[Map] Custom TDM Base Map with Compound wall
#1

This is a base map for TDM servers....
My 1st Release On SAMP Forum

I Made it Long Ago and used it as a base in my Server..as i closed my server Im releasing my Map:

Screens:(Sorry For Less and bad Screens)




Код:
AddStaticVehicleEx(433,2329.1001000,591.0999800,8.4000000,178.0000000,95,10,15); //Barracks
AddStaticVehicleEx(470,2320.8999000,592.0999800,7.7000000,180.0000000,95,10,15); //Patriot
AddStaticVehicleEx(411,2313.5000000,592.7000100,7.6000000,176.0000000,32,32,15); //Infernus
AddStaticVehicleEx(560,2304.8999000,592.4000200,7.6000000,178.0000000,77,98,15); //Sultan
AddStaticVehicleEx(598,2261.1999500,573.5999800,8.0000000,270.0000000,-1,-1,15); //Police Car (LVPD)
AddStaticVehicleEx(599,2261.0000000,577.2000100,8.0000000,272.0000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(490,2260.8999000,559.7000100,7.9000000,270.0000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(528,2261.1001000,555.7999900,8.0000000,270.0000000,-1,-1,15); //FBI Truck
AddStaticVehicleEx(461,2326.8999000,554.9000200,7.5000000,0.0000000,32,32,15); //PCJ-600
AddStaticVehicleEx(522,2324.6001000,554.5999800,7.4000000,0.0000000,48,79,15); //NRG-500
AddStaticVehicleEx(468,2322.3999000,554.2000100,7.5000000,0.0000000,215,142,15); //Sanchez
AddStaticVehicleEx(586,2320.3000500,554.2999900,7.4000000,0.0000000,105,88,15); //Wayfarer
AddStaticVehicleEx(427,2315.8999000,556.7000100,8.0000000,0.0000000,-1,-1,15); //Enforcer
AddStaticVehicleEx(487,2344.8999000,517.5999800,20.2000000,90.0000000,93,126,15); //Maverick
AddStaticVehicleEx(497,2343.6999500,499.6000100,20.4000000,90.0000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(548,2324.1999500,508.1000100,22.1000000,90.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(493,2281.6001000,534.2000100,0.0000000,90.0000000,37,37,15); //Jetmax
AddStaticVehicleEx(430,2378.6999500,538.0000000,0.0000000,270.0000000,157,152,15); //Predator
AddStaticVehicleEx(447,2307.6999500,557.7999900,8.1000000,0.0000000,32,32,15); //Seasparrow
AddStaticVehicleEx(476,2397.5000000,633.2000100,11.8000000,88.0000000,19,69,15); //Rustler
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //

im a basic mapper not the professional one..
Please Dont care Screens as they are bad...sooo please try it on your Own
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#2

"im a basic mapper not the professional one.." Aww! *emotional* don't be depressed. Your map is not that bad, it's good

+rep
Reply
#3

This is pretty good.
Reply
#4

ThankYou Guys
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