02.11.2015, 02:23
Hello so i need help with this code i tried to make it that a player can buy or own the door but it says Owner: Goverment or Owner: LAPD i want it to have the players name and i also trying to make it lockable like /lockdoor and its asined to a faction i think i don't want that i just need it to be a player owned door
Код:
command(ddcreate, playerid, params[]) { new Usage[255], string[255]; if(Player[playerid][AdminLevel] >= 3) { if(sscanf(params, "z", Usage)) { SendClientMessage(playerid, WHITE, "USAGE: /ddcreate [usage]"); SendClientMessage(playerid, GREY, "Usages: Exterior, Interior, Complete."); } else { new dID = SpawnedDoors+1; if(strcmp(Usage, "exterior", true) == 0) { GetPlayerPos(playerid, Doors[dID][dExteriorX], Doors[dID][dExteriorY], Doors[dID][dExteriorZ]); GetPlayerFacingAngle(playerid, Doors[dID][dExteriorA]); Doors[dID][dExteriorVW] = GetPlayerVirtualWorld(playerid); Doors[dID][dExteriorInt] = GetPlayerInterior(playerid); format(string, sizeof(string), "You have successfully set the exterior of Doors %d.", dID); SendClientMessage(playerid, WHITE, string); format(string, sizeof(string), "X: %f, Y: %f, Z: %f, A: %f, VW: %d, Int: %d", Doors[dID][dExteriorX], Doors[dID][dExteriorY], Doors[dID][dExteriorZ], Doors[dID][dExteriorA], Doors[dID][dExteriorVW], Doors[dID][dExteriorInt]); SendClientMessage(playerid, GREY, string); return 1; } if(strcmp(Usage, "interior", true) == 0) { GetPlayerPos(playerid, Doors[dID][dInteriorX], Doors[dID][dInteriorY], Doors[dID][dInteriorZ]); GetPlayerFacingAngle(playerid, Doors[dID][dInteriorA]); Doors[dID][dInteriorVW] = GetPlayerVirtualWorld(playerid); Doors[dID][dInteriorInt] = GetPlayerInterior(playerid); format(string, sizeof(string), "You have successfully set the interior of Doors %d.", dID); SendClientMessage(playerid, WHITE, string); format(string, sizeof(string), "X: %f, Y: %f, Z: %f, A: %f, VW: %d, Int: %d", Doors[dID][dInteriorX], Doors[dID][dInteriorY], Doors[dID][dInteriorZ], Doors[dID][dInteriorA], Doors[dID][dInteriorVW], Doors[dID][dInteriorInt]); SendClientMessage(playerid, GREY, string); return 1; } if(strcmp(Usage, "complete", true) == 0) { if(Doors[dID][dExteriorX] > 0 && Doors[dID][dInteriorX] > 0) { if(dID >= MAX_DOORS) { SendClientMessage(playerid, GREY, " Error: Too many Doors are currently spawend."); } else { format(string, sizeof(string), "Doors/%d.ini", dID); if(!fexist(string)) { dini_Create(string); Doors[dID][dType] = dini_IntSet(string, "dType", 0); Doors[dID][dOwner] = dini_Set(string, "dOwner", "Nobody"); Doors[dID][dFaction] = dini_IntSet(string, "dFaction", 0); Doors[dID][dLock] = dini_IntSet(string, "dLock", 0); Doors[dID][dPickupModel] = dini_IntSet(string, "dPickupModel", 1318); dini_FloatSet(string, "dExteriorX", Doors[dID][dExteriorX]); dini_FloatSet(string, "dExteriorY", Doors[dID][dExteriorY]); dini_FloatSet(string, "dExteriorZ", Doors[dID][dExteriorZ]); dini_FloatSet(string, "dExteriorA", Doors[dID][dExteriorA]); dini_IntSet(string, "dExteriorVW", Doors[dID][dExteriorVW]); dini_IntSet(string, "dExteriorInt", Doors[dID][dExteriorInt]); dini_FloatSet(string, "dInteriorX", Doors[dID][dInteriorX]); dini_FloatSet(string, "dInteriorY", Doors[dID][dInteriorY]); dini_FloatSet(string, "dInteriorZ", Doors[dID][dInteriorZ]); dini_FloatSet(string, "dInteriorA", Doors[dID][dInteriorA]); dini_IntSet(string, "dInteriorVW", Doors[dID][dInteriorVW]); dini_IntSet(string, "dInteriorInt", Doors[dID][dInteriorInt]); SpawnedDoors++; format(string, sizeof(string), "You have successfully created Doors %d.", dID); SendClientMessage(playerid, WHITE, string); SetPlayerPos(playerid, Doors[dID][dExteriorX], Doors[dID][dExteriorY], Doors[dID][dExteriorZ]); SetPlayerVirtualWorld(playerid, Doors[dID][dExteriorVW]); SetPlayerInterior(playerid, Doors[dID][dExteriorInt]); SetPlayerFacingAngle(playerid, Doors[dID][dExteriorA]); SetCameraBehindPlayer(playerid); SaveDoor(dID); return 1; } else { SendClientMessage(playerid, GREY, " Error: File already exists, script error."); } } } else { SendClientMessage(playerid, GREY, " You need to set the Doors's (ex/in)terior before completing!"); return 1; } } } } return 1; } command(ddname, playerid, params[]) { new Usage[255], id; if(Player[playerid][AdminLevel] >= 3) { if(sscanf(params, "dz", id, Usage)) { SendClientMessage(playerid, WHITE, "USAGE: /ddname [id] [name]"); } else { Doors[id][dName] = Usage; SaveDoor(id); } } return 1; } command(ddedit, playerid, params[]) { new id, Usage[255], Value, string[255]; if(Player[playerid][AdminLevel] >= 3) { if(sscanf(params, "dzD", id, Usage, Value)) { SendClientMessage(playerid, WHITE, "USAGE: /ddedit [id] [usage] [* value]"); SendClientMessage(playerid, GREY, "Usages: Exterior, Interior, * Type, * Faction"); } else { if(strcmp(Usage, "exterior", true) == 0) { GetPlayerPos(playerid, Doors[id][dExteriorX], Doors[id][dExteriorY], Doors[id][dExteriorZ]); GetPlayerFacingAngle(playerid, Doors[id][dExteriorA]); Doors[id][dExteriorVW] = GetPlayerVirtualWorld(playerid); Doors[id][dExteriorInt] = GetPlayerInterior(playerid); format(string, sizeof(string), "You have successfully re-set the exterior of Door %d.", id); SendClientMessage(playerid, WHITE, string); format(string, sizeof(string), "X: %f, Y: %f, Z: %f, A: %f, VW: %d, Int: %d", Doors[id][dExteriorX], Doors[id][dExteriorY], Doors[id][dExteriorZ], Doors[id][dExteriorA], Doors[id][dExteriorVW], Doors[id][dExteriorInt]); SendClientMessage(playerid, GREY, string); SaveDoor(id); return 1; } if(strcmp(Usage, "interior", true) == 0) { GetPlayerPos(playerid, Doors[id][dInteriorX], Doors[id][dInteriorY], Doors[id][dInteriorZ]); GetPlayerFacingAngle(playerid, Doors[id][dInteriorA]); Doors[id][dInteriorVW] = GetPlayerVirtualWorld(playerid); Doors[id][dInteriorInt] = GetPlayerInterior(playerid); format(string, sizeof(string), "You have successfully re-set the interior of Door %d.", id); SendClientMessage(playerid, WHITE, string); format(string, sizeof(string), "X: %f, Y: %f, Z: %f, A: %f, VW: %d, Int: %d", Doors[id][dInteriorX], Doors[id][dInteriorY], Doors[id][dInteriorZ], Doors[id][dInteriorA], Doors[id][dInteriorVW], Doors[id][dInteriorInt]); SendClientMessage(playerid, GREY, string); SaveDoor(id); return 1; } if(strcmp(Usage, "type", true) == 0) { Doors[id][dType] = Value; format(string, sizeof(string), "You have successfully re-set the type of Door %d to %d.", id, Value); SendClientMessage(playerid, WHITE, string); SaveDoor(id); return 1; } if(strcmp(Usage, "faction", true) == 0) { if(Doors[id][dType] == 1) { Doors[id][dFaction] = Value; format(string, sizeof(string), "You have successfully re-set the faction of Door %d to %d.", id, Value); SendClientMessage(playerid, WHITE, string); SaveDoor(id); } else { SendClientMessage(playerid, GREY, "This door does not belong to a faction. /ddedit [id] type 1"); } return 1; } if(strcmp(Usage, "model", true) == 0) { Doors[id][dPickupModel] = Value; format(string, sizeof(string), "You have successfully re-set the model of Door %d to %d.", id, Value); SendClientMessage(playerid, WHITE, string); SaveDoor(id); return 1; } } } return 1; }