Suggestions for future SA:MP updates

Quote:
Originally Posted by Gammix
Посмотреть сообщение
GTA Singleplayer AI. access through actors or NPCs.
It was done before in SAMP 0.2 but that wasn't successful, i hope if its possible to re construct it for global or per player atleast.

Secondly, a proper SAMP UI (maybe Gta_Samp.exe), actually it would make professional changes.
I don't know what you mean by a proper SAMP UI; it isn't meant to fit your style, it's meant to get the job done of providing an easy-to-use generically appealing client.
Reply

AttachVehicleToVehicle based on AttachObjectToVehicle
Reply

Quote:
Originally Posted by Brendon_Pawn
Посмотреть сообщение
AttachVehicleToVehicle based on AttachObjectToVehicle
Indeed... The flat-bed would be good, but the car transporter would then have some purpose related to it's styling.

Good idea.
Reply

SetVehicleRotationQuat, you can't do a proper rotation with SetVehicleZAngle.
Reply

need
PHP код:
GetVehicleRotation(vehicleid,Float:rx,Float:ry,Float:rz); 
and more filterscript limit
Reply

Quote:
Originally Posted by AbyssMorgan
Посмотреть сообщение
need
PHP код:
GetVehicleRotation(vehicleid,Float:rx,Float:ry,Float:rz); 
and more filterscript limit
https://sampwiki.blast.hk/wiki/GetVehicleRotationQuat -> Seach before suggesting.
Reply

Код:
TextDrawSetVignette(TextDraw, color, size);
TextDrawSetBoxShadow(TextDraw, color, size);
TextDrawBoxRotate(TextDraw, xr,yr,zr);
MoveTextDraw(TextDraw, x,y,z);
BackgroundSelectiveFocus(focussize);
Muscle system like in GTA.
Increase a limit of TextDraws(if posibble)
NPC for player
Reply

Quote:
Originally Posted by xMaKi
Посмотреть сообщение
Код:
TextDrawSetVignette(TextDraw, color, size);
TextDrawSetBoxShadow(TextDraw, color, size);
TextDrawBoxRotate(TextDraw, xr,yr,zr);
MoveTextDraw(TextDraw, x,y,z);
BackgroundSelectiveFocus(focussize);
Muscle system like in GTA.
Increase a limit of TextDraws(if posibble)
NPC for player
I don't know what you mean by muscle system in GTA but if you mean for all pedestrians(assuming you are not just referring to the CJ skin) it isn't possible the way pedestrians are modeled and placed into the game.
Reply

Yes, I mean for all, but i don't know if it posibble. Maybe to made a new object like body for all pedestrians and put that object to pedestrians when he muscle size grow up.

If you understand what I mean? English isn't my first language and I don't use ****** translate.
Reply

TextDrawSetPos maybe, OnPlayerHoverOnTextDraw will be cool too
Reply

Quote:
Originally Posted by xMaKi
Посмотреть сообщение
Yes, I mean for all, but i don't know if it posibble. Maybe to made a new object like body for all pedestrians and put that object to pedestrians when he muscle size grow up.

If you understand what I mean? English isn't my first language and I don't use ****** translate.
That would take a lot of effort and is just generally something that isn't worth the work on a 9 year old game.
Reply

It would be nice just posted a textdraw for a player
Reply

Quote:
Originally Posted by Abagail
Посмотреть сообщение
That would take a lot of effort and is just generally something that isn't worth the work on a 9 year old game.
Yes, I agree completely with you. But it would be nice to improve the game old 9 years and go one step forward SAMP is old, but there is something special and that's why need to work on it even thought it still requires a lot of effort and work.
Reply

Quote:
Originally Posted by sabretur
Посмотреть сообщение
pawn Код:
native InterpolateWeather(weatherid);
native InterpolatePlayerWeather(playerid, weatherid);
Add ability to change weather slowly over time (like changes using TogglePlayerClock())
That's already possible mostly.
Reply

PHP код:
#define SCREEN_PROPERTY_WIDTH;
#define SCREEN_PROPERTY_HEIGHT;
native GetPlayerScreenProperty(playerid,propertyOption); 
How about a function who get the Screen resolution?, that could help on Dialogs and TextDraw size definition, to prevent screen overflow.

pe:

PHP код:
new string[256];
new 
xy;
GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_WIDTH);
GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_HEIGHT);
format(string,sizeof(string),"Your resolution is: %dx%d",x,y);
SendClientMessage(playerid,0xFFFFFF,string); 
Reply

Quote:
Originally Posted by BatTom
Посмотреть сообщение
It would be nice just posted a textdraw for a player
No ?
Reply

By the way, you can get the player's screen resolution using the SAMP+ plugin by KingHaul. Note that this requires the client to also be running the (.asi) client plugin.

https://sampforum.blast.hk/showthread.php?tid=520666
Reply

TogglePlayerHealth(playerid, bool:toggle);
TogglePlayerArmour(playerid, bool:toggle);
TogglePlayerOxygen(playerid, bool:toggle);
Reply

Quote:
Originally Posted by Bruno_Cyra
Посмотреть сообщение
PHP код:
#define SCREEN_PROPERTY_WIDTH;
#define SCREEN_PROPERTY_HEIGHT;
native GetPlayerScreenProperty(playerid,propertyOption); 
How about a function who get the Screen resolution?, that could help on Dialogs and TextDraw size definition, to prevent screen overflow.

pe:

PHP код:
new string[256];
new 
xy;
GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_WIDTH);
GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_HEIGHT);
format(string,sizeof(string),"Your resolution is: %dx%d",x,y);
SendClientMessage(playerid,0xFFFFFF,string); 
It's alredy auto for the dialogs and score list. But I don't know if it's for textdraws though.
Reply

Quote:
Originally Posted by Bruno_Cyra
Посмотреть сообщение
PHP код:
#define SCREEN_PROPERTY_WIDTH;
#define SCREEN_PROPERTY_HEIGHT;
native GetPlayerScreenProperty(playerid,propertyOption); 
How about a function who get the Screen resolution?, that could help on Dialogs and TextDraw size definition, to prevent screen overflow.

pe:

PHP код:
new string[256];
new 
xy;
GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_WIDTH);
GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_HEIGHT);
format(string,sizeof(string),"Your resolution is: %dx%d",x,y);
SendClientMessage(playerid,0xFFFFFF,string); 
You can already get screen resolution using GetPlayerCameraAspectRatio.
Reply


Forum Jump:


Users browsing this thread: 25 Guest(s)