02.08.2015, 14:53
Hello.
RemoveBuildingForPlayer as we all know is very unstable when it comes to a reconnecting client, so I am wondering if there is actually a reliable way to prevent RemoveBuildingForPlayer from crashing players if they reconnect without reloading the client.
RemoveBuildingForPlayer as we all know is very unstable when it comes to a reconnecting client, so I am wondering if there is actually a reliable way to prevent RemoveBuildingForPlayer from crashing players if they reconnect without reloading the client.