SA-MP 0.3.7 RC (now released)

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Originally Posted by Sledgehammer
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Bigger than I expected!
are you kidding?
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Great job, kalcor.
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Getting this bug only in RC4



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RC4 awesome kind of objects, the medic objects and the horse will give me a lot of possibilities to expand my gamemode.

The horse i'll re-texture to some kind of brown color, add eyes (pool balls re-colored), remove the wrocking bars (transparent texture) and add something to simulate the horse tail, thanks a lot
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Quote:
Originally Posted by Infra
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Getting this bug only in RC4



What is the ID of that problem object? You did not tell us so we cannot check it out.



Quote:
Originally Posted by FinStar
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SA:MP client issues

http://prntscr.com/6utofv
Your download was corrupted. Delete it and download it again.
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Wops, forgot

13177
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Awesome update.

Has anyone got a link to some pics of the new objects as I don't have computer access for 6 or so hours.
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Quote:
Originally Posted by Infra
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Wops, forgot

13177
I checked that object and it works fine on my client. There are no TXD file conflicts. Maybe you have some mod installed? If not we need to wait and see if other people have this problem.



Quote:
Originally Posted by Infamous
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Awesome update.

Has anyone got a link to some pics of the new objects as I don't have computer access for 6 or so hours.
Here are some pictures:











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All good figured it out thanks for the help.
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Quote:
Originally Posted by Matite
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Here are some pictures:
-snip-
Thank you Matite, they look great.
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Quote:
Originally Posted by Matite
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I checked that object and it works fine on my client. There are no TXD file conflicts. Maybe you have some mod installed? If not we need to wait and see if other people have this problem.





Here are some pictures:











Its a teaser ;\
Makes me want to see the whole new objects now
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Loving this!!!
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Quote:

I checked that object and it works fine on my client. There are no TXD file conflicts. Maybe you have some mod installed? If not we need to wait and see if other people have this problem.

I just reconnected and now it's gone...

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Oh nice! RC4! Thanks for adding those functions for doors, windows and sirens. RP servers will now become much better IMO.
It nice to see some new "visual" functions which adds new things to the gameplay, not just scripting stuff.
Again, thank you very much Kalcor!
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Some of these furniture objects such as sink, oven etc. Have weird texture issues when browsed with the editor.

It gets bugged as I rotate my camera

http://imgur.com/CgaGetr
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Quote:
Originally Posted by Tamer
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Some of these furniture objects such as sink, oven etc. Have weird texture issues when browsed with the editor.

It gets bugged as I rotate my camera

http://imgur.com/CgaGetr
Its a map construction software issue. You need to talk to JernejL... Or fix it by yourself seeing as Map Construction is now open-source.
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Quote:
Originally Posted by br0adyb0ii
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could someone explain these more I can seems to get them to work
pawn Код:
native AddStaticVehicleEx(modelid, Floatpawn_x, Floatpawn_y, Floatpawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren=0);
If you change addsiren to 1 the created vehicle will have the police siren if you press H(Horn).
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What if the vehicle doesn't have a horn by default? (e.g: airplanes, helicopters, trains, etc) Will it still work?
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Quote:
Originally Posted by ipsLeon
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Its a map construction software issue. You need to talk to JernejL... Or fix it by yourself seeing as Map Construction is now open-source.
It's expensive to get a legal version of Delphi 7 and difficult to find the version you want specifically.

http://www.ebay.com/sch/sis.html?_nk...d=290109117735

The IP rights are owned by another company these days http://www.embarcadero.com/products/delphi
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Kalcir, you should make a function for water, IsPlayerInWater.. and make a callback for it.
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