Loose identifination
#1

Код:
D:\GTA San Andreas\Game\Server\Driftcounter.pwn(81) : warning 217: loose indentation
D:\GTA San Andreas\Game\Server\Driftcounter.pwn(154) : warning 217: loose indentation
D:\GTA San Andreas\Game\Server\Driftcounter.pwn(157) : warning 217: loose indentation
D:\GTA San Andreas\Game\Server\Driftcounter.pwn(160) : warning 217: loose indentation
D:\GTA San Andreas\Game\Server\Driftcounter.pwn(171) : warning 217: loose indentation
D:\GTA San Andreas\Game\Server\Driftcounter.pwn(182) : warning 217: loose indentation
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


6 Warnings.
Script

Код:
#include <a_samp>

#define DRIFT_MINKAT 10.0
#define DRIFT_MAXKAT 90.0
#define DRIFT_SPEED 30.0


#define COLOR_Label 0xFFFFFFFF
#define COLOR_LabelOut 0x00000040
#define COLOR_ValueOut 0xFFFFFF40
#define COLOR_Value 0x000000FF

#define Label_X 500
#define Value_X 500
#define TD_Y 100
/////////////////////////////////////

new DriftTimer[MAX_PLAYERS];
new TimerA,TimerB,TimerC;

new DriftPointsNow[MAX_PLAYERS];
new PlayerDriftCancellation[MAX_PLAYERS];
new Float:ppos[MAX_PLAYERS][3];
enum Float:Pos{ Float:sX,Float:sY,Float:sZ };
new Float:SavedPos[MAX_PLAYERS][Pos];

new bool:DriftMode[MAX_PLAYERS]=false;
new DriftBonus[MAX_PLAYERS]=1;
new Float:HealthInit[MAX_PLAYERS]=1000.0;
new bool:AutoFixBool[MAX_PLAYERS]=true;

new Text:TDLabels[3];
new Text:TDValueDrift[MAX_PLAYERS];
new Text:TDValueBonus[MAX_PLAYERS];
new Text:TDValueCash[MAX_PLAYERS];

forward Drift();
forward AngleUpdate();
forward DriftExit(playerid);
forward CheckPlayerState();
forward AutoFix();

public OnFilterScriptInit(){
        TimerA=SetTimer("AngleUpdate", 200, true);
        TimerB=SetTimer("AutoFix", 500, true);
        TimerC=SetTimer("CheckPlayerState", 100, true);
        LoadTextDraws();
        return 1;
}

public OnFilterScriptExit(){
        KillTimer(TimerA);
        KillTimer(TimerB);
        KillTimer(TimerC);
        return 1;
}

Float:GetPlayerTheoreticAngle(i)
{
        new Float:sin;
        new Float:dis;
        new Float:angle2;
        new Float:x,Float:y,Float:z;
        new Float:tmp3;
        new Float:tmp4;
        new Float:MindAngle;

        if(IsPlayerConnected(i)){

                GetPlayerPos(i,x,y,z);

                dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));

                if(IsPlayerInAnyVehicle(i)){GetVehicleZAngle(GetPlayerVehicleID(i), angle2);}else{GetPlayerFacingAngle(i, angle2);}

                if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
                if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}

                if(ppos[i][1]>y && ppos[i][0]>x){
                        sin = asin(tmp3/dis);
                    MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
                }

                if(ppos[i][1]<y && ppos[i][0]>x){
                    sin = asin(tmp3/dis);
                    MindAngle = floatsub(floatadd(sin, 180), 180.0);
                }

                if(ppos[i][1]<y && ppos[i][0]<x){
                    sin = acos(tmp4/dis);
                    MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
                }

                if(ppos[i][1]>y && ppos[i][0]<x){
                    sin = asin(tmp3/dis);
                    MindAngle = floatadd(sin, 180);
                }
        }

        if(MindAngle == 0.0){return angle2;}else{return MindAngle;}
}

public DriftExit(playerid){
        PlayerDriftCancellation[playerid] = 0;

                 ////////////////// by Drifter ///////////////////
        new Float:h;
        GetVehicleHealth(GetPlayerVehicleID(playerid),h);
        if(DriftPointsNow[playerid]>70 && DriftPointsNow[playerid]<10000 && h==HealthInit[playerid]) GivePlayerMoney(playerid,DriftPointsNow[playerid]*DriftBonus[playerid]);
        TextDrawHideForPlayer(playerid,TDLabels[0]);
        TextDrawHideForPlayer(playerid,TDLabels[1]);
        TextDrawHideForPlayer(playerid,TDLabels[2]);
        TextDrawHideForPlayer(playerid,TDValueDrift[playerid]);
        TextDrawHideForPlayer(playerid,TDValueBonus[playerid]);
        TextDrawHideForPlayer(playerid,TDValueCash[playerid]);
        DriftBonus[playerid]=1;
        AutoFixBool[playerid]=true;
        SetVehicleHealth(GetPlayerVehicleID(playerid),HealthInit[playerid]);
        ///////////////////////////////////////////////////////////////////

        DriftPointsNow[playerid] = 0;
}

Float:ReturnPlayerAngle(playerid){
        new Float:Ang;
        if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
        return Ang;
}

public Drift(){
        new Float:Angle1, Float:Angle2, Float:BySpeed;
        new Float:Z;
        new Float:X;
        new Float:Y;
        new Float:SpeedX;
        for(new g=0;g<200;g++){
                GetPlayerPos(g, X, Y, Z);
                SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
                Angle1 = ReturnPlayerAngle(g);
                Angle2 = GetPlayerTheoreticAngle(g);
                BySpeed = floatmul(SpeedX, 12);
                if(IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){
                        if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);
                        PlayerDriftCancellation[g] = 0;
                        DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
                        PlayerDriftCancellation[g] = SetTimerEx("DriftExit", 3000, 0, "d", g);
                }

                if(DriftPointsNow[g] > 70 && DriftPointsNow[g]<10000){
                ////////////////////////////////////////////
                    if(DriftPointsNow[g]<500){
                        DriftBonus[g]=1;
                                        }
                                        if(DriftPointsNow[g]>=500 && DriftPointsNow[g]<1000){
                        DriftBonus[g]=2;
                                        }
                    if(DriftPointsNow[g]>=1000 && DriftPointsNow[g]<1700){
                        DriftBonus[g]=3;
                                        }
                                        if(DriftPointsNow[g]>=1700 && DriftPointsNow[g]<2500){
                        DriftBonus[g]=4;
                                        }
                                        if(DriftPointsNow[g]>=2500){
                        DriftBonus[g]=5;
                                        }

                                        TextDrawShowForPlayer(g,TDLabels[0]);
                                        TextDrawShowForPlayer(g,TDLabels[1]);
                                        TextDrawShowForPlayer(g,TDLabels[2]);

                        TextDrawShowForPlayer(g,TDValueDrift[g]);
                        TextDrawShowForPlayer(g,TDValueBonus[g]);
                        TextDrawShowForPlayer(g,TDValueCash[g]);

                        new DPs[128],DBn[128],Cash[128],csh;

                        valstr(DPs,DriftPointsNow[g],false);
                        format(DBn,sizeof(DBn),"X%i",DriftBonus[g]);
                        csh=DriftPointsNow[g]*DriftBonus[g];
                        format(Cash,sizeof(Cash),"$%i",csh);

                    TextDrawSetString(TDValueDrift[g],DPs);
                    TextDrawSetString(TDValueBonus[g],DBn);
                    TextDrawSetString(TDValueCash[g],Cash);
                    //////////////////////////////////////////////////////////////
                }
                SavedPos[ g ][ sX ] = X;
                SavedPos[ g ][ sY ] = Y;
                SavedPos[ g ][ sZ ] = Z;
        }
}

public AngleUpdate(){
        for(new g=0;g<=MAX_PLAYERS;g++){
                new Float:x, Float:y, Float:z;
                if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
                ppos[g][0] = x;
                ppos[g][1] = y;
                ppos[g][2] = z;
        }
}

floatval(Float:val){
        new str[256];
        format(str, 256, "%.0f", val);
        return todec(str);
}

todec(str[]){
        return strval(str);
}

LoadTextDraws(){
        TDLabels[0]=TextDrawCreate(Label_X,TD_Y,"Drift Points");
        TextDrawColor(TDLabels[0],COLOR_Label);
        TextDrawSetShadow(TDLabels[0],0);
        TextDrawSetOutline(TDLabels[0],1);
        TextDrawLetterSize(TDLabels[0],0.5,2);
        TextDrawBackgroundColor(TDLabels[0],COLOR_LabelOut);
        TextDrawFont(TDLabels[0],1);

        TDLabels[1]=TextDrawCreate(Label_X,TD_Y+50,"Drift Bonus");
        TextDrawColor(TDLabels[1],COLOR_Label);
        TextDrawSetShadow(TDLabels[1],0);
        TextDrawSetOutline(TDLabels[1],1);
        TextDrawLetterSize(TDLabels[1],0.5,2);
        TextDrawBackgroundColor(TDLabels[1],COLOR_LabelOut);
        TextDrawFont(TDLabels[1],1);

        TDLabels[2]=TextDrawCreate(Label_X,TD_Y+100,"Drift Cash");
        TextDrawColor(TDLabels[2],COLOR_Label);
        TextDrawSetShadow(TDLabels[2],0);
        TextDrawSetOutline(TDLabels[2],1);
        TextDrawLetterSize(TDLabels[2],0.5,2);
        TextDrawBackgroundColor(TDLabels[2],COLOR_LabelOut);
        TextDrawFont(TDLabels[2],1);

        new i;
        for(i=0;i<=MAX_PLAYERS;i++){
                TDValueDrift[i]=TextDrawCreate(Value_X,TD_Y+20,"0");
                TextDrawColor(TDValueDrift[i],COLOR_Value);
                TextDrawSetShadow(TDValueDrift[i],0);
                TextDrawSetOutline(TDValueDrift[i],1);
                TextDrawLetterSize(TDValueDrift[i],0.5,2);
                TextDrawBackgroundColor(TDValueDrift[i],COLOR_ValueOut);
                TextDrawFont(TDValueDrift[i],3);

                TDValueBonus[i]=TextDrawCreate(Value_X,TD_Y+70,"X1");
                TextDrawColor(TDValueBonus[i],COLOR_Value);
                TextDrawSetShadow(TDValueBonus[i],0);
                TextDrawSetOutline(TDValueBonus[i],1);
                TextDrawLetterSize(TDValueBonus[i],0.5,2);
                TextDrawBackgroundColor(TDValueBonus[i],COLOR_ValueOut);
                TextDrawFont(TDValueBonus[i],3);

                TDValueCash[i]=TextDrawCreate(Value_X,TD_Y+120,"$0");
                TextDrawColor(TDValueCash[i],COLOR_Value);
                TextDrawSetShadow(TDValueCash[i],0);
                TextDrawSetOutline(TDValueCash[i],1);
                TextDrawLetterSize(TDValueCash[i],0.5,2);
                TextDrawBackgroundColor(TDValueCash[i],COLOR_ValueOut);
                TextDrawFont(TDValueCash[i],3);
        }

        return 1;
}

public CheckPlayerState(){
        new i,cs;

        for(i=0;i<=MAX_PLAYERS;i++){
            cs=GetPlayerState(i);
            if(DriftMode[i] && cs==PLAYER_STATE_DRIVER && DriftPointsNow[i]>70){
                new Float:h;
                GetVehicleHealth(GetPlayerVehicleID(i),h);
                if(h<HealthInit[i]){
                        KillTimer(DriftTimer[i]);
                        DriftExit(i);
                        GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~r~Boom",800,5);
                        DriftMode[i]=false;
                        }
                }
            if(cs==PLAYER_STATE_DRIVER && DriftMode[i]==false){
                if(GetVType(GetPlayerVehicleID(i))){
                        DriftMode[i]=true;
                        GetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
                        AutoFixBool[i]=false;
                        DriftTimer[i]=SetTimerEx("Drift", 200, true, "i", i);
                        }
                }
                else if(cs!=PLAYER_STATE_DRIVER && DriftMode[i]==true){
                    KillTimer(DriftTimer[i]);
                    DriftMode[i]=false;
                    AutoFixBool[i]=true;
                }
                else{}
        }
        return 1;
}

public AutoFix(){
        new i;
        for(i=0;i<=MAX_PLAYERS;i++){
                if(AutoFixBool[i] && IsPlayerInAnyVehicle(i)){
                        SetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
                }
        }
}

GetVType(vid){

        new Convertibles[4]={480, 533, 439, 555};
        new Industrial[26]={499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554};
        new LowRider[8]={536, 575, 534, 567, 535, 566, 576, 412};
        new OffRoad[13]={568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 595};
        new Service[19]={416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 596, 597, 598, 599, 432, 601, 420};
        new Saloon[35]={445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421};
        new Sports[20]={602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477};
        new Wagons[5]={418, 404, 479, 458, 561};

        new modelid=GetVehicleModel(vid);
        new i;
        for(i=0;i<3;i++){
                    if(Convertibles[i]==modelid) return 1;
        }
        for(i=0;i<25;i++){
                    if(Industrial[i]==modelid) return 1;
        }
        for(i=0;i<7;i++){
                    if(LowRider[i]==modelid) return 1;
        }
        for(i=0;i<12;i++){
                    if(OffRoad[i]==modelid) return 1;
        }
        for(i=0;i<19;i++){
                    if(Service[i]==modelid) return 1;
        }
        for(i=0;i<35;i++){
                    if(Saloon[i]==modelid) return 1;
        }
        for(i=0;i<20;i++){
                    if(Sports[i]==modelid) return 1;
        }
        for(i=0;i<5;i++){
                    if(Wagons[i]==modelid) return 1;
        }
        return 0;
}
Reply
#2

lines 81, 154, 157, 160, 171, 182, aren't indented correctly. It's simply a warning.

The script compiled, and the AMX was created.

https://sampforum.blast.hk/showthread.php?tid=256961
Reply
#3

just add
Код:
#pragma tabsize 0
if you do not want to indent the code, but it is recommended to indent it because it will make it more clear for you.
Reply
#4

Quote:
Originally Posted by lucamsx
Посмотреть сообщение
just add
Код:
#pragma tabsize 0
if you do not want to indent the code, but it is recommended to indent it because it will make it more clear for you.
No. Never do this. This is plain wrong
Reply
#5

Quote:

No. Never do this. This is plain wrong

i know it's wrong, but there's such an option so.. and i said he should rather fix it than using pragma tabsize
Reply
#6

this happen for spaces difference like when you do:

Код:
public OnPlayerConnect(playerid) {
          SendClientMessage(playerid,-1,"HI");
          // look to that code space
       print("HI");
       return 1;
}
it will be fixed when you put the as same spaces like:
Код:
public OnPlayerConnect(playerid) {
          SendClientMessage(playerid,-1,"HI");
          // look to that code space
          print("HI");
          return 1;
}
also i've fixed your code
PHP код:
#include <a_samp>

#define DRIFT_MINKAT 10.0
#define DRIFT_MAXKAT 90.0
#define DRIFT_SPEED 30.0


#define COLOR_Label 0xFFFFFFFF
#define COLOR_LabelOut 0x00000040
#define COLOR_ValueOut 0xFFFFFF40
#define COLOR_Value 0x000000FF

#define Label_X 500
#define Value_X 500
#define TD_Y 100
/////////////////////////////////////

new DriftTimer[MAX_PLAYERS];
new 
TimerA,TimerB,TimerC;

new 
DriftPointsNow[MAX_PLAYERS];
new 
PlayerDriftCancellation[MAX_PLAYERS];
new 
Float:ppos[MAX_PLAYERS][3];
enum Float:PosFloat:sX,Float:sY,Float:sZ };
new 
Float:SavedPos[MAX_PLAYERS][Pos];

new 
bool:DriftMode[MAX_PLAYERS]=false;
new 
DriftBonus[MAX_PLAYERS]=1;
new 
Float:HealthInit[MAX_PLAYERS]=1000.0;
new 
bool:AutoFixBool[MAX_PLAYERS]=true;

new 
Text:TDLabels[3];
new 
Text:TDValueDrift[MAX_PLAYERS];
new 
Text:TDValueBonus[MAX_PLAYERS];
new 
Text:TDValueCash[MAX_PLAYERS];

forward Drift();
forward AngleUpdate();
forward DriftExit(playerid);
forward CheckPlayerState();
forward AutoFix();

public 
OnFilterScriptInit(){
        
TimerA=SetTimer("AngleUpdate"200true);
        
TimerB=SetTimer("AutoFix"500true);
        
TimerC=SetTimer("CheckPlayerState"100true);
        
LoadTextDraws();
        return 
1;
}

public 
OnFilterScriptExit(){
        
KillTimer(TimerA);
        
KillTimer(TimerB);
        
KillTimer(TimerC);
        return 
1;
}

Float:GetPlayerTheoreticAngle(i)
{
        new 
Float:sin;
        new 
Float:dis;
        new 
Float:angle2;
        new 
Float:x,Float:y,Float:z;
        new 
Float:tmp3;
        new 
Float:tmp4;
        new 
Float:MindAngle;

        if(
IsPlayerConnected(i)){

                
GetPlayerPos(i,x,y,z);

                
dis floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));

                if(
IsPlayerInAnyVehicle(i)){GetVehicleZAngle(GetPlayerVehicleID(i), angle2);}else{GetPlayerFacingAngle(iangle2);}

                if(
x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
                if(
y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}

                if(
ppos[i][1]>&& ppos[i][0]>x){
                
sin asin(tmp3/dis);
                
MindAngle floatsub(floatsub(floatadd(sin90), floatmul(sin2)), -90.0);
                }

                if(
ppos[i][1]<&& ppos[i][0]>x){
                    
sin asin(tmp3/dis);
                    
MindAngle floatsub(floatadd(sin180), 180.0);
                }

                if(
ppos[i][1]<&& ppos[i][0]<x){
                    
sin acos(tmp4/dis);
                    
MindAngle floatsub(floatadd(sin360), floatmul(sin2));
                }

                if(
ppos[i][1]>&& ppos[i][0]<x){
                    
sin asin(tmp3/dis);
                    
MindAngle floatadd(sin180);
                }
        }

        if(
MindAngle == 0.0){return angle2;}else{return MindAngle;}
}

public 
DriftExit(playerid){
        
PlayerDriftCancellation[playerid] = 0;

                 
////////////////// by Drifter ///////////////////
        
new Float:h;
        
GetVehicleHealth(GetPlayerVehicleID(playerid),h);
        if(
DriftPointsNow[playerid]>70 && DriftPointsNow[playerid]<10000 && h==HealthInit[playerid]) GivePlayerMoney(playerid,DriftPointsNow[playerid]*DriftBonus[playerid]);
        
TextDrawHideForPlayer(playerid,TDLabels[0]);
        
TextDrawHideForPlayer(playerid,TDLabels[1]);
        
TextDrawHideForPlayer(playerid,TDLabels[2]);
        
TextDrawHideForPlayer(playerid,TDValueDrift[playerid]);
        
TextDrawHideForPlayer(playerid,TDValueBonus[playerid]);
        
TextDrawHideForPlayer(playerid,TDValueCash[playerid]);
        
DriftBonus[playerid]=1;
        
AutoFixBool[playerid]=true;
        
SetVehicleHealth(GetPlayerVehicleID(playerid),HealthInit[playerid]);
        
///////////////////////////////////////////////////////////////////

        
DriftPointsNow[playerid] = 0;
}

Float:ReturnPlayerAngle(playerid){
        new 
Float:Ang;
        if(
IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playeridAng);
        return 
Ang;
}

public 
Drift(){
        new 
Float:Angle1Float:Angle2Float:BySpeed;
        new 
Float:Z;
        new 
Float:X;
        new 
Float:Y;
        new 
Float:SpeedX;
        for(new 
g=0;g<200;g++){
                
GetPlayerPos(gXYZ);
                
SpeedX floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos][ sZ ])),2)));
                
Angle1 ReturnPlayerAngle(g);
                
Angle2 GetPlayerTheoreticAngle(g);
                
BySpeed floatmul(SpeedX12);
                if(
IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1Angle2)) < DRIFT_MAXKAT && BySpeed DRIFT_SPEED){
                        if(
PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);
                        
PlayerDriftCancellation[g] = 0;
                        
DriftPointsNow[g] += floatvalfloatabs(floatsub(Angle1Angle2)) * * (BySpeed*0.1) )/10;
                        
PlayerDriftCancellation[g] = SetTimerEx("DriftExit"30000"d"g);
                }

                if(
DriftPointsNow[g] > 70 && DriftPointsNow[g]<10000){
                
////////////////////////////////////////////
                        
if(DriftPointsNow[g]<500){
                           
DriftBonus[g]=1;
                                        }
                        if(
DriftPointsNow[g]>=500 && DriftPointsNow[g]<1000){
                           
DriftBonus[g]=2;
                                        }
                        if(
DriftPointsNow[g]>=1000 && DriftPointsNow[g]<1700){
                           
DriftBonus[g]=3;
                                        }
                        if(
DriftPointsNow[g]>=1700 && DriftPointsNow[g]<2500){
                           
DriftBonus[g]=4;
                                        }
                        if(
DriftPointsNow[g]>=2500){
                           
DriftBonus[g]=5;
                        }

                        
TextDrawShowForPlayer(g,TDLabels[0]);
                        
TextDrawShowForPlayer(g,TDLabels[1]);
                        
TextDrawShowForPlayer(g,TDLabels[2]);

                        
TextDrawShowForPlayer(g,TDValueDrift[g]);
                        
TextDrawShowForPlayer(g,TDValueBonus[g]);
                        
TextDrawShowForPlayer(g,TDValueCash[g]);

                        new 
DPs[128],DBn[128],Cash[128],csh;

                        
valstr(DPs,DriftPointsNow[g],false);
                        
format(DBn,sizeof(DBn),"X%i",DriftBonus[g]);
                        
csh=DriftPointsNow[g]*DriftBonus[g];
                        
format(Cash,sizeof(Cash),"$%i",csh);

                        
TextDrawSetString(TDValueDrift[g],DPs);
                        
TextDrawSetString(TDValueBonus[g],DBn);
                        
TextDrawSetString(TDValueCash[g],Cash);
                    
//////////////////////////////////////////////////////////////
                
}
                
SavedPos][ sX ] = X;
                
SavedPos][ sY ] = Y;
                
SavedPos][ sZ ] = Z;
        }
}

public 
AngleUpdate(){
        for(new 
g=0;g<=MAX_PLAYERS;g++){
                new 
Float:xFloat:yFloat:z;
                if(
IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), xyz); else GetPlayerPos(gxyz);
                
ppos[g][0] = x;
                
ppos[g][1] = y;
                
ppos[g][2] = z;
        }
}

floatval(Float:val){
        new 
str[256];
        
format(str256"%.0f"val);
        return 
todec(str);
}

todec(str[]){
        return 
strval(str);
}

LoadTextDraws(){
        
TDLabels[0]=TextDrawCreate(Label_X,TD_Y,"Drift Points");
        
TextDrawColor(TDLabels[0],COLOR_Label);
        
TextDrawSetShadow(TDLabels[0],0);
        
TextDrawSetOutline(TDLabels[0],1);
        
TextDrawLetterSize(TDLabels[0],0.5,2);
        
TextDrawBackgroundColor(TDLabels[0],COLOR_LabelOut);
        
TextDrawFont(TDLabels[0],1);

        
TDLabels[1]=TextDrawCreate(Label_X,TD_Y+50,"Drift Bonus");
        
TextDrawColor(TDLabels[1],COLOR_Label);
        
TextDrawSetShadow(TDLabels[1],0);
        
TextDrawSetOutline(TDLabels[1],1);
        
TextDrawLetterSize(TDLabels[1],0.5,2);
        
TextDrawBackgroundColor(TDLabels[1],COLOR_LabelOut);
        
TextDrawFont(TDLabels[1],1);

        
TDLabels[2]=TextDrawCreate(Label_X,TD_Y+100,"Drift Cash");
        
TextDrawColor(TDLabels[2],COLOR_Label);
        
TextDrawSetShadow(TDLabels[2],0);
        
TextDrawSetOutline(TDLabels[2],1);
        
TextDrawLetterSize(TDLabels[2],0.5,2);
        
TextDrawBackgroundColor(TDLabels[2],COLOR_LabelOut);
        
TextDrawFont(TDLabels[2],1);

        new 
i;
        for(
i=0;i<=MAX_PLAYERS;i++){
                
TDValueDrift[i]=TextDrawCreate(Value_X,TD_Y+20,"0");
                
TextDrawColor(TDValueDrift[i],COLOR_Value);
                
TextDrawSetShadow(TDValueDrift[i],0);
                
TextDrawSetOutline(TDValueDrift[i],1);
                
TextDrawLetterSize(TDValueDrift[i],0.5,2);
                
TextDrawBackgroundColor(TDValueDrift[i],COLOR_ValueOut);
                
TextDrawFont(TDValueDrift[i],3);

                
TDValueBonus[i]=TextDrawCreate(Value_X,TD_Y+70,"X1");
                
TextDrawColor(TDValueBonus[i],COLOR_Value);
                
TextDrawSetShadow(TDValueBonus[i],0);
                
TextDrawSetOutline(TDValueBonus[i],1);
                
TextDrawLetterSize(TDValueBonus[i],0.5,2);
                
TextDrawBackgroundColor(TDValueBonus[i],COLOR_ValueOut);
                
TextDrawFont(TDValueBonus[i],3);

                
TDValueCash[i]=TextDrawCreate(Value_X,TD_Y+120,"$0");
                
TextDrawColor(TDValueCash[i],COLOR_Value);
                
TextDrawSetShadow(TDValueCash[i],0);
                
TextDrawSetOutline(TDValueCash[i],1);
                
TextDrawLetterSize(TDValueCash[i],0.5,2);
                
TextDrawBackgroundColor(TDValueCash[i],COLOR_ValueOut);
                
TextDrawFont(TDValueCash[i],3);
        }

        return 
1;
}

public 
CheckPlayerState(){
        new 
i,cs;

        for(
i=0;i<=MAX_PLAYERS;i++){
            
cs=GetPlayerState(i);
            if(
DriftMode[i] && cs==PLAYER_STATE_DRIVER && DriftPointsNow[i]>70){
                new 
Float:h;
                
GetVehicleHealth(GetPlayerVehicleID(i),h);
                if(
h<HealthInit[i]){
                        
KillTimer(DriftTimer[i]);
                        
DriftExit(i);
                        
GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~r~Boom",800,5);
                        
DriftMode[i]=false;
                        }
                }
            if(
cs==PLAYER_STATE_DRIVER && DriftMode[i]==false){
                if(
GetVType(GetPlayerVehicleID(i))){
                        
DriftMode[i]=true;
                        
GetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
                        
AutoFixBool[i]=false;
                        
DriftTimer[i]=SetTimerEx("Drift"200true"i"i);
                        }
                }
                else if(
cs!=PLAYER_STATE_DRIVER && DriftMode[i]==true){
                    
KillTimer(DriftTimer[i]);
                    
DriftMode[i]=false;
                    
AutoFixBool[i]=true;
                }
                else{}
        }
        return 
1;
}

public 
AutoFix(){
        new 
i;
        for(
i=0;i<=MAX_PLAYERS;i++){
                if(
AutoFixBool[i] && IsPlayerInAnyVehicle(i)){
                        
SetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
                }
        }
}

GetVType(vid){

        new 
Convertibles[4]={480533439555};
        new 
Industrial[26]={499422482498609524578455403414582443514413515440543605459531408552478456554};
        new 
LowRider[8]={536575534567535566576412};
        new 
OffRoad[13]={568424573579400500444556557470489505595};
        new 
Service[19]={416433431438437523427490528407544596596597598599432601420};
        new 
Saloon[35]={445504401518527542507562585419526604466492474546517410551516467600426436547405580560550549540491529421};
        new 
Sports[20]={602429496402541415589587565494502503411559603475506451558477};
        new 
Wagons[5]={418404479458561};

        new 
modelid=GetVehicleModel(vid);
        new 
i;
        for(
i=0;i<3;i++){
                    if(
Convertibles[i]==modelid) return 1;
        }
        for(
i=0;i<25;i++){
                    if(
Industrial[i]==modelid) return 1;
        }
        for(
i=0;i<7;i++){
                    if(
LowRider[i]==modelid) return 1;
        }
        for(
i=0;i<12;i++){
                    if(
OffRoad[i]==modelid) return 1;
        }
        for(
i=0;i<19;i++){
                    if(
Service[i]==modelid) return 1;
        }
        for(
i=0;i<35;i++){
                    if(
Saloon[i]==modelid) return 1;
        }
        for(
i=0;i<20;i++){
                    if(
Sports[i]==modelid) return 1;
        }
        for(
i=0;i<5;i++){
                    if(
Wagons[i]==modelid) return 1;
        }
        return 
0;

Reply
#7

Quote:
Originally Posted by lucamsx
Посмотреть сообщение
i know it's wrong, but there's such an option so.. and i said he should rather fix it than using pragma tabsize
You know it's wrong, yet you suggest it to a new scripter, like it's perfectly cool to do so.

Disabling such an error, WILL result in some code, that will bug, and he won't be able to find the error because of the fat of the indentation looking like crap and making the code hard to read/debug.

If I could down-rep you I would...
Reply
#8

PHP код:
public function(){

instruction1;    //warning 217: loose indentation
    
instruction2;
instruction3;    //warning 217: loose indentation

    
return 1;

This warring does not affect the operation of the script.
Reply


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