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I have 2 suggestions:
1st - upside down camera
2nd - 3D Holograms where text, textdraw and dialogs can be used as well (pictures probably too)
Posts: 6,242
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Joined: Jun 2008
Quote:
Originally Posted by BGTrucker
Forgive me if Im wrong but isnt that the use of AttachTrailerToVehicle.And whats the use of attaching a vehicle to another vehicle to position different from its trailer hitch.
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There's one thing you overlook... The car truck in SA, can't hold a car on it reliably... With this function, it would start being possible.
Quote:
Originally Posted by Alex Magaсa
Useless idea!
It will be abused and yeah hackers will try to evade with this (NOPE! | No need it!)
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Don't you hate having to close your client to join new servers? This is what this would fix.
Now what was that about hackers "evading" with this? It'll do nothing of the sort.
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19.11.2015, 10:37
(
Последний раз редактировалось davve95; 19.11.2015 в 15:55.
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1. Possible to make working attached weapons on vehicles.
Like attaching a M4 to a Infernus.
2. And also make it possible to create working weapons attached to the ground, such as a minigun base.
3. Attach a player to a object/vehicle. Usefull if you should drive by/shot from a vehicle, such as a helicopter.
And also in a flatbed/pickup vehicle.
And as I have said before, please sync all weapons.
Edit: And also choose wich type of vehicle you want to spawn.
I mean there's like trucks with example creates on it's flatbed and without, like the truck Flatbed (id 455).
It's a good example of what I mean.
So you could choose wich of them you want to use
This can be good if the player perfers the other version and also if you have attached something on the flatbed for
example.
Posts: 103
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Joined: Jul 2011
Add horse object and make it ridable.
YEEHAW
Posts: 539
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An in-game gameplay recorder would be great/awesome!
Posts: 579
Threads: 5
Joined: Oct 2015
I would like to see an OnObjectCollision(objectid, type, id) callback.
Which detects Object collisions with other players, vehicles, objects.
example
I made an object and moved it to a player, when the object collide with a player this callback gets called, however this type will be something like: OBJECT_COLLISION_TYPE_PLAYER, OBJECT_COLLISION_TYPE_VEHICLE, OBJECT_COLLISION_TYPE_OBJECT.
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A function to manually remove vehicle parts would be nice. Like the new window feature, but for all possible vehicle components. Bonus points if you add damaged states.
Posts: 721
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Quote:
Originally Posted by HeLiOn_PrImE
More like: Why try to build your own wrench to fix up your sink, when you can buy or borrow one?
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wizzard2h's made more sense lol
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Resize and repositioning textdraw automatically when player screen resolution changed.
Just like console text, player dialog ui, they will be looking smaller on 1366x768 and will be looking bigger on 800x600.
I hate when i make some textdraw on 1366x768, when i switch my resolution to another resolution, my textdraw will be looking so messy.
I thought this is a serious problem because we need to Get player screen Aspect Ratio and create different textdraw to fix it, that's very inefficient way because we need extra work to make perfect textdraw position and size.