. All these commits will probably be released (in a normal way) to R18, which will also be 2.0.0. The binaries are there just for fast testing.
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YSF 2.0 finally publicly released, please report any issues.
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hmm, I renew my proposal.
Quote:
Originally Posted by AbyssMorgan
Hello, is it possible to add ?
PHP код:
CallRemoteFunctionFS(const name[], const function[], const format[], {Float,_}:...);
//name - filterscript/gamemode name
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GetVehicleAngularVelocity does not seem to work correctly , If you didn't know that already..
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I really like that you're adding more low-level functions and callbacks because they allow us to be more creative. You should rename OnOutcomeScmEvent to OnOutcomingScmEvent, right now it just sounds a bit wrong. I'm not judging though as we're both brom the eastern side of Europe and my english isn't perfect as well.
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Is there any way to use the scale parameters from SetPlayerAttachedObject on normal objects?
Would be great if you could do some "research"
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In kurta999's version I experienced a problem when using the plugin in conjunction with the FCNPC plugin. Sometimes PLAYER_STATE_WASTED was not being set when an npc killed you by shooting at you. In this version this problem is fixed. Thank you for this update!
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in plugin possible to add SetPlayerCommandClient(playerid, cmd[]); ?
add customer orders samp
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There is SetPlayerMarkerForPlayer function in samp, but there is not reset/clear function, so here is a suggestion, add ResetPlayersMarkersForPlayer(playerid) and maybe GetPlayerMarkerForPlayer(playerid) - if Set function is not used, return global player marker color.
Oh and add tar.gz release for linux users.