08.07.2015, 16:48
Код:
[23:08:49] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
Код:
CMD:clearmods(playerid, params[]) { if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_RED, "You are not driving a vehicle!"); new vehicleid = GetPlayerVehicleID(playerid); new id = GetVehicleID(vehicleid); if(GetPlayerVehicleAccess(playerid, id) < 2) return SendClientMessage(playerid, COLOR_RED, "This is not your vehicle!"); for(new i=0; i < sizeof(VehicleMods[]); i++) { RemoveVehicleComponent(VehicleID[id], GetVehicleComponentInSlot(VehicleID[id], i)); VehicleMods[id][i] = 0; } VehiclePaintjob[id] = 255; ChangeVehiclePaintjob(VehicleID[id], 255); SaveVehicle(id); SendClientMessage(playerid, COLOR_WHITE, "You have removed all modifications from your vehicle"); return 1; } CMD:trackcar(playerid, params[]) { if(TrackCar[playerid]) { TrackCar[playerid] = 0; DisablePlayerCheckpoint(playerid); SendClientMessage(playerid, COLOR_WHITE, "You are not tracking your vehicle anymore"); return 1; } new playername[24]; GetPlayerName(playerid, playername, sizeof(playername)); new info[256], bool:found; for(new i=1; i < MAX_DVEHICLES; i++) { if(VehicleCreated[i] == VEHICLE_PLAYER && strcmp(VehicleOwner[i], playername) == 0) { found = true; format(info, sizeof(info), "%sID: %d Name: %s\n", info, i, VehicleNames[VehicleModel[i]-400]); } } if(!found) return SendClientMessage(playerid, COLOR_RED, "You don't have any vehicles!"); ShowPlayerDialog(playerid, DIALOG_FINDVEHICLE, DIALOG_STYLE_LIST, "Find Your Vehicle", info, "Find", "Cancel"); return 1; } CMD:v(playerid, params[]) { if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_RED, "You are not driving a vehicle!"); new vehicleid = GetPlayerVehicleID(playerid); if(IsBicycle(vehicleid)) return SendClientMessage(playerid, COLOR_RED, "You are not driving a vehicle!"); new id = GetVehicleID(vehicleid); if(GetPlayerVehicleAccess(playerid, id) < 1) return SendClientMessage(playerid, COLOR_RED, "You don't have the keys for this vehicle!"); SetPVarInt(playerid, "DialogValue1", id); ShowDialog(playerid, DIALOG_VEHICLE); return 1; } CMD:sellv(playerid, params[]) { new pid, id, price, msg[128]; if(sscanf(params, "udd", pid, id, price)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /sellv [player] [vehicleid] [price]"); if(!IsPlayerConnected(pid)) return SendClientMessage(playerid, COLOR_RED, "Invalid player!"); if(GetPlayerVehicleAccess(playerid, id) < 2) return SendClientMessage(playerid, COLOR_RED, "You are not the owner of this vehicle!"); if(price < 1) return SendClientMessage(playerid, COLOR_RED, "Invalid price!"); if(!PlayerToPlayer(playerid, pid, 10.0)) return SendClientMessage(playerid, COLOR_RED, "Player is too far!"); SetPVarInt(pid, "DialogValue1", playerid); SetPVarInt(pid, "DialogValue2", id); SetPVarInt(pid, "DialogValue3", price); ShowDialog(pid, DIALOG_VEHICLE_SELL); format(msg, sizeof(msg), "You have offered %s (%d) to buy your vehicle for $%d", PlayerName(pid), pid, price); SendClientMessage(playerid, COLOR_WHITE, msg); return 1; } CMD:givecarkeys(playerid, params[]) { new pid, id, msg[128]; if(sscanf(params, "ud", pid, id)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /givecarkeys [player] [vehicleid]"); if(!IsPlayerConnected(pid)) return SendClientMessage(playerid, COLOR_RED, "Invalid player!"); if(!IsValidVehicle(id)) return SendClientMessage(playerid, COLOR_RED, "Invalid vehicleid!"); if(GetPlayerVehicleAccess(playerid, id) < 2) return SendClientMessage(playerid, COLOR_RED, "You are not the owner of this vehicle!"); if(!PlayerToPlayer(playerid, pid, 10.0)) return SendClientMessage(playerid, COLOR_RED, "Player is too far!"); SetPVarInt(pid, "CarKeys", id); format(msg, sizeof(msg), "You have given your car keys to %s (%d)", PlayerName(pid), pid); SendClientMessage(playerid, COLOR_WHITE, msg); format(msg, sizeof(msg), "%s (%d) has given you car keys", PlayerName(playerid), playerid); SendClientMessage(pid, COLOR_WHITE, msg); return 1; } CMD:vlock(playerid, params[]) { new vehicleid; if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { vehicleid = GetPlayerVehicleID(playerid); } else { vehicleid = GetClosestVehicle(playerid); if(!PlayerToVehicle(playerid, vehicleid, 5.0)) vehicleid = 0; } if(!vehicleid) return SendClientMessage(playerid, COLOR_RED, "You are not close to a vehicle!"); new id = GetVehicleID(vehicleid); if(!IsValidVehicle(id)) return SendClientMessage(playerid, COLOR_RED, "You don't have the keys for this vehicle!"); if(GetPlayerVehicleAccess(playerid, id) < 2) return SendClientMessage(playerid, COLOR_RED, "You don't have the keys for this vehicle!"); new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if(doors == 1) { doors = 0; VehicleLock[id] = 0; GameTextForPlayer(playerid, "~g~doors unlocked", 3000, 6); } else { doors = 1; VehicleLock[id] = 1; GameTextForPlayer(playerid, "~r~doors locked", 3000, 6); } SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); SaveVehicle(id); return 1; } CMD:valarm(playerid, params[]) { new vehicleid; if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { vehicleid = GetPlayerVehicleID(playerid); } else { vehicleid = GetClosestVehicle(playerid); if(!PlayerToVehicle(playerid, vehicleid, 5.0)) vehicleid = 0; } if(!vehicleid) return SendClientMessage(playerid, COLOR_RED, "You are not close to a vehicle!"); new id = GetVehicleID(vehicleid); if(!IsValidVehicle(id)) return SendClientMessage(playerid, COLOR_RED, "You don't have the keys for this vehicle!"); if(GetPlayerVehicleAccess(playerid, id) < 2) return SendClientMessage(playerid, COLOR_RED, "You don't have the keys for this vehicle!"); if(VehicleSecurity[vehicleid] == 0) { VehicleSecurity[vehicleid] = 1; VehicleAlarm[id] = 1; GameTextForPlayer(playerid, "~g~alarm on", 3000, 6); } else { ToggleAlarm(vehicleid, VEHICLE_PARAMS_OFF); VehicleSecurity[vehicleid] = 0; VehicleAlarm[id] = 0; GameTextForPlayer(playerid, "~r~alarm off", 3000, 6); } SaveVehicle(id); return 1; } CMD:trunk(playerid, params[]) { new vehicleid = GetClosestVehicle(playerid); if(!PlayerToVehicle(playerid, vehicleid, 5.0)) vehicleid = 0; if(!vehicleid || IsBicycle(vehicleid) || IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You are not close to a vehicle!"); new id = GetVehicleID(vehicleid); if(!IsValidVehicle(id)) return SendClientMessage(playerid, COLOR_RED, "You don't have the keys for this vehicle!"); if(GetPlayerVehicleAccess(playerid, id) < 2) return SendClientMessage(playerid, COLOR_RED, "You don't have the keys for this vehicle!"); ToggleBoot(vehicleid, VEHICLE_PARAMS_ON); SetPVarInt(playerid, "DialogValue1", id); ShowDialog(playerid, DIALOG_TRUNK); return 1; } CMD:fuel(playerid, params[]) { for(new i=1; i < MAX_FUEL_STATIONS; i++) { if(FuelStationCreated[i]) { if(IsPlayerInRangeOfPoint(playerid, 15.0, FuelStationPos[i][0], FuelStationPos[i][1], FuelStationPos[i][2])) { SetPVarInt(playerid, "FuelStation", i); ShowDialog(playerid, DIALOG_FUEL); return 1; } } } SendClientMessage(playerid, COLOR_RED, "You are not in a fuel station!"); return 1; } CMD:rtc(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You are not in a vehicle!"); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, COLOR_WHITE, "Vehicle respawned"); return 1; } CMD:rac(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); new bool:vehicleused[MAX_VEHICLES]; for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i)) { vehicleused[GetPlayerVehicleID(i)] = true; } } for(new i=1; i < MAX_VEHICLES; i++) { if(!vehicleused[i]) { SetVehicleToRespawn(i); } } new msg[128]; format(msg, sizeof(msg), "Admin %s (%d) has respawned all unused vehicles", PlayerName(playerid), playerid); SendClientMessageToAll(COLOR_YELLOW, msg); return 1; } CMD:setfuel(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You are not in a vehicle!"); new amount, msg[128]; if(sscanf(params, "d", amount)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /setfuel [amount]"); if(amount < 0 || amount > 100) return SendClientMessage(playerid, COLOR_RED, "Invalid amount! (0-100)"); Fuel[GetPlayerVehicleID(playerid)] = amount; format(msg, sizeof(msg), "You have set your vehicle fuel to %d", amount); SendClientMessage(playerid, COLOR_WHITE, msg); return 1; } CMD:addv(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid, COLOR_RED, "You can't use this command now!"); new model[32], modelid, dealerid, color1, color2, price; if(sscanf(params, "dsddd", dealerid, model, color1, color2, price)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /addv [dealerid] [model] [color1] [color2] [price]"); if(!IsValidDealership(dealerid)) return SendClientMessage(playerid, COLOR_RED, "Invalid dealerid!"); if(IsNumeric(model)) modelid = strval(model); else modelid = GetVehicleModelIDFromName(model); if(modelid < 400 || modelid > 611) return SendClientMessage(playerid, COLOR_RED, "Invalid model ID!"); if(color1 < 0 || color2 < 0) return SendClientMessage(playerid, COLOR_RED, "Invalid color!"); if(price < 0) return SendClientMessage(playerid, COLOR_RED, "Invalid price!"); new Float:X, Float:Y, Float:Z, Float:angle; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, angle); X += floatmul(floatsin(-angle, degrees), 4.0); Y += floatmul(floatcos(-angle, degrees), 4.0); for(new i=1; i < MAX_DVEHICLES; i++) { if(!VehicleCreated[i]) { new msg[128]; VehicleCreated[i] = VEHICLE_DEALERSHIP; VehicleModel[i] = modelid; VehiclePos[i][0] = X; VehiclePos[i][1] = Y; VehiclePos[i][2] = Z; VehiclePos[i][3] = angle+90.0; VehicleColor[i][0] = color1; VehicleColor[i][1] = color2; VehicleInterior[i] = GetPlayerInterior(playerid); VehicleWorld[i] = GetPlayerVirtualWorld(playerid); VehicleValue[i] = price; valstr(VehicleOwner[i], dealerid); VehicleNumberPlate[i] = DEFAULT_NUMBER_PLATE; for(new d=0; d < sizeof(VehicleTrunk[]); d++) { VehicleTrunk[i][d][0] = 0; VehicleTrunk[i][d][1] = 0; } for(new d=0; d < sizeof(VehicleMods[]); d++) { VehicleMods[i][d] = 0; } VehiclePaintjob[i] = 255; VehicleLock[i] = 0; VehicleAlarm[i] = 0; UpdateVehicle(i, 0); SaveVehicle(i); format(msg, sizeof(msg), "Added vehicle id %d to dealerid %d", i, dealerid); SendClientMessage(playerid, COLOR_WHITE, msg); return 1; } } SendClientMessage(playerid, COLOR_RED, "Can't add any more vehicles!"); return 1; } CMD:editv(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new id = GetVehicleID(GetPlayerVehicleID(playerid)); if(!IsValidVehicle(id)) return SendClientMessage(playerid, COLOR_RED, "This is not a dynamic vehicle!"); SetPVarInt(playerid, "DialogValue1", id); ShowDialog(playerid, DIALOG_EDITVEHICLE); return 1; } new vehicleid; if(sscanf(params, "d", vehicleid)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /editv [vehicleid]"); if(!IsValidVehicle(vehicleid)) return SendClientMessage(playerid, COLOR_RED, "Invalid vehicleid!"); SetPVarInt(playerid, "DialogValue1", vehicleid); ShowDialog(playerid, DIALOG_EDITVEHICLE); return 1; } CMD:adddealership(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid, COLOR_RED, "You can't use this command now!"); for(new i=1; i < MAX_DEALERSHIPS; i++) { if(!DealershipCreated[i]) { new msg[128]; DealershipCreated[i] = 1; GetPlayerPos(playerid, DealershipPos[i][0], DealershipPos[i][1], DealershipPos[i][2]); UpdateDealership(i, 0); SaveDealership(i); format(msg, sizeof(msg), "Added dealership id %d", i); SendClientMessage(playerid, COLOR_WHITE, msg); return 1; } } SendClientMessage(playerid, COLOR_RED, "Can't add any more dealerships!"); return 1; } CMD:deletedealership(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); new dealerid, msg[128]; if(sscanf(params, "d", dealerid)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /deletedealership [dealerid]"); if(!IsValidDealership(dealerid)) return SendClientMessage(playerid, COLOR_RED, "Invalid dealerid!"); for(new i=1; i < MAX_DVEHICLES; i++) { if(VehicleCreated[i] == VEHICLE_DEALERSHIP && strval(VehicleOwner[i]) == dealerid) { DestroyVehicle(VehicleID[i]); Delete3DTextLabel(VehicleLabel[i]); VehicleCreated[i] = 0; } } DealershipCreated[dealerid] = 0; Delete3DTextLabel(DealershipLabel[dealerid]); SaveDealership(dealerid); format(msg, sizeof(msg), "Deleted dealership id %d", dealerid); SendClientMessage(playerid, COLOR_WHITE, msg); return 1; } CMD:movedealership(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); new dealerid, msg[128]; if(sscanf(params, "d", dealerid)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /movedealership [dealerid]"); if(!IsValidDealership(dealerid)) return SendClientMessage(playerid, COLOR_RED, "Invalid dealerid!"); GetPlayerPos(playerid, DealershipPos[dealerid][0], DealershipPos[dealerid][1], DealershipPos[dealerid][2]); UpdateDealership(dealerid, 1); SaveDealership(dealerid); format(msg, sizeof(msg), "Moved dealership id %d here", dealerid); SendClientMessage(playerid, COLOR_WHITE, msg); return 1; } CMD:gotodealership(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); new dealerid, msg[128]; if(sscanf(params, "d", dealerid)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /gotodealership [dealerid]"); if(!IsValidDealership(dealerid)) return SendClientMessage(playerid, COLOR_RED, "Invalid dealerid!"); SetPlayerPos(playerid, DealershipPos[dealerid][0], DealershipPos[dealerid][1], DealershipPos[dealerid][2]); format(msg, sizeof(msg), "Teleported to dealership id %d", dealerid); SendClientMessage(playerid, COLOR_WHITE, msg); return 1; } CMD:addfuelstation(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid, COLOR_RED, "You can't use this command now!"); for(new i=1; i < MAX_FUEL_STATIONS; i++) { if(!FuelStationCreated[i]) { new msg[128]; FuelStationCreated[i] = 1; GetPlayerPos(playerid, FuelStationPos[i][0], FuelStationPos[i][1], FuelStationPos[i][2]); UpdateFuelStation(i, 0); SaveFuelStation(i); format(msg, sizeof(msg), "Added fuel station id %d", i); SendClientMessage(playerid, COLOR_WHITE, msg); return 1; } } SendClientMessage(playerid, COLOR_RED, "Can't add any more fuel stations!"); return 1; } CMD:deletefuelstation(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); new stationid, msg[128]; if(sscanf(params, "d", stationid)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /deletefuelstation [stationid]"); if(!IsValidFuelStation(stationid)) return SendClientMessage(playerid, COLOR_RED, "Invalid stationid!"); FuelStationCreated[stationid] = 0; Delete3DTextLabel(FuelStationLabel[stationid]); SaveFuelStation(stationid); format(msg, sizeof(msg), "Deleted fuel station id %d", stationid); SendClientMessage(playerid, COLOR_WHITE, msg); return 1; } CMD:movefuelstation(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); new stationid, msg[128]; if(sscanf(params, "d", stationid)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /movefuelstation [stationid]"); if(!IsValidFuelStation(stationid)) return SendClientMessage(playerid, COLOR_RED, "Invalid stationid!"); GetPlayerPos(playerid, FuelStationPos[stationid][0], FuelStationPos[stationid][1], FuelStationPos[stationid][2]); UpdateFuelStation(stationid, 1); SaveFuelStation(stationid); format(msg, sizeof(msg), "Moved fuel station id %d here", stationid); SendClientMessage(playerid, COLOR_WHITE, msg); return 1; } CMD:gotofuelstation(playerid, params[]) { if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!"); new stationid, msg[128]; if(sscanf(params, "d", stationid)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /gotofuelstation [stationid]"); if(!IsValidFuelStation(stationid)) return SendClientMessage(playerid, COLOR_RED, "Invalid stationid!"); SetPlayerPos(playerid, FuelStationPos[stationid][0], FuelStationPos[stationid][1], FuelStationPos[stationid][2]); format(msg, sizeof(msg), "Teleported to fuel station id %d", stationid); SendClientMessage(playerid, COLOR_WHITE, msg); return 1; }