Код:
public Turfss(i)
{
if(turfs[i] == 1)
{
if(GangInfo[2][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_CHICHAGOFF);
else if(GangInfo[2][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_SMINIONA);
else if(GangInfo[2][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_FORLENZAFF);
else if(GangInfo[2][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_ZALUCHIFF);
if(GangInfo[3][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_CHICHAGOFF);
else if(GangInfo[3][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_SMINIONA);
else if(GangInfo[3][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_FORLENZAFF);
else if(GangInfo[3][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_ZALUCHIFF);
if(GangInfo[4][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_CHICHAGOFF);
else if(GangInfo[4][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_SMINIONA);
else if(GangInfo[4][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_FORLENZAFF);
else if(GangInfo[4][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_ZALUCHIFF);
if(GangInfo[5][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_CHICHAGOFF);
else if(GangInfo[5][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_SMINIONA);
else if(GangInfo[5][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_FORLENZAFF);
else if(GangInfo[5][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_ZALUCHIFF);
if(GangInfo[6][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_CHICHAGOFF);
else if(GangInfo[6][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_SMINIONA);
else if(GangInfo[6][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_FORLENZAFF);
else if(GangInfo[6][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_ZALUCHIFF);
if(GangInfo[7][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_CHICHAGOFF);
else if(GangInfo[7][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_SMINIONA);
else if(GangInfo[7][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_FORLENZAFF);
else if(GangInfo[7][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_ZALUCHIFF);
if(GangInfo[8][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_CHICHAGOFF);
else if(GangInfo[8][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_SMINIONA);
else if(GangInfo[8][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_FORLENZAFF);
else if(GangInfo[8][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_ZALUCHIFF);
if(GangInfo[9][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_CHICHAGOFF);
else if(GangInfo[9][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_SMINIONA);
else if(GangInfo[9][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_FORLENZAFF);
else if(GangInfo[9][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_ZALUCHIFF);
if(GangInfo[10][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_CHICHAGOFF);
else if(GangInfo[10][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_SMINIONA);
else if(GangInfo[10][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_FORLENZAFF);
else if(GangInfo[10][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_ZALUCHIFF);
if(GangInfo[11][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_CHICHAGOFF);
else if(GangInfo[11][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_SMINIONA);
else if(GangInfo[11][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_FORLENZAFF);
else if(GangInfo[11][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_ZALUCHIFF);
if(GangInfo[12][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_CHICHAGOFF);
else if(GangInfo[12][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_SMINIONA);
else if(GangInfo[12][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_FORLENZAFF);
else if(GangInfo[12][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_ZALUCHIFF);
if(GangInfo[13][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_CHICHAGOFF);
else if(GangInfo[13][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_SMINIONA);
else if(GangInfo[13][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_FORLENZAFF);
else if(GangInfo[13][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_ZALUCHIFF);
if(GangInfo[14][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_CHICHAGOFF);
else if(GangInfo[14][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_SMINIONA);
else if(GangInfo[14][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_FORLENZAFF);
else if(GangInfo[14][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_ZALUCHIFF);
if(GangInfo[15][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_CHICHAGOFF);
else if(GangInfo[15][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_SMINIONA);
else if(GangInfo[15][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_FORLENZAFF);
else if(GangInfo[15][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_ZALUCHIFF);
if(GangInfo[16][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_CHICHAGOFF);
else if(GangInfo[16][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_SMINIONA);
else if(GangInfo[16][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_FORLENZAFF);
else if(GangInfo[16][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_ZALUCHIFF);
if(GangInfo[17][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_CHICHAGOFF);
else if(GangInfo[17][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_SMINIONA);
else if(GangInfo[17][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_FORLENZAFF);
else if(GangInfo[17][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_ZALUCHIFF);
if(GangInfo[18][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_CHICHAGOFF);
else if(GangInfo[18][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_SMINIONA);
else if(GangInfo[18][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_FORLENZAFF);
else if(GangInfo[18][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_ZALUCHIFF);
if(GangInfo[19][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_CHICHAGOFF);
else if(GangInfo[19][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_SMINIONA);
else if(GangInfo[19][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_FORLENZAFF);
else if(GangInfo[19][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_ZALUCHIFF);
if(GangInfo[20][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_CHICHAGOFF); ////////// 20 !
else if(GangInfo[20][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_SMINIONA);
else if(GangInfo[20][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_FORLENZAFF);
else if(GangInfo[20][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_ZALUCHIFF);
if(GangInfo[21][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_CHICHAGOFF);
else if(GangInfo[21][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_SMINIONA);
else if(GangInfo[21][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_FORLENZAFF);
else if(GangInfo[21][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_ZALUCHIFF);
if(GangInfo[22][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_CHICHAGOFF);
else if(GangInfo[22][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_SMINIONA);
else if(GangInfo[22][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_FORLENZAFF);
else if(GangInfo[22][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_ZALUCHIFF);
if(GangInfo[23][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_CHICHAGOFF);
else if(GangInfo[23][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_SMINIONA);
else if(GangInfo[23][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_FORLENZAFF);
else if(GangInfo[23][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_ZALUCHIFF);
if(GangInfo[24][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_CHICHAGOFF);
else if(GangInfo[24][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_SMINIONA);
else if(GangInfo[24][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_FORLENZAFF);
else if(GangInfo[24][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_ZALUCHIFF);
if(GangInfo[25][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_CHICHAGOFF);
else if(GangInfo[25][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_SMINIONA);
else if(GangInfo[25][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_FORLENZAFF);
else if(GangInfo[25][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_ZALUCHIFF);
if(GangInfo[26][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_CHICHAGOFF);
else if(GangInfo[26][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_SMINIONA);
else if(GangInfo[26][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_FORLENZAFF);
else if(GangInfo[26][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_ZALUCHIFF);
else if(GangInfo[27][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[26], COLOR_SMINIONA);
if(GangInfo[28][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_CHICHAGOFF);
else if(GangInfo[28][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_SMINIONA);
else if(GangInfo[28][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_FORLENZAFF);
else if(GangInfo[28][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_ZALUCHIFF);
if(GangInfo[29][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_CHICHAGOFF);
else if(GangInfo[29][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_SMINIONA);
else if(GangInfo[29][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_FORLENZAFF);
else if(GangInfo[29][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_ZALUCHIFF);
if(GangInfo[30][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_CHICHAGOFF); /////////////// 30 !
else if(GangInfo[30][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_SMINIONA);
else if(GangInfo[30][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_FORLENZAFF);
else if(GangInfo[30][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_ZALUCHIFF);
if(GangInfo[31][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_CHICHAGOFF);
else if(GangInfo[31][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_SMINIONA);
else if(GangInfo[31][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_FORLENZAFF);
else if(GangInfo[31][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_ZALUCHIFF);
if(GangInfo[32][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_CHICHAGOFF);
else if(GangInfo[32][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_SMINIONA);
else if(GangInfo[32][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_FORLENZAFF);
else if(GangInfo[32][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_ZALUCHIFF);
if(GangInfo[33][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_CHICHAGOFF);
else if(GangInfo[33][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_SMINIONA);
else if(GangInfo[33][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_FORLENZAFF);
else if(GangInfo[33][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_ZALUCHIFF);
if(GangInfo[34][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_CHICHAGOFF);
else if(GangInfo[34][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_SMINIONA);
else if(GangInfo[34][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_FORLENZAFF);
else if(GangInfo[34][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_ZALUCHIFF);
if(GangInfo[35][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_CHICHAGOFF);
else if(GangInfo[35][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_SMINIONA);
else if(GangInfo[35][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_FORLENZAFF);
else if(GangInfo[35][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_ZALUCHIFF);
if(GangInfo[36][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_CHICHAGOFF);
else if(GangInfo[36][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_SMINIONA);
else if(GangInfo[36][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_FORLENZAFF);
else if(GangInfo[36][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_ZALUCHIFF);
if(GangInfo[37][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_CHICHAGOFF);
else if(GangInfo[37][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_SMINIONA);
else if(GangInfo[37][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_FORLENZAFF);
else if(GangInfo[37][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_ZALUCHIFF);
if(GangInfo[38][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_CHICHAGOFF);
else if(GangInfo[38][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_SMINIONA);
else if(GangInfo[38][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_FORLENZAFF);
else if(GangInfo[38][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_ZALUCHIFF);
if(GangInfo[39][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_CHICHAGOFF);
else if(GangInfo[39][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_SMINIONA);
else if(GangInfo[39][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_FORLENZAFF);
else if(GangInfo[39][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_ZALUCHIFF);
if(GangInfo[40][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_CHICHAGOFF); ////////// 40 !
else if(GangInfo[40][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_SMINIONA);
else if(GangInfo[40][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_FORLENZAFF);
else if(GangInfo[40][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_ZALUCHIFF);
if(GangInfo[41][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_CHICHAGOFF);
else if(GangInfo[41][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_SMINIONA);
else if(GangInfo[41][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_FORLENZAFF);
else if(GangInfo[41][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_ZALUCHIFF);
if(GangInfo[42][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_CHICHAGOFF);
else if(GangInfo[42][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_SMINIONA);
else if(GangInfo[42][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_FORLENZAFF);
else if(GangInfo[42][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_ZALUCHIFF);
if(GangInfo[43][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_CHICHAGOFF);
else if(GangInfo[43][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_SMINIONA);
else if(GangInfo[43][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_FORLENZAFF);
else if(GangInfo[43][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_ZALUCHIFF);
if(GangInfo[44][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_CHICHAGOFF);
else if(GangInfo[44][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_SMINIONA);
else if(GangInfo[44][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_FORLENZAFF);
else if(GangInfo[44][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_ZALUCHIFF);
if(GangInfo[45][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_CHICHAGOFF);
else if(GangInfo[45][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_SMINIONA);
else if(GangInfo[45][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_FORLENZAFF);
else if(GangInfo[45][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_ZALUCHIFF);
if(GangInfo[46][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_CHICHAGOFF);
else if(GangInfo[46][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_SMINIONA);
else if(GangInfo[46][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_FORLENZAFF);
else if(GangInfo[46][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_ZALUCHIFF);
if(GangInfo[47][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_CHICHAGOFF);
else if(GangInfo[47][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_SMINIONA);
else if(GangInfo[47][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_FORLENZAFF);
else if(GangInfo[47][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_ZALUCHIFF);
if(GangInfo[48][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_CHICHAGOFF);
else if(GangInfo[48][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_SMINIONA);
else if(GangInfo[48][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_FORLENZAFF);
else if(GangInfo[48][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_ZALUCHIFF);
if(GangInfo[1][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_CHICHAGOFF);
else if(GangInfo[1][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_SMINIONA);
else if(GangInfo[1][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_FORLENZAFF);
else if(GangInfo[1][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_ZALUCHIFF);
}
else
{
if(GangInfo[2][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[1]);
else if(GangInfo[2][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[1]);
else if(GangInfo[2][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[1]);
else if(GangInfo[2][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[1]);
if(GangInfo[3][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[2]);
else if(GangInfo[3][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[2]);
else if(GangInfo[3][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[2]);
else if(GangInfo[3][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[2]);
if(GangInfo[4][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[3]);
else if(GangInfo[4][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[3]);
else if(GangInfo[4][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[3]);
else if(GangInfo[4][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[3]);
if(GangInfo[5][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[4]);
else if(GangInfo[5][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[4]);
else if(GangInfo[5][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[4]);
else if(GangInfo[5][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[4]);
if(GangInfo[6][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[5]);
else if(GangInfo[6][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[5]);
else if(GangInfo[6][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[5]);
else if(GangInfo[6][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[5]);
if(GangInfo[7][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[6]);
else if(GangInfo[7][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[6]);
else if(GangInfo[7][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[6]);
else if(GangInfo[7][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[6]);
if(GangInfo[8][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[7]);
else if(GangInfo[8][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[7]);
else if(GangInfo[8][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[7]);
else if(GangInfo[8][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[7]);
if(GangInfo[9][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[8]);
else if(GangInfo[9][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[8]);
else if(GangInfo[9][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[8]);
else if(GangInfo[9][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[8]);
if(GangInfo[10][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[9]);
else if(GangInfo[10][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[9]);
else if(GangInfo[10][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[9]);
else if(GangInfo[10][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[9]);
if(GangInfo[11][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[10]);
else if(GangInfo[11][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[10]);
else if(GangInfo[11][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[10]);
else if(GangInfo[11][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[10]);
if(GangInfo[12][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[11]);
else if(GangInfo[12][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[11]);
else if(GangInfo[12][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[11]);
else if(GangInfo[12][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[11]);
if(GangInfo[13][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[12]);
else if(GangInfo[13][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[12]);
else if(GangInfo[13][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[12]);
else if(GangInfo[13][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[12]);
if(GangInfo[14][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[13]);
else if(GangInfo[14][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[13]);
else if(GangInfo[14][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[13]);
else if(GangInfo[14][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[13]);
if(GangInfo[15][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[14]);
else if(GangInfo[15][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[14]);
else if(GangInfo[15][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[14]);
else if(GangInfo[15][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[14]);
if(GangInfo[16][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[15]);
else if(GangInfo[16][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[15]);
else if(GangInfo[16][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[15]);
else if(GangInfo[16][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[15]);
if(GangInfo[17][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[16]);
else if(GangInfo[17][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[16]);
else if(GangInfo[17][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[16]);
else if(GangInfo[17][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[16]);
if(GangInfo[18][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[17]);
else if(GangInfo[18][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[17]);
else if(GangInfo[18][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[17]);
else if(GangInfo[18][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[17]);
if(GangInfo[19][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[18]);
else if(GangInfo[19][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[18]);
else if(GangInfo[19][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[18]);
else if(GangInfo[19][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[18]);
if(GangInfo[20][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[19]); ////////// 20 !
else if(GangInfo[20][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[19]);
else if(GangInfo[20][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[19]);
else if(GangInfo[20][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[19]);
if(GangInfo[21][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[20]);
else if(GangInfo[21][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[20]);
else if(GangInfo[21][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[20]);
else if(GangInfo[21][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[20]);
if(GangInfo[22][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[21]);
else if(GangInfo[22][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[21]);
else if(GangInfo[22][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[21]);
else if(GangInfo[22][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[21]);
if(GangInfo[23][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[22]);
else if(GangInfo[23][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[22]);
else if(GangInfo[23][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[22]);
else if(GangInfo[23][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[22]);
if(GangInfo[24][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[23]);
else if(GangInfo[24][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[23]);
else if(GangInfo[24][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[23]);
else if(GangInfo[24][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[23]);
if(GangInfo[25][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[24]);
else if(GangInfo[25][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[24]);
else if(GangInfo[25][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[24]);
else if(GangInfo[25][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[24]);
if(GangInfo[26][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[25]);
else if(GangInfo[26][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[25]);
else if(GangInfo[26][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[25]);
else if(GangInfo[26][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[25]);
if(GangInfo[27][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[26]);
else if(GangInfo[27][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[26]);
else if(GangInfo[27][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[26]);
else if(GangInfo[27][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[26]);
if(GangInfo[28][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[27]);
else if(GangInfo[28][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[27]);
else if(GangInfo[28][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[27]);
else if(GangInfo[28][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[27]);
if(GangInfo[29][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[28]);
else if(GangInfo[29][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[28]);
else if(GangInfo[29][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[28]);
else if(GangInfo[29][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[28]);
if(GangInfo[30][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[29]); /////////////// 30 !
else if(GangInfo[30][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[29]);
else if(GangInfo[30][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[29]);
else if(GangInfo[30][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[29]);
if(GangInfo[31][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[30]);
else if(GangInfo[31][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[30]);
else if(GangInfo[31][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[30]);
else if(GangInfo[31][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[30]);
if(GangInfo[32][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[31]);
else if(GangInfo[32][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[31]);
else if(GangInfo[32][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[31]);
else if(GangInfo[32][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[31]);
if(GangInfo[33][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[32]);
else if(GangInfo[33][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[32]);
else if(GangInfo[33][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[32]);
else if(GangInfo[33][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[32]);
if(GangInfo[34][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[33]);
else if(GangInfo[34][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[33]);
else if(GangInfo[34][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[33]);
else if(GangInfo[34][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[33]);
if(GangInfo[35][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[34]);
else if(GangInfo[35][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[34]);
else if(GangInfo[35][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[34]);
else if(GangInfo[35][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[34]);
if(GangInfo[36][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[35]);
else if(GangInfo[36][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[35]);
else if(GangInfo[36][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[35]);
else if(GangInfo[36][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[35]);
if(GangInfo[37][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[36]);
else if(GangInfo[37][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[36]);
else if(GangInfo[37][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[36]);
else if(GangInfo[37][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[36]);
if(GangInfo[38][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[37]);
else if(GangInfo[38][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[37]);
else if(GangInfo[38][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[37]);
else if(GangInfo[38][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[37]);
if(GangInfo[39][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[38]);
else if(GangInfo[39][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[38]);
else if(GangInfo[39][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[38]);
else if(GangInfo[39][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[38]);
if(GangInfo[40][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[39]); ////////// 40 !
else if(GangInfo[40][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[39]);
else if(GangInfo[40][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[39]);
else if(GangInfo[40][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[39]);
if(GangInfo[41][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[40]);
else if(GangInfo[41][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[40]);
else if(GangInfo[41][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[40]);
else if(GangInfo[41][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[40]);
if(GangInfo[42][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[41]);
else if(GangInfo[42][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[41]);
else if(GangInfo[42][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[41]);
else if(GangInfo[42][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[41]);
if(GangInfo[43][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[42]);
else if(GangInfo[43][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[42]);
else if(GangInfo[43][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[42]);
else if(GangInfo[43][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[42]);
if(GangInfo[44][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[43]);
else if(GangInfo[44][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[43]);
else if(GangInfo[44][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[43]);
else if(GangInfo[44][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[43]);
if(GangInfo[45][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[44]);
else if(GangInfo[45][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[44]);
else if(GangInfo[45][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[44]);
else if(GangInfo[45][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[44]);
if(GangInfo[46][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[45]);
else if(GangInfo[46][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[45]);
else if(GangInfo[46][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[45]);
else if(GangInfo[46][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[45]);
if(GangInfo[47][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[46]);
else if(GangInfo[47][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[46]);
else if(GangInfo[47][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[46]);
else if(GangInfo[47][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[46]);
if(GangInfo[48][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[47]);
else if(GangInfo[48][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[47]);
else if(GangInfo[48][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[47]);
else if(GangInfo[48][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[47]);
if(GangInfo[1][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[48]);
else if(GangInfo[1][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[48]);
else if(GangInfo[1][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[48]);
else if(GangInfo[1][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[48]);
}
}