[FilterScript] How To Create DynamicPolygon with Dynamic Array With In the Game
#1

When i was Scripting a Game Mod ..
i search for How To Create Dynamic Array Dynamic Polygon Area.
And Found No Help Full code about it .
so i decided when i will complete my code.
i will share it with all of those looking for it.

Here is Simple Small filter script just Creating file of Coordinates.
then reading the file and creating Dynamic Polygon.

Download it and Modify it for your self.
Reply
#2

This is nothing unique and definitely not the best way to do it. In fact this feature is already supported by the streamer plugin.
Reply
#3

[QUOTE=Pottus;3607113]This is nothing unique and definitely not the best way to do it. In fact this feature is already supported by the streamer

What's the best way ?
I don't know much about streamer as its
Not my subject. But one thing I know
It doesn't need array all the time.
And I don't think it needs static or const only.

This way you can create tool for
Areas and a single admin will do
Rest the work with in the game.
Reply
#4

I am lost in your poems.
Reply
#5

Quote:
Originally Posted by sprtik
View Post
I am lost in your poems.
Hahaha dude that was
A nice one, I hope this guy
Learn how to use streamer
Plugin and read the
Documentation of what
He's using on his code
Before start doing something.

Well, atleast you did something nice to improve your knowledgement, but there are in fact better ways to do it.


Quote:
Originally Posted by Pottus
View Post
This is nothing unique and definitely not the best way to do it. In fact this feature is already supported by the streamer plugin.
Also by y_areas I think
Reply
#6

y_area ? i never see this Thing and to be honest i used Y_INI for registration and many objects.
when i was searching for Polygon area which i can create delete rename
Modify within the game i didn't found This y_area. I don't understand What is The right way as they mentioned and not Explained. but its works for me and any thing work then i says Let it work .
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)