Posts: 73
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AttachVehicleToVehicle based on AttachObjectToVehicle
Posts: 6,242
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Joined: Jun 2008
Quote:
Originally Posted by Brendon_Pawn
AttachVehicleToVehicle based on AttachObjectToVehicle
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Indeed... The flat-bed would be good, but the car transporter would then have some purpose related to it's styling.
Good idea.
Posts: 1,504
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SetVehicleRotationQuat, you can't do a proper rotation with SetVehicleZAngle.
Posts: 1,208
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need
PHP код:
GetVehicleRotation(vehicleid,Float:rx,Float:ry,Float:rz);
and more filterscript limit
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Yes, I mean for all, but i don't know if it posibble. Maybe to made a new object like body for all pedestrians and put that object to pedestrians when he muscle size grow up.
If you understand what I mean? English isn't my first language and I don't use ****** translate.
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TextDrawSetPos maybe, OnPlayerHoverOnTextDraw will be cool too
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It would be nice just posted a textdraw for a player
Posts: 3,324
Threads: 96
Joined: Sep 2013
Quote:
Originally Posted by sabretur
pawn Код:
native InterpolateWeather(weatherid); native InterpolatePlayerWeather(playerid, weatherid);
Add ability to change weather slowly over time (like changes using TogglePlayerClock())
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That's already possible mostly.
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TogglePlayerHealth(playerid, bool:toggle);
TogglePlayerArmour(playerid, bool:toggle);
TogglePlayerOxygen(playerid, bool:toggle);
Posts: 3,324
Threads: 96
Joined: Sep 2013
Quote:
Originally Posted by Bruno_Cyra
PHP код:
#define SCREEN_PROPERTY_WIDTH;
#define SCREEN_PROPERTY_HEIGHT;
native GetPlayerScreenProperty(playerid,propertyOption);
How about a function who get the Screen resolution?, that could help on Dialogs and TextDraw size definition, to prevent screen overflow.
pe:
PHP код:
new string[256];
new x, y;
x = GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_WIDTH);
y = GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_HEIGHT);
format(string,sizeof(string),"Your resolution is: %dx%d",x,y);
SendClientMessage(playerid,0xFFFFFF,string);
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You can already get screen resolution using GetPlayerCameraAspectRatio.