05.05.2016, 20:12
Hi, so there's this script that if player targets the actor, he starts doing the hands up animation, but how do I make it stop just when the player stops targetting him?
pawn Code:
if(playerTargetActor != INVALID_ACTOR_ID)
{
new playerWeapon = GetPlayerWeapon(playerid);
new keys, updown, leftright;
GetPlayerKeys(playerid, keys, updown, leftright);
if(!ActorHandsup[playerTargetActor] && playerWeapon >= 22 && playerWeapon <= 42 && keys & KEY_AIM)
{
ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
ActorHandsup[playerTargetActor] = true;
}
}
return 1;
}