Not loading MySQL info
#1

Hello. So, I am editing the South Central RP gamemode and I tried adding the siren sound that comes in 0.3.7. -Link. I managed to implement it into the /createcar command.
pawn Код:
CMD:createcar(playerid, params[])
{
    static
        model[32],
        color1,
        color2,
        id = -1,
        type = 0,
        addsiren = 0;

    if (PlayerData[playerid][pAdmin] < 5)
        return SendErrorMessage(playerid, "You don't have permission to use this command.");

    if (sscanf(params, "s[32]I(-1)I(-1)I(0)I(0)", model, color1, color2, type, addsiren))
    {
        SendSyntaxMessage(playerid, "/createcar [model id/name] [color 1] [color 2] <faction> <siren>");
        SendClientMessage(playerid, COLOR_YELLOW, "[TYPES]:{FFFFFF} 1: Police | 2: News | 3: Medical | 4: Government | 5: Company");
        return 1;
    }
    if ((model[0] = GetVehicleModelByName(model)) == 0)
        return SendErrorMessage(playerid, "Invalid model ID.");

    static
        Float:x,
        Float:y,
        Float:z,
        Float:angle;

    GetPlayerPos(playerid, x, y, z);
    GetPlayerFacingAngle(playerid, angle);

    id = Car_Create(0, model[0], x, y, z, angle, color1, color2, type, addsiren);

    if (id == -1)
        return SendErrorMessage(playerid, "The server has reached the limit for dynamic vehicles.");

    SetPlayerPosEx(playerid, x, y, z + 2, 1000);
    SendServerMessage(playerid, "You have successfully created vehicle ID: %d.", CarData[id][carVehicle]);
    return 1;
}
. It is creating the car and I am able to play the siren by pressing H. Its all good. But here comes the part I cant handle. I created a new column into the database to be saving the siren, If 0 or 1. Screenshot:http://i.imgur.com/gyPVnbQ.jpg

I followed the exact way the carFaction had been created, for some reason its not loading the carSiren.

Every info about the carSiren I have added.

pawn Код:
enum carData {
    carID,
    carExists,
    carModel,
    carOwner,
    Float:carPos[4],
    carColor1,
    carColor2,
    carPaintjob,
    carLocked,
    carMods[14],
    carImpounded,
    carImpoundPrice,
    carFaction,
    carSiren,
    carWeapons[5],
    carAmmo[5],
    carVehicle
};
pawn Код:
forward Car_Load();
public Car_Load()
{
    static
        rows,
        fields,
        str[128];

    cache_get_data(rows, fields, g_iHandle);

    for (new i = 0; i < rows; i ++) if (i < MAX_DYNAMIC_CARS)
    {
        CarData[i][carExists] = true;
        CarData[i][carID] = cache_get_field_int(i, "carID");
        CarData[i][carModel] = cache_get_field_int(i, "carModel");
        CarData[i][carOwner] = cache_get_field_int(i, "carOwner");
        CarData[i][carPos][0] = cache_get_field_float(i, "carPosX");
        CarData[i][carPos][1] = cache_get_field_float(i, "carPosY");
        CarData[i][carPos][2] = cache_get_field_float(i, "carPosZ");
        CarData[i][carPos][3] = cache_get_field_float(i, "carPosR");
        CarData[i][carColor1] = cache_get_field_int(i, "carColor1");
        CarData[i][carColor2] = cache_get_field_int(i, "carColor2");
        CarData[i][carPaintjob] = cache_get_field_int(i, "carPaintjob");
        CarData[i][carLocked] = cache_get_field_int(i, "carLocked");
        CarData[i][carImpounded] = cache_get_field_int(i, "carImpounded");
        CarData[i][carImpoundPrice] = cache_get_field_int(i, "carImpoundPrice");
            CarData[i][carFaction] = cache_get_field_int(i, "carFaction");
            CarData[i][carSiren] = cache_get_field_int(i, "carSiren");

        for (new j = 0; j < 14; j ++)
        {
            if (j < 5)
            {
                format(str, sizeof(str), "carWeapon%d", j + 1);
                CarData[i][carWeapons][j] = cache_get_field_int(i, str);

                format(str, sizeof(str), "carAmmo%d", j + 1);
                CarData[i][carAmmo][j] = cache_get_field_int(i, str);
            }
            format(str, sizeof(str), "carMod%d", j + 1);
            CarData[i][carMods][j] = cache_get_field_int(i, str);
        }
        Car_Spawn(i);
    }
    for (new i = 0; i < MAX_DYNAMIC_CARS; i ++) if (CarData[i][carExists]) {
        format(str, sizeof(str), "SELECT * FROM `carstorage` WHERE `ID` = '%d'", CarData[i][carID]);

        mysql_tquery(g_iHandle, str, "OnLoadCarStorage", "d", i);
    }
    return 1;
}
pawn Код:
Car_Create(ownerid, modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, type = 0, addsiren = 0)
{
    for (new i = 0; i != MAX_DYNAMIC_CARS; i ++)
    {
        if (!CarData[i][carExists])
        {
            if (color1 == -1)
                color1 = random(127);

            if (color2 == -1)
                color2 = random(127);

            CarData[i][carExists] = true;
            CarData[i][carModel] = modelid;
            CarData[i][carOwner] = ownerid;

            CarData[i][carPos][0] = x;
            CarData[i][carPos][1] = y;
            CarData[i][carPos][2] = z;
            CarData[i][carPos][3] = angle;

            CarData[i][carColor1] = color1;
            CarData[i][carColor2] = color2;
            CarData[i][carPaintjob] = -1;
            CarData[i][carLocked] = false;
            CarData[i][carImpounded] = -1;
            CarData[i][carImpoundPrice] = 0;
            CarData[i][carFaction] = type;
            CarData[i][carSiren] = addsiren;

            for (new j = 0; j < 14; j ++)
            {
                if (j < 5)
                {
                    CarData[i][carWeapons][j] = 0;
                    CarData[i][carAmmo][j] = 0;
                }
                CarData[i][carMods][j] = 0;
            }
            CarData[i][carVehicle] = CreateVehicle(modelid, x, y, z, angle, color1, color2, -1, -1);

            if (CarData[i][carVehicle] != INVALID_VEHICLE_ID) {
                ResetVehicle(CarData[i][carVehicle]);
            }
            mysql_tquery(g_iHandle, "INSERT INTO `cars` (`carModel`) VALUES(0)", "OnCarCreated", "d", i);
            return i;
        }
    }
    return -1;
}
pawn Код:
Car_Save(carid)
{
    static
        query[900];

    if (CarData[carid][carVehicle] != INVALID_VEHICLE_ID)
    {
        for (new i = 0; i < 14; i ++) {
            CarData[carid][carMods][i] = GetVehicleComponentInSlot(CarData[carid][carVehicle], i);
        }
    }
    format(query, sizeof(query), "UPDATE `cars` SET `carModel` = '%d', `carOwner` = '%d', `carPosX` = '%.4f', `carPosY` = '%.4f', `carPosZ` = '%.4f', `carPosR` = '%.4f', `carColor1` = '%d', `carColor2` = '%d', `carPaintjob` = '%d', `carLocked` = '%d'",
        CarData[carid][carModel],
        CarData[carid][carOwner],
        CarData[carid][carPos][0],
        CarData[carid][carPos][1],
        CarData[carid][carPos][2],
        CarData[carid][carPos][3],
        CarData[carid][carColor1],
        CarData[carid][carColor2],
        CarData[carid][carPaintjob],
        CarData[carid][carLocked]
    );
    format(query, sizeof(query), "%s, `carMod1` = '%d', `carMod2` = '%d', `carMod3` = '%d', `carMod4` = '%d', `carMod5` = '%d', `carMod6` = '%d', `carMod7` = '%d', `carMod8` = '%d', `carMod9` = '%d', `carMod10` = '%d', `carMod11` = '%d', `carMod12` = '%d', `carMod13` = '%d', `carMod14` = '%d'",
        query,
        CarData[carid][carMods][0],
        CarData[carid][carMods][1],
        CarData[carid][carMods][2],
        CarData[carid][carMods][3],
        CarData[carid][carMods][4],
        CarData[carid][carMods][5],
        CarData[carid][carMods][6],
        CarData[carid][carMods][7],
        CarData[carid][carMods][8],
        CarData[carid][carMods][9],
        CarData[carid][carMods][10],
        CarData[carid][carMods][11],
        CarData[carid][carMods][12],
        CarData[carid][carMods][13]
    );
    format(query, sizeof(query), "%s, `carImpounded` = '%d', `carImpoundPrice` = '%d', `carFaction` = '%d', `carSiren` = '%d', `carWeapon1` = '%d', `carWeapon2` = '%d', `carWeapon3` = '%d', `carWeapon4` = '%d', `carWeapon5` = '%d', `carAmmo1` = '%d', `carAmmo2` = '%d', `carAmmo3` = '%d', `carAmmo4` = '%d', `carAmmo5` = '%d' WHERE `carID` = '%d'",
        query,
        CarData[carid][carImpounded],
        CarData[carid][carImpoundPrice],
        CarData[carid][carFaction],
        CarData[carid][carSiren],
        CarData[carid][carWeapons][0],
        CarData[carid][carWeapons][1],
        CarData[carid][carWeapons][2],
        CarData[carid][carWeapons][3],
        CarData[carid][carWeapons][4],
        CarData[carid][carAmmo][0],
        CarData[carid][carAmmo][1],
        CarData[carid][carAmmo][2],
        CarData[carid][carAmmo][3],
        CarData[carid][carAmmo][4],
        CarData[carid][carID]
    );
    return mysql_tquery(g_iHandle, query);
}
As you can see, everywhere that I had to add the carSiren info, its added. What did I do wrong, so its not working?
Reply
#2

Hi!

Can you show us your callback OnLoadCarStorage, please? Maybe there is the mistake.
Reply
#3

Hey, Mencent. Here it is.

pawn Код:
forward OnLoadCarStorage(carid);
public OnLoadCarStorage(carid)
{
    static
        rows,
        fields,
        str[32];

    cache_get_data(rows, fields, g_iHandle);

    for (new i = 0; i != rows; i ++) {
        CarStorage[carid][i][cItemExists] = true;
        CarStorage[carid][i][cItemID] = cache_get_field_int(i, "itemID");
        CarStorage[carid][i][cItemModel] = cache_get_field_int(i, "itemModel");
        CarStorage[carid][i][cItemQuantity] = cache_get_field_int(i, "itemQuantity");

        cache_get_field_content(i, "itemName", str, g_iHandle, sizeof(str));
        strpack(CarStorage[carid][i][cItemName], str, 32 char);
    }
    return 1;
}
I highly doubt the problem is there.
Reply
#4

I didn`t get your exact problem.

What`s not working? Saving to the database or loading from the database?
Reply
#5

Saving to the database is working fine, but the loading is not working.
Reply
#6

Use the print function when a car is loaded from the database to see if it's pulling it from the database.

Also check your mysql_log in the server directory.
Reply
#7

Can you give an example, or what exactly do I have to do?

I will check the mysql_log now.
Reply
#8

Check under gamemodeinit ensure you have this:

pawn Код:
mysql_log(LOG_ALL);
under your load vehicles script, add this:

pawn Код:
new string [128];
format(string, sizeof(string), "Car Siren == %d", CarData[i][carSiren]);
printf(string);
Also, show your Car_Spawn(i) script
Reply
#9

There is no error in mysql_log.
Reply
#10

Show your Car_Spawn script
Reply


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