/veh destroyall doesn't work
#1

Hey guys, I tried to script a CMD to delete every vehicle created by admin
Full CMD: (including single vehicle destroy, vehicle create and destroy all)
Anyone ?

PHP код:
CMD:veh(playeridparams[])
{
    new 
idFloat:pos[4], col[2];
       if(!
IsPlayerLoggedIn(playerid) || PlayerInfo[playerid][pAsshole] == 1) return SendClientMessage(playeridCOLOR_GREY"You are not allowed to use this command.");
    if(
PlayerInfo[playerid][pAdmin] < 4) return SendClientMessage(playeridCOLOR_GREY"You are not authorized to use this command.");
    if(!
strcmp(params"destroy"))
    {
        if(
GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playeridCOLOR_GREY"You must be inside a vehicle to destroy it.");
        for(new 
i=0i<MAX_CUSTOM_VEHICLESi++)
        {
            if(
GetPlayerVehicleID(playerid) == cVeh[i])
            {
                
//format(string, sizeof(string), "AdmWarn: %s has destroyed a vehicle model %d.", RPN(playerid), GetVehicleModel(i));
                //SendAdminMessage(COLOR_DARKRED, 1, string);
                
DestroyVehicle(cVeh[i]);
                
MAX_CUSTOM_VEHICLES;
                return 
1;
            }
        }
        
SendClientMessage(playeridCOLOR_GREY"You can't destroy this vehicle.");
        return 
1;
    }
    if(!
strcmp(params"destroyall"))
    {
        for(new 
i=0i<MAX_CUSTOM_VEHICLESi++)
        {
            
DestroyVehicle(cVeh[i]);
            
cVeh[i] = 0;
            return 
1;
        }
        return 
1;
    }
    if(
sscanf(params"iii"idcol[0], col[1])) return SendClientMessage(playeridCOLOR_WHITE"USAGE: /veh [vehicleid/destroy] [color1] [color2]");
    if(
id 400 || id 611) return SendClientMessage(playeridCOLOR_GREY"Vehicles are between 400 and 611.");
    
GetPlayerPos(playeridpos[0], pos[1], pos[2]);
    
GetPlayerFacingAngle(playeridpos[3]);
    for(new 
i=0i<MAX_CUSTOM_VEHICLESi++)
    {
        if(!
cVeh[i])
        {
            
cVeh[i] = CreateVehicle(idpos[0], pos[1], pos[2], pos[3], col[0], col[1], 1200);
            
MAX_CUSTOM_VEHICLES;
        }
    }
    new 
string[128];
    
format(stringsizeof(string), "AdmWarn: %s has spawned a vehicle model %d."RPN(playerid), id);
    
SendAdminMessage(COLOR_DARKRED1string);
    return 
1;

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#2

You're turning even when the loop runs once, so it's only destroying one car then closing the function.

Remove the return 1;

PHP код:
CMD:veh(playeridparams[]) 

    new 
idFloat:pos[4], col[2]; 
       if(!
IsPlayerLoggedIn(playerid) || PlayerInfo[playerid][pAsshole] == 1) return SendClientMessage(playeridCOLOR_GREY"You are not allowed to use this command."); 
    if(
PlayerInfo[playerid][pAdmin] < 4) return SendClientMessage(playeridCOLOR_GREY"You are not authorized to use this command."); 
    if(!
strcmp(params"destroy")) 
    { 
        if(
GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playeridCOLOR_GREY"You must be inside a vehicle to destroy it."); 
        for(new 
i=0i<MAX_CUSTOM_VEHICLESi++) 
        { 
            if(
GetPlayerVehicleID(playerid) == cVeh[i]) 
            { 
                
//format(string, sizeof(string), "AdmWarn: %s has destroyed a vehicle model %d.", RPN(playerid), GetVehicleModel(i)); 
                //SendAdminMessage(COLOR_DARKRED, 1, string); 
                
DestroyVehicle(cVeh[i]); 
                
MAX_CUSTOM_VEHICLES
                return 
1
            } 
        } 
        
SendClientMessage(playeridCOLOR_GREY"You can't destroy this vehicle."); 
        return 
1
    } 
    if(!
strcmp(params"destroyall")) 
    { 
        for(new 
i=0i<MAX_CUSTOM_VEHICLESi++) 
        { 
            
DestroyVehicle(cVeh[i]); 
            
cVeh[i] = 0
        } 
        return 
1
    } 
    if(
sscanf(params"iii"idcol[0], col[1])) return SendClientMessage(playeridCOLOR_WHITE"USAGE: /veh [vehicleid/destroy] [color1] [color2]"); 
    if(
id 400 || id 611) return SendClientMessage(playeridCOLOR_GREY"Vehicles are between 400 and 611."); 
    
GetPlayerPos(playeridpos[0], pos[1], pos[2]); 
    
GetPlayerFacingAngle(playeridpos[3]); 
    for(new 
i=0i<MAX_CUSTOM_VEHICLESi++) 
    { 
        if(!
cVeh[i]) 
        { 
            
cVeh[i] = CreateVehicle(idpos[0], pos[1], pos[2], pos[3], col[0], col[1], 1200); 
            
MAX_CUSTOM_VEHICLES
        } 
    } 
    new 
string[128]; 
    
format(stringsizeof(string), "AdmWarn: %s has spawned a vehicle model %d."RPN(playerid), id); 
    
SendAdminMessage(COLOR_DARKRED1string); 
    return 
1

I recommend doing debugging next time since that would've figured it out, for instance, if you did printf("Looping (i: %i)", i); in the loop you would've found it only looped once.
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#3

Quote:
Originally Posted by Golden96
Посмотреть сообщение
You're turning even when the loop runs once, so it's only destroying one car then closing the function.

Remove the return 1;

PHP код:
CMD:veh(playeridparams[]) 

    new 
idFloat:pos[4], col[2]; 
       if(!
IsPlayerLoggedIn(playerid) || PlayerInfo[playerid][pAsshole] == 1) return SendClientMessage(playeridCOLOR_GREY"You are not allowed to use this command."); 
    if(
PlayerInfo[playerid][pAdmin] < 4) return SendClientMessage(playeridCOLOR_GREY"You are not authorized to use this command."); 
    if(!
strcmp(params"destroy")) 
    { 
        if(
GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playeridCOLOR_GREY"You must be inside a vehicle to destroy it."); 
        for(new 
i=0i<MAX_CUSTOM_VEHICLESi++) 
        { 
            if(
GetPlayerVehicleID(playerid) == cVeh[i]) 
            { 
                
//format(string, sizeof(string), "AdmWarn: %s has destroyed a vehicle model %d.", RPN(playerid), GetVehicleModel(i)); 
                //SendAdminMessage(COLOR_DARKRED, 1, string); 
                
DestroyVehicle(cVeh[i]); 
                
MAX_CUSTOM_VEHICLES
                return 
1
            } 
        } 
        
SendClientMessage(playeridCOLOR_GREY"You can't destroy this vehicle."); 
        return 
1
    } 
    if(!
strcmp(params"destroyall")) 
    { 
        for(new 
i=0i<MAX_CUSTOM_VEHICLESi++) 
        { 
            
DestroyVehicle(cVeh[i]); 
            
cVeh[i] = 0
        } 
        return 
1
    } 
    if(
sscanf(params"iii"idcol[0], col[1])) return SendClientMessage(playeridCOLOR_WHITE"USAGE: /veh [vehicleid/destroy] [color1] [color2]"); 
    if(
id 400 || id 611) return SendClientMessage(playeridCOLOR_GREY"Vehicles are between 400 and 611."); 
    
GetPlayerPos(playeridpos[0], pos[1], pos[2]); 
    
GetPlayerFacingAngle(playeridpos[3]); 
    for(new 
i=0i<MAX_CUSTOM_VEHICLESi++) 
    { 
        if(!
cVeh[i]) 
        { 
            
cVeh[i] = CreateVehicle(idpos[0], pos[1], pos[2], pos[3], col[0], col[1], 1200); 
            
MAX_CUSTOM_VEHICLES
        } 
    } 
    new 
string[128]; 
    
format(stringsizeof(string), "AdmWarn: %s has spawned a vehicle model %d."RPN(playerid), id); 
    
SendAdminMessage(COLOR_DARKRED1string); 
    return 
1

I recommend doing debugging next time since that would've figured it out, for instance, if you did printf("Looping (i: %i)", i); in the loop you would've found it only looped once.
Works great, Yes I was pretty dumb xD
Thanks ! (+rep for sure)
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