25.08.2015, 00:29
when i go in to my Briefcase to load like the health and armour and if i buy one or click off it disapears
how to make it stay there need help
this is my code thats all it has under briefcase
Please help and in need of a Scripter.
how to make it stay there need help
this is my code thats all it has under briefcase
Код:
//Briefcases Aka Weapon Shopes RP = CreatePickup(1210,2,-148.4453,1110.0249,19.7500, -1); anthraxpickup = CreatePickup(1254, 2, -360.2002, 1597.1082, 76.7178, -1); AP = CreatePickup(1210,2,-797.5327,1556.2026,27.1244, -1); SL = CreatePickup(1254, 2, 213.98, 1822.96, 6.41); EP = CreatePickup(1210,2,1146.6642,1976.5652,10.8203, -1); A2P = CreatePickup(1210,2,385.2281,2474.4160,16.5000, -1); MP = CreatePickup(1210,2,-252.4021,2603.1230,62.8582, -1); //usa pickup
Код:
public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == RP && GetPlayerTeam(playerid) != TEAM_SOVIET) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase."); { if(pickupid == RP) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel"); } if(pickupid == EP && GetPlayerTeam(playerid) != TEAM_EURASIA) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase."); { if(pickupid == EP) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel"); } if(pickupid == AP && GetPlayerTeam(playerid) != TEAM_ARAB) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase."); { if(pickupid == AP) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel"); } if(pickupid == A2P && GetPlayerTeam(playerid) != TEAM_AUS) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase."); { if(pickupid == A2P) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel"); } if(pickupid == MP && GetPlayerTeam(playerid) != TEAM_USA) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase."); { if(pickupid == MP) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel"); } { } if(pickupid == SL) { if(nuke_time >= 1) { new String[80]; format(String, sizeof(String), "Nuke is not ready for launch wait %d seconds.", nuke_time); SendClientMessage(playerid, red, String); return 1; } if(tCP[BIG]== gTeam[playerid]) { ShowPlayerDialog(playerid, 991, DIALOG_STYLE_LIST, "Nuke Station (Area 51):", "Usa Base\nEurasia Base\nArabia Base\nSoviet Base\nAustrallia Base", "Launch", "Cancel"); } else SendClientMessage(playerid, RED, "Your team dosn't own Area 51."); } if(pickupid == anthraxpickup) { if(anthrax_time >= 1) { new String[70]; format(String, sizeof(String), "Anthrax is not ready for launch wait %d seconds.", anthrax_time); SendClientMessage(playerid, red, String); return 1; } if(tCP[EAR] == gTeam[playerid]) { ShowPlayerDialog(playerid, 666, DIALOG_STYLE_MSGBOX, "Anthrax Station (Big Ear):", "Are you sure you want to launch anthrax.\nYou will be charged -400000 $", "Launch", "Cancel"); } else SendClientMessage(playerid, RED, "Your team dosn't own Big Ear."); } return 1; }