[FilterScript] Simple Radio System [TEXTDRAWS]
#1

Hey there,

I just started scripting and I decided to exercise while making some filterscript with tutorials and stuff like that.

So, this is one of my filterscripts.

Type /radio to appear the radio channel list.



4Shared: Pastebin: http://pastebin.com/WrEhatb6
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#2

Nice but you could use
new Text:Textdraw[20]; instead of
new Text:textdraw0;
new Text:textdraw1;
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#3

Quote:
Originally Posted by UltraScripter
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Nice but you could use

new Text:Textdraw[20]; instead of

new Text:textdraw0;

new Text:textdraw1;
Thanks for letting me know!
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#4

I swear Pottus kept telling everyone about the difference between PlayerText and GlobalTextDraw.

Anyways the design looks pretty nice.
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#5

It\'s not very handy for server who have more than 9 radio stations, anyway I don\'t really like that ideas with textdraw but yea design is nice, well done

Quote:
Originally Posted by UltraScripter
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Nice but you could use
new Text:Textdraw[20]; instead of
new Text:textdraw0;
new Text:textdraw1;
Why to use 20 cells while he 17 textdraws in total? Also I think he used iPleomax\'s textdraw editor and this is why it has that kind of variables
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#6

Quote:
Originally Posted by Patrick
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I swear Pottus kept telling everyone about the difference between PlayerText and GlobalTextDraw.


Anyways the design looks pretty nice.
Per-player textdraws aren\'t needed in this case, everything is constant. If it had pages, then per-player textdraws should have been used, or anything else that might be different for various players.


I don\'t like the design, it\'s too big. And I would suggest adding pages.


Cheers.
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#7

Secretboss I gave him 20 cells just as example
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#8

Quote:
Originally Posted by Gogorakis
So, this is one of my filterscripts.
Just for the others to see, well done.
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#9

Quote:
Originally Posted by Private200
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Just for the others to see, well done.
Thanks brother.
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#10

Good, but I think the design of textdraws were bad!
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#11

GooD Job!
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